/****
* Classes
****/
// Define the Obstacle class
var Obstacle = Container.expand(function () {
  var self = Container.call(this);
  var obstacleGraphics = self.attachAsset('obstacle', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    self.y += self.speed;
    if (self.y > 2732) {
      self.destroy();
    }
  };
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 10;
  self.update = function () {
    // Player update logic
  };
  self.move = function (x, y) {
    self.x = x;
    self.y = y;
  };
});
// Define the Plunger class
var Plunger = Container.expand(function () {
  var self = Container.call(this);
  var plungerGraphics = self.attachAsset('plunger', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    self.y += self.speed;
    if (self.y > 2732) {
      self.destroy();
    }
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize score
var score = 0;
var scoreTxt = new Text2('0', {
  size: 150,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize arrays for obstacles and plungers
var obstacles = [];
var plungers = [];
// Function to handle player movement
game.move = function (x, y, obj) {
  player.move(x, y);
};
// Function to spawn obstacles
function spawnObstacle() {
  var obstacle = new Obstacle();
  obstacle.x = Math.random() * 2048;
  obstacle.y = -50;
  obstacles.push(obstacle);
  game.addChild(obstacle);
}
// Function to spawn plungers
function spawnPlunger() {
  var plunger = new Plunger();
  plunger.x = Math.random() * 2048;
  plunger.y = -50;
  plungers.push(plunger);
  game.addChild(plunger);
}
// Update function for game logic
game.update = function () {
  // Update player
  player.update();
  // Update obstacles
  for (var i = obstacles.length - 1; i >= 0; i--) {
    obstacles[i].update();
    if (player.intersects(obstacles[i])) {
      LK.effects.flashScreen(0xff0000, 1000);
      LK.showGameOver();
    }
  }
  // Update plungers
  for (var i = plungers.length - 1; i >= 0; i--) {
    plungers[i].update();
    if (player.intersects(plungers[i])) {
      score += 1;
      scoreTxt.setText(score);
      plungers[i].destroy();
      plungers.splice(i, 1);
    }
  }
  // Spawn obstacles and plungers at intervals
  if (LK.ticks % 60 == 0) {
    spawnObstacle();
  }
  if (LK.ticks % 120 == 0) {
    spawnPlunger();
  }
}; /****
* Classes
****/
// Define the Obstacle class
var Obstacle = Container.expand(function () {
  var self = Container.call(this);
  var obstacleGraphics = self.attachAsset('obstacle', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    self.y += self.speed;
    if (self.y > 2732) {
      self.destroy();
    }
  };
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
  var self = Container.call(this);
  var playerGraphics = self.attachAsset('player', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 10;
  self.update = function () {
    // Player update logic
  };
  self.move = function (x, y) {
    self.x = x;
    self.y = y;
  };
});
// Define the Plunger class
var Plunger = Container.expand(function () {
  var self = Container.call(this);
  var plungerGraphics = self.attachAsset('plunger', {
    anchorX: 0.5,
    anchorY: 0.5
  });
  self.speed = 5;
  self.update = function () {
    self.y += self.speed;
    if (self.y > 2732) {
      self.destroy();
    }
  };
});
/****
* Initialize Game
****/
var game = new LK.Game({
  backgroundColor: 0x000000 //Init game with black background 
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize score
var score = 0;
var scoreTxt = new Text2('0', {
  size: 150,
  fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize arrays for obstacles and plungers
var obstacles = [];
var plungers = [];
// Function to handle player movement
game.move = function (x, y, obj) {
  player.move(x, y);
};
// Function to spawn obstacles
function spawnObstacle() {
  var obstacle = new Obstacle();
  obstacle.x = Math.random() * 2048;
  obstacle.y = -50;
  obstacles.push(obstacle);
  game.addChild(obstacle);
}
// Function to spawn plungers
function spawnPlunger() {
  var plunger = new Plunger();
  plunger.x = Math.random() * 2048;
  plunger.y = -50;
  plungers.push(plunger);
  game.addChild(plunger);
}
// Update function for game logic
game.update = function () {
  // Update player
  player.update();
  // Update obstacles
  for (var i = obstacles.length - 1; i >= 0; i--) {
    obstacles[i].update();
    if (player.intersects(obstacles[i])) {
      LK.effects.flashScreen(0xff0000, 1000);
      LK.showGameOver();
    }
  }
  // Update plungers
  for (var i = plungers.length - 1; i >= 0; i--) {
    plungers[i].update();
    if (player.intersects(plungers[i])) {
      score += 1;
      scoreTxt.setText(score);
      plungers[i].destroy();
      plungers.splice(i, 1);
    }
  }
  // Spawn obstacles and plungers at intervals
  if (LK.ticks % 60 == 0) {
    spawnObstacle();
  }
  if (LK.ticks % 120 == 0) {
    spawnPlunger();
  }
};