/**** * Classes ****/ // Building class to represent individual buildings var Building = Container.expand(function (type, x, y) { var self = Container.call(this); var buildingGraphics = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.type = type; self.update = function () { // Update building logic }; return self; }); //<Assets used in the game will automatically appear here> // City class to manage city elements var City = Container.expand(function () { var self = Container.call(this); self.buildings = []; self.resources = { money: 1000, population: 100, happiness: 100 }; self.addBuilding = function (building) { self.buildings.push(building); self.addChild(building); }; self.updateResources = function () { // Update resources logic }; self.update = function () { self.updateResources(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Init game with sky blue background }); /**** * Game Code ****/ // Initialize city var city = new City(); game.addChild(city); // Initialize score display var scoreTxt = new Text2('Money: 1000', { size: 50, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to update score display function updateScore() { scoreTxt.setText('Money: ' + city.resources.money); } // Add initial buildings var initialBuildings = [{ type: 'house', x: 500, y: 500 }, { type: 'factory', x: 800, y: 500 }, { type: 'park', x: 1100, y: 500 }]; initialBuildings.forEach(function (buildingData) { var building = new Building(buildingData.type, buildingData.x, buildingData.y); city.addBuilding(building); }); // Handle touch events to add new buildings game.down = function (x, y, obj) { var newBuilding = new Building('house', x, y); city.addBuilding(newBuilding); city.resources.money -= 100; updateScore(); }; // Update game logic game.update = function () { city.update(); }; // Center the city in the game view city.x = 2048 / 2; city.y = 2732 / 2;
/****
* Classes
****/
// Building class to represent individual buildings
var Building = Container.expand(function (type, x, y) {
var self = Container.call(this);
var buildingGraphics = self.attachAsset(type, {
anchorX: 0.5,
anchorY: 0.5
});
self.x = x;
self.y = y;
self.type = type;
self.update = function () {
// Update building logic
};
return self;
});
//<Assets used in the game will automatically appear here>
// City class to manage city elements
var City = Container.expand(function () {
var self = Container.call(this);
self.buildings = [];
self.resources = {
money: 1000,
population: 100,
happiness: 100
};
self.addBuilding = function (building) {
self.buildings.push(building);
self.addChild(building);
};
self.updateResources = function () {
// Update resources logic
};
self.update = function () {
self.updateResources();
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Init game with sky blue background
});
/****
* Game Code
****/
// Initialize city
var city = new City();
game.addChild(city);
// Initialize score display
var scoreTxt = new Text2('Money: 1000', {
size: 50,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to update score display
function updateScore() {
scoreTxt.setText('Money: ' + city.resources.money);
}
// Add initial buildings
var initialBuildings = [{
type: 'house',
x: 500,
y: 500
}, {
type: 'factory',
x: 800,
y: 500
}, {
type: 'park',
x: 1100,
y: 500
}];
initialBuildings.forEach(function (buildingData) {
var building = new Building(buildingData.type, buildingData.x, buildingData.y);
city.addBuilding(building);
});
// Handle touch events to add new buildings
game.down = function (x, y, obj) {
var newBuilding = new Building('house', x, y);
city.addBuilding(newBuilding);
city.resources.money -= 100;
updateScore();
};
// Update game logic
game.update = function () {
city.update();
};
// Center the city in the game view
city.x = 2048 / 2;
city.y = 2732 / 2;