/**** * Classes ****/ // Define the Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player update logic }; self.move = function (x, y) { self.x = x; self.y = y; }; }); // Define the Plunger class var Plunger = Container.expand(function () { var self = Container.call(this); var plungerGraphics = self.attachAsset('plunger', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize score var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Initialize arrays for obstacles and plungers var obstacles = []; var plungers = []; // Function to handle player movement game.move = function (x, y, obj) { player.move(x, y); }; // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = -50; obstacles.push(obstacle); game.addChild(obstacle); } // Function to spawn plungers function spawnPlunger() { var plunger = new Plunger(); plunger.x = Math.random() * 2048; plunger.y = -50; plungers.push(plunger); game.addChild(plunger); } // Update function for game logic game.update = function () { // Update player player.update(); // Update obstacles for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (player.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update plungers for (var i = plungers.length - 1; i >= 0; i--) { plungers[i].update(); if (player.intersects(plungers[i])) { score += 1; scoreTxt.setText(score); plungers[i].destroy(); plungers.splice(i, 1); } } // Spawn obstacles and plungers at intervals if (LK.ticks % 60 == 0) { spawnObstacle(); } if (LK.ticks % 120 == 0) { spawnPlunger(); } };
/****
* Classes
****/
// Define the Obstacle class
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
//<Assets used in the game will automatically appear here>
// Define the Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
});
// Define the Plunger class
var Plunger = Container.expand(function () {
var self = Container.call(this);
var plungerGraphics = self.attachAsset('plunger', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize score
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Initialize arrays for obstacles and plungers
var obstacles = [];
var plungers = [];
// Function to handle player movement
game.move = function (x, y, obj) {
player.move(x, y);
};
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = Math.random() * 2048;
obstacle.y = -50;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Function to spawn plungers
function spawnPlunger() {
var plunger = new Plunger();
plunger.x = Math.random() * 2048;
plunger.y = -50;
plungers.push(plunger);
game.addChild(plunger);
}
// Update function for game logic
game.update = function () {
// Update player
player.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
obstacles[i].update();
if (player.intersects(obstacles[i])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Update plungers
for (var i = plungers.length - 1; i >= 0; i--) {
plungers[i].update();
if (player.intersects(plungers[i])) {
score += 1;
scoreTxt.setText(score);
plungers[i].destroy();
plungers.splice(i, 1);
}
}
// Spawn obstacles and plungers at intervals
if (LK.ticks % 60 == 0) {
spawnObstacle();
}
if (LK.ticks % 120 == 0) {
spawnPlunger();
}
};