/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Plane class to represent each plane in the game
var Plane = Container.expand(function () {
var self = Container.call(this);
var planeGraphics = self.attachAsset('plane', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 2;
self.direction = Math.random() * 2 * Math.PI; // Random initial direction
self.update = function () {
self.x += self.speed * Math.cos(self.direction);
self.y += self.speed * Math.sin(self.direction);
};
self.changeDirection = function (newDirection) {
self.direction = newDirection;
};
// Add containsPoint method to check if a point is within the plane's bounds
self.containsPoint = function (point) {
var halfWidth = planeGraphics.width / 2;
var halfHeight = planeGraphics.height / 2;
return point.x >= self.x - halfWidth && point.x <= self.x + halfWidth && point.y >= self.y - halfHeight && point.y <= self.y + halfHeight;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize arrays and variables
var planes = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle plane collisions
function checkCollisions() {
for (var i = 0; i < planes.length; i++) {
for (var j = i + 1; j < planes.length; j++) {
if (planes[i].intersects(planes[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
}
}
// Function to spawn a new plane
function spawnPlane() {
var newPlane = new Plane();
newPlane.x = Math.random() * 2048;
newPlane.y = Math.random() * 2732;
planes.push(newPlane);
game.addChild(newPlane);
}
// Event handler for touch/mouse down
game.down = function (x, y, obj) {
var game_position = game.toLocal(obj.global);
for (var i = 0; i < planes.length; i++) {
if (planes[i].containsPoint(game_position)) {
planes[i].changeDirection(Math.random() * 2 * Math.PI);
}
}
};
// Update function called every game tick
game.update = function () {
for (var i = 0; i < planes.length; i++) {
planes[i].update();
}
checkCollisions();
if (LK.ticks % 120 == 0) {
// Spawn a new plane every 2 seconds
spawnPlane();
}
};
// Initialize the game with a few planes
for (var i = 0; i < 5; i++) {
spawnPlane();
} ===================================================================
--- original.js
+++ change.js
@@ -1,84 +1,90 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Plane class to represent each plane in the game
var Plane = Container.expand(function () {
- var self = Container.call(this);
- var planeGraphics = self.attachAsset('plane', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 2;
- self.direction = Math.random() * 2 * Math.PI; // Random initial direction
- self.update = function () {
- self.x += self.speed * Math.cos(self.direction);
- self.y += self.speed * Math.sin(self.direction);
- };
- self.changeDirection = function (newDirection) {
- self.direction = newDirection;
- };
+ var self = Container.call(this);
+ var planeGraphics = self.attachAsset('plane', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 2;
+ self.direction = Math.random() * 2 * Math.PI; // Random initial direction
+ self.update = function () {
+ self.x += self.speed * Math.cos(self.direction);
+ self.y += self.speed * Math.sin(self.direction);
+ };
+ self.changeDirection = function (newDirection) {
+ self.direction = newDirection;
+ };
+ // Add containsPoint method to check if a point is within the plane's bounds
+ self.containsPoint = function (point) {
+ var halfWidth = planeGraphics.width / 2;
+ var halfHeight = planeGraphics.height / 2;
+ return point.x >= self.x - halfWidth && point.x <= self.x + halfWidth && point.y >= self.y - halfHeight && point.y <= self.y + halfHeight;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize arrays and variables
var planes = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle plane collisions
function checkCollisions() {
- for (var i = 0; i < planes.length; i++) {
- for (var j = i + 1; j < planes.length; j++) {
- if (planes[i].intersects(planes[j])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- }
+ for (var i = 0; i < planes.length; i++) {
+ for (var j = i + 1; j < planes.length; j++) {
+ if (planes[i].intersects(planes[j])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ }
}
// Function to spawn a new plane
function spawnPlane() {
- var newPlane = new Plane();
- newPlane.x = Math.random() * 2048;
- newPlane.y = Math.random() * 2732;
- planes.push(newPlane);
- game.addChild(newPlane);
+ var newPlane = new Plane();
+ newPlane.x = Math.random() * 2048;
+ newPlane.y = Math.random() * 2732;
+ planes.push(newPlane);
+ game.addChild(newPlane);
}
// Event handler for touch/mouse down
game.down = function (x, y, obj) {
- var game_position = game.toLocal(obj.global);
- for (var i = 0; i < planes.length; i++) {
- if (planes[i].containsPoint(game_position)) {
- planes[i].changeDirection(Math.random() * 2 * Math.PI);
- }
- }
+ var game_position = game.toLocal(obj.global);
+ for (var i = 0; i < planes.length; i++) {
+ if (planes[i].containsPoint(game_position)) {
+ planes[i].changeDirection(Math.random() * 2 * Math.PI);
+ }
+ }
};
// Update function called every game tick
game.update = function () {
- for (var i = 0; i < planes.length; i++) {
- planes[i].update();
- }
- checkCollisions();
- if (LK.ticks % 120 == 0) {
- // Spawn a new plane every 2 seconds
- spawnPlane();
- }
+ for (var i = 0; i < planes.length; i++) {
+ planes[i].update();
+ }
+ checkCollisions();
+ if (LK.ticks % 120 == 0) {
+ // Spawn a new plane every 2 seconds
+ spawnPlane();
+ }
};
// Initialize the game with a few planes
for (var i = 0; i < 5; i++) {
- spawnPlane();
+ spawnPlane();
}
\ No newline at end of file