/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Block class representing a single block in the game world var Block = Container.expand(function () { var self = Container.call(this); var blockGraphics = self.attachAsset('block', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Block specific update logic }; }); // Player class representing the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Player specific update logic }; self.move = function (x, y, obj) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize arrays and variables var blocks = []; var player; // Create the player and add to the game player = new Player(); player.x = 1024; // Center horizontally player.y = 1366; // Center vertically game.addChild(player); // Create a grid of blocks for (var i = 0; i < 10; i++) { for (var j = 0; j < 10; j++) { var block = new Block(); block.x = 100 + i * 100; block.y = 100 + j * 100; blocks.push(block); game.addChild(block); } } // Handle player movement game.move = function (x, y, obj) { player.move(x, y, obj); }; // Update game logic game.update = function () { // Update all blocks for (var i = 0; i < blocks.length; i++) { blocks[i].update(); } // Update player player.update(); };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Block class representing a single block in the game world
var Block = Container.expand(function () {
var self = Container.call(this);
var blockGraphics = self.attachAsset('block', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Block specific update logic
};
});
// Player class representing the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Player specific update logic
};
self.move = function (x, y, obj) {
self.x = x;
self.y = y;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize arrays and variables
var blocks = [];
var player;
// Create the player and add to the game
player = new Player();
player.x = 1024; // Center horizontally
player.y = 1366; // Center vertically
game.addChild(player);
// Create a grid of blocks
for (var i = 0; i < 10; i++) {
for (var j = 0; j < 10; j++) {
var block = new Block();
block.x = 100 + i * 100;
block.y = 100 + j * 100;
blocks.push(block);
game.addChild(block);
}
}
// Handle player movement
game.move = function (x, y, obj) {
player.move(x, y, obj);
};
// Update game logic
game.update = function () {
// Update all blocks
for (var i = 0; i < blocks.length; i++) {
blocks[i].update();
}
// Update player
player.update();
};