/****
* Classes
****/
// Building class to represent individual buildings
var Building = Container.expand(function (type, x, y) {
var self = Container.call(this);
var buildingGraphics = self.attachAsset(type, {
anchorX: 0.5,
anchorY: 0.5
});
self.x = x;
self.y = y;
self.type = type;
self.update = function () {
// Update building logic
};
return self;
});
//<Assets used in the game will automatically appear here>
// City class to manage city elements
var City = Container.expand(function () {
var self = Container.call(this);
self.buildings = [];
self.resources = {
money: 1000,
population: 100,
happiness: 100
};
self.addBuilding = function (building) {
self.buildings.push(building);
self.addChild(building);
};
self.updateResources = function () {
// Update resources logic
};
self.update = function () {
self.updateResources();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
// Initialize city
var city = new City();
game.addChild(city);
// Initialize score display
var scoreTxt = new Text2('Money: 1000', {
size: 50,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to update score display
function updateScore() {
scoreTxt.setText('Money: ' + city.resources.money);
}
// Add initial buildings
var initialBuildings = [{
type: 'house',
x: 500,
y: 500
}, {
type: 'factory',
x: 800,
y: 500
}, {
type: 'park',
x: 1100,
y: 500
}];
initialBuildings.forEach(function (buildingData) {
var building = new Building(buildingData.type, buildingData.x, buildingData.y);
city.addBuilding(building);
});
// Handle touch events to add new buildings
game.down = function (x, y, obj) {
var newBuilding = new Building('house', x, y);
city.addBuilding(newBuilding);
city.resources.money -= 100;
updateScore();
};
// Update game logic
game.update = function () {
city.update();
};
// Center the city in the game view
city.x = 2048 / 2;
city.y = 2732 / 2; /****
* Classes
****/
// Building class to represent individual buildings
var Building = Container.expand(function (type, x, y) {
var self = Container.call(this);
var buildingGraphics = self.attachAsset(type, {
anchorX: 0.5,
anchorY: 0.5
});
self.x = x;
self.y = y;
self.type = type;
self.update = function () {
// Update building logic
};
return self;
});
//<Assets used in the game will automatically appear here>
// City class to manage city elements
var City = Container.expand(function () {
var self = Container.call(this);
self.buildings = [];
self.resources = {
money: 1000,
population: 100,
happiness: 100
};
self.addBuilding = function (building) {
self.buildings.push(building);
self.addChild(building);
};
self.updateResources = function () {
// Update resources logic
};
self.update = function () {
self.updateResources();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
// Initialize city
var city = new City();
game.addChild(city);
// Initialize score display
var scoreTxt = new Text2('Money: 1000', {
size: 50,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to update score display
function updateScore() {
scoreTxt.setText('Money: ' + city.resources.money);
}
// Add initial buildings
var initialBuildings = [{
type: 'house',
x: 500,
y: 500
}, {
type: 'factory',
x: 800,
y: 500
}, {
type: 'park',
x: 1100,
y: 500
}];
initialBuildings.forEach(function (buildingData) {
var building = new Building(buildingData.type, buildingData.x, buildingData.y);
city.addBuilding(building);
});
// Handle touch events to add new buildings
game.down = function (x, y, obj) {
var newBuilding = new Building('house', x, y);
city.addBuilding(newBuilding);
city.resources.money -= 100;
updateScore();
};
// Update game logic
game.update = function () {
city.update();
};
// Center the city in the game view
city.x = 2048 / 2;
city.y = 2732 / 2;