/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.x += self.speed;
if (self.x > 2048) {
self.x = 0;
}
};
});
// Mission class
var Mission = Container.expand(function () {
var self = Container.call(this);
var missionGraphics = self.attachAsset('mission', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Mission logic
};
});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player movement logic
};
self.down = function (x, y, obj) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024;
player.y = 1366;
// Initialize cars
var cars = [];
for (var i = 0; i < 5; i++) {
var car = new Car();
car.x = Math.random() * 2048;
car.y = Math.random() * 2732;
cars.push(car);
game.addChild(car);
}
// Initialize missions
var missions = [];
for (var i = 0; i < 3; i++) {
var mission = new Mission();
mission.x = Math.random() * 2048;
mission.y = Math.random() * 2732;
missions.push(mission);
game.addChild(mission);
}
// Game update logic
game.update = function () {
player.update();
for (var i = 0; i < cars.length; i++) {
cars[i].update();
}
for (var i = 0; i < missions.length; i++) {
missions[i].update();
}
};
// Handle player movement
game.down = function (x, y, obj) {
player.down(x, y, obj);
}; /****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Car class
var Car = Container.expand(function () {
var self = Container.call(this);
var carGraphics = self.attachAsset('car', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
self.x += self.speed;
if (self.x > 2048) {
self.x = 0;
}
};
});
// Mission class
var Mission = Container.expand(function () {
var self = Container.call(this);
var missionGraphics = self.attachAsset('mission', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Mission logic
};
});
// Player class
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player movement logic
};
self.down = function (x, y, obj) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize player
var player = game.addChild(new Player());
player.x = 1024;
player.y = 1366;
// Initialize cars
var cars = [];
for (var i = 0; i < 5; i++) {
var car = new Car();
car.x = Math.random() * 2048;
car.y = Math.random() * 2732;
cars.push(car);
game.addChild(car);
}
// Initialize missions
var missions = [];
for (var i = 0; i < 3; i++) {
var mission = new Mission();
mission.x = Math.random() * 2048;
mission.y = Math.random() * 2732;
missions.push(mission);
game.addChild(mission);
}
// Game update logic
game.update = function () {
player.update();
for (var i = 0; i < cars.length; i++) {
cars[i].update();
}
for (var i = 0; i < missions.length; i++) {
missions[i].update();
}
};
// Handle player movement
game.down = function (x, y, obj) {
player.down(x, y, obj);
};