/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
};
});
// Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
self.y += self.speed;
};
});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic
};
self.move = function (x, y, obj) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize arrays for cars and obstacles
var cars = [];
var obstacles = [];
// Handle player movement
game.move = function (x, y, obj) {
player.move(x, y, obj);
};
// Game update logic
game.update = function () {
// Update player
player.update();
// Update cars
for (var i = cars.length - 1; i >= 0; i--) {
cars[i].update();
if (cars[i].y > 2732) {
cars[i].destroy();
cars.splice(i, 1);
}
}
// Update obstacles
for (var j = obstacles.length - 1; j >= 0; j--) {
obstacles[j].update();
if (obstacles[j].y > 2732) {
obstacles[j].destroy();
obstacles.splice(j, 1);
}
}
// Spawn new car
if (LK.ticks % 60 == 0) {
var newCar = new Car();
newCar.x = Math.random() * 2048;
newCar.y = -100;
cars.push(newCar);
game.addChild(newCar);
}
// Spawn new obstacle
if (LK.ticks % 120 == 0) {
var newObstacle = new Obstacle();
newObstacle.x = Math.random() * 2048;
newObstacle.y = -100;
obstacles.push(newObstacle);
game.addChild(newObstacle);
}
// Check for collisions
for (var k = 0; k < cars.length; k++) {
if (player.intersects(cars[k])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
for (var l = 0; l < obstacles.length; l++) {
if (player.intersects(obstacles[l])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
};