User prompt
make sky black
User prompt
please add leader board ↪💡 Consider importing and using the following plugins: @upit/storage.v1
User prompt
make pipes bigger and wider the gaps
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(self, 0.3, {' Line Number: 44 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
put coins between pipes gaps
Code edit (1 edits merged)
Please save this source code
User prompt
Flappy Rocket
Initial prompt
make me game a like flappy bird
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Pipe = Container.expand(function () {
var self = Container.call(this);
// Each pipe consists of top and bottom segments
var topPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 1.0
});
var bottomPipe = self.attachAsset('pipe', {
anchorX: 0.5,
anchorY: 0.0
});
self.speed = 5;
self.gapHeight = 300;
self.scored = false;
self.setGapPosition = function (gapY) {
topPipe.y = gapY - self.gapHeight / 2;
bottomPipe.y = gapY + self.gapHeight / 2;
};
self.update = function () {
self.x -= self.speed;
};
self.getTopPipe = function () {
return topPipe;
};
self.getBottomPipe = function () {
return bottomPipe;
};
return self;
});
var Rocket = Container.expand(function () {
var self = Container.call(this);
var rocketGraphics = self.attachAsset('rocket', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocity = 0;
self.gravity = 0.5;
self.jumpForce = -10;
self.rotation = 0;
self.isDead = false;
self.jump = function () {
if (self.isDead) return;
self.velocity = self.jumpForce;
LK.getSound('jump').play();
};
self.update = function () {
if (self.isDead) return;
self.velocity += self.gravity;
self.y += self.velocity;
// Calculate rotation based on velocity (between -30 and 90 degrees)
var targetRotation = Math.max(-Math.PI / 6, Math.min(Math.PI / 2, self.velocity * 0.04));
self.rotation = targetRotation;
rocketGraphics.rotation = self.rotation;
// Check boundaries
if (self.y < 50) {
self.y = 50;
self.velocity = 0;
} else if (self.y > 2732 - 50) {
self.die();
}
};
self.die = function () {
if (self.isDead) return;
self.isDead = true;
LK.getSound('crash').play();
LK.effects.flashObject(self, 0xff0000, 500);
// Trigger game over after a short delay
LK.setTimeout(function () {
LK.showGameOver();
}, 1000);
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb
});
/****
* Game Code
****/
// Game variables
var gameStarted = false;
var rocket;
var pipes = [];
var pipeSpawnTimer = 0;
var pipeSpawnInterval = 120; // Frames between pipe spawns
var minGapY = 400;
var maxGapY = 2732 - 400;
var lastIntersecting = false;
// Create UI elements
var scoreTxt = new Text2('0', {
size: 150,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
var instructionsTxt = new Text2('Tap to start\nThen tap to fly', {
size: 80,
fill: 0xFFFFFF
});
instructionsTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(instructionsTxt);
// Create background
var background = LK.getAsset('background', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(background);
// Create rocket
function initGame() {
// Create rocket if it doesn't exist
if (!rocket) {
rocket = new Rocket();
rocket.x = 400;
rocket.y = 2732 / 2;
game.addChild(rocket);
} else {
rocket.y = 2732 / 2;
rocket.velocity = 0;
rocket.rotation = 0;
rocket.isDead = false;
}
// Clear existing pipes
for (var i = 0; i < pipes.length; i++) {
pipes[i].destroy();
}
pipes = [];
// Reset variables
pipeSpawnTimer = 0;
LK.setScore(0);
scoreTxt.setText('0');
gameStarted = false;
instructionsTxt.visible = true;
lastIntersecting = false;
}
// Initialize the game
initGame();
// Play background music
LK.playMusic('gameMusic', {
fade: {
start: 0,
end: 0.6,
duration: 1000
}
});
// Handle tap to jump and start game
game.down = function (x, y, obj) {
if (!gameStarted) {
gameStarted = true;
instructionsTxt.visible = false;
}
if (rocket && !rocket.isDead) {
rocket.jump();
}
};
// Create a new pipe at the right edge of the screen
function spawnPipe() {
var pipe = new Pipe();
pipe.x = 2048 + 150; // Start just off the right side of the screen
// Randomize gap position
var gapY = minGapY + Math.random() * (maxGapY - minGapY);
pipe.setGapPosition(gapY);
game.addChild(pipe);
pipes.push(pipe);
}
// Check for collisions between rocket and pipes
function checkCollisions() {
if (!rocket || rocket.isDead || !gameStarted) return;
var collisionDetected = false;
for (var i = 0; i < pipes.length; i++) {
var pipe = pipes[i];
var topPipe = pipe.getTopPipe();
var bottomPipe = pipe.getBottomPipe();
// Convert pipe coordinates to game coordinates for collision detection
var topGlobal = pipe.toGlobal(topPipe.position);
var bottomGlobal = pipe.toGlobal(bottomPipe.position);
var topGame = game.toLocal(topGlobal);
var bottomGame = game.toLocal(bottomGlobal);
// Create collision rectangles
var rocketBounds = new Rectangle(rocket.x - 40,
// Half width
rocket.y - 40,
// Half height
80,
// Width
80 // Height
);
var topPipeBounds = new Rectangle(topGame.x - 75,
// Half width
topGame.y - 800,
// Full height (anchored at bottom)
150,
// Width
800 // Height
);
var bottomPipeBounds = new Rectangle(bottomGame.x - 75,
// Half width
bottomGame.y,
// Anchored at top
150,
// Width
800 // Height
);
// Check for collisions
if (intersectRectangles(rocketBounds, topPipeBounds) || intersectRectangles(rocketBounds, bottomPipeBounds)) {
collisionDetected = true;
break;
}
// Check if rocket has passed this pipe pair
if (!pipe.scored && pipe.x < rocket.x - 100) {
pipe.scored = true;
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore().toString());
LK.getSound('score').play();
}
}
// Check for state transition (not colliding -> colliding)
if (!lastIntersecting && collisionDetected) {
rocket.die();
}
lastIntersecting = collisionDetected;
}
// Helper function to check if two rectangles intersect
function intersectRectangles(rect1, rect2) {
return !(rect1.x > rect2.x + rect2.width || rect1.x + rect1.width < rect2.x || rect1.y > rect2.y + rect2.height || rect1.y + rect1.height < rect2.y);
}
// Game update loop
game.update = function () {
if (gameStarted) {
// Update rocket
if (rocket) {
rocket.update();
}
// Update pipes
for (var i = pipes.length - 1; i >= 0; i--) {
pipes[i].update();
// Remove pipes that have moved off screen
if (pipes[i].x < -200) {
pipes[i].destroy();
pipes.splice(i, 1);
}
}
// Spawn new pipes
pipeSpawnTimer++;
if (pipeSpawnTimer >= pipeSpawnInterval) {
spawnPipe();
pipeSpawnTimer = 0;
// Make the game slightly harder over time by decreasing the spawn interval
pipeSpawnInterval = Math.max(80, pipeSpawnInterval - 1);
}
// Check for collisions
checkCollisions();
// Adjust pipe speed based on score to increase difficulty
var baseSpeed = 5;
var speedIncrease = Math.min(5, Math.floor(LK.getScore() / 10));
for (var i = 0; i < pipes.length; i++) {
pipes[i].speed = baseSpeed + speedIncrease;
}
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,274 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Pipe = Container.expand(function () {
+ var self = Container.call(this);
+ // Each pipe consists of top and bottom segments
+ var topPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 1.0
+ });
+ var bottomPipe = self.attachAsset('pipe', {
+ anchorX: 0.5,
+ anchorY: 0.0
+ });
+ self.speed = 5;
+ self.gapHeight = 300;
+ self.scored = false;
+ self.setGapPosition = function (gapY) {
+ topPipe.y = gapY - self.gapHeight / 2;
+ bottomPipe.y = gapY + self.gapHeight / 2;
+ };
+ self.update = function () {
+ self.x -= self.speed;
+ };
+ self.getTopPipe = function () {
+ return topPipe;
+ };
+ self.getBottomPipe = function () {
+ return bottomPipe;
+ };
+ return self;
+});
+var Rocket = Container.expand(function () {
+ var self = Container.call(this);
+ var rocketGraphics = self.attachAsset('rocket', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.velocity = 0;
+ self.gravity = 0.5;
+ self.jumpForce = -10;
+ self.rotation = 0;
+ self.isDead = false;
+ self.jump = function () {
+ if (self.isDead) return;
+ self.velocity = self.jumpForce;
+ LK.getSound('jump').play();
+ };
+ self.update = function () {
+ if (self.isDead) return;
+ self.velocity += self.gravity;
+ self.y += self.velocity;
+ // Calculate rotation based on velocity (between -30 and 90 degrees)
+ var targetRotation = Math.max(-Math.PI / 6, Math.min(Math.PI / 2, self.velocity * 0.04));
+ self.rotation = targetRotation;
+ rocketGraphics.rotation = self.rotation;
+ // Check boundaries
+ if (self.y < 50) {
+ self.y = 50;
+ self.velocity = 0;
+ } else if (self.y > 2732 - 50) {
+ self.die();
+ }
+ };
+ self.die = function () {
+ if (self.isDead) return;
+ self.isDead = true;
+ LK.getSound('crash').play();
+ LK.effects.flashObject(self, 0xff0000, 500);
+ // Trigger game over after a short delay
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 1000);
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87ceeb
+});
+
+/****
+* Game Code
+****/
+// Game variables
+var gameStarted = false;
+var rocket;
+var pipes = [];
+var pipeSpawnTimer = 0;
+var pipeSpawnInterval = 120; // Frames between pipe spawns
+var minGapY = 400;
+var maxGapY = 2732 - 400;
+var lastIntersecting = false;
+// Create UI elements
+var scoreTxt = new Text2('0', {
+ size: 150,
+ fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+var instructionsTxt = new Text2('Tap to start\nThen tap to fly', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+instructionsTxt.anchor.set(0.5, 0.5);
+LK.gui.center.addChild(instructionsTxt);
+// Create background
+var background = LK.getAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
+});
+game.addChild(background);
+// Create rocket
+function initGame() {
+ // Create rocket if it doesn't exist
+ if (!rocket) {
+ rocket = new Rocket();
+ rocket.x = 400;
+ rocket.y = 2732 / 2;
+ game.addChild(rocket);
+ } else {
+ rocket.y = 2732 / 2;
+ rocket.velocity = 0;
+ rocket.rotation = 0;
+ rocket.isDead = false;
+ }
+ // Clear existing pipes
+ for (var i = 0; i < pipes.length; i++) {
+ pipes[i].destroy();
+ }
+ pipes = [];
+ // Reset variables
+ pipeSpawnTimer = 0;
+ LK.setScore(0);
+ scoreTxt.setText('0');
+ gameStarted = false;
+ instructionsTxt.visible = true;
+ lastIntersecting = false;
+}
+// Initialize the game
+initGame();
+// Play background music
+LK.playMusic('gameMusic', {
+ fade: {
+ start: 0,
+ end: 0.6,
+ duration: 1000
+ }
+});
+// Handle tap to jump and start game
+game.down = function (x, y, obj) {
+ if (!gameStarted) {
+ gameStarted = true;
+ instructionsTxt.visible = false;
+ }
+ if (rocket && !rocket.isDead) {
+ rocket.jump();
+ }
+};
+// Create a new pipe at the right edge of the screen
+function spawnPipe() {
+ var pipe = new Pipe();
+ pipe.x = 2048 + 150; // Start just off the right side of the screen
+ // Randomize gap position
+ var gapY = minGapY + Math.random() * (maxGapY - minGapY);
+ pipe.setGapPosition(gapY);
+ game.addChild(pipe);
+ pipes.push(pipe);
+}
+// Check for collisions between rocket and pipes
+function checkCollisions() {
+ if (!rocket || rocket.isDead || !gameStarted) return;
+ var collisionDetected = false;
+ for (var i = 0; i < pipes.length; i++) {
+ var pipe = pipes[i];
+ var topPipe = pipe.getTopPipe();
+ var bottomPipe = pipe.getBottomPipe();
+ // Convert pipe coordinates to game coordinates for collision detection
+ var topGlobal = pipe.toGlobal(topPipe.position);
+ var bottomGlobal = pipe.toGlobal(bottomPipe.position);
+ var topGame = game.toLocal(topGlobal);
+ var bottomGame = game.toLocal(bottomGlobal);
+ // Create collision rectangles
+ var rocketBounds = new Rectangle(rocket.x - 40,
+ // Half width
+ rocket.y - 40,
+ // Half height
+ 80,
+ // Width
+ 80 // Height
+ );
+ var topPipeBounds = new Rectangle(topGame.x - 75,
+ // Half width
+ topGame.y - 800,
+ // Full height (anchored at bottom)
+ 150,
+ // Width
+ 800 // Height
+ );
+ var bottomPipeBounds = new Rectangle(bottomGame.x - 75,
+ // Half width
+ bottomGame.y,
+ // Anchored at top
+ 150,
+ // Width
+ 800 // Height
+ );
+ // Check for collisions
+ if (intersectRectangles(rocketBounds, topPipeBounds) || intersectRectangles(rocketBounds, bottomPipeBounds)) {
+ collisionDetected = true;
+ break;
+ }
+ // Check if rocket has passed this pipe pair
+ if (!pipe.scored && pipe.x < rocket.x - 100) {
+ pipe.scored = true;
+ LK.setScore(LK.getScore() + 1);
+ scoreTxt.setText(LK.getScore().toString());
+ LK.getSound('score').play();
+ }
+ }
+ // Check for state transition (not colliding -> colliding)
+ if (!lastIntersecting && collisionDetected) {
+ rocket.die();
+ }
+ lastIntersecting = collisionDetected;
+}
+// Helper function to check if two rectangles intersect
+function intersectRectangles(rect1, rect2) {
+ return !(rect1.x > rect2.x + rect2.width || rect1.x + rect1.width < rect2.x || rect1.y > rect2.y + rect2.height || rect1.y + rect1.height < rect2.y);
+}
+// Game update loop
+game.update = function () {
+ if (gameStarted) {
+ // Update rocket
+ if (rocket) {
+ rocket.update();
+ }
+ // Update pipes
+ for (var i = pipes.length - 1; i >= 0; i--) {
+ pipes[i].update();
+ // Remove pipes that have moved off screen
+ if (pipes[i].x < -200) {
+ pipes[i].destroy();
+ pipes.splice(i, 1);
+ }
+ }
+ // Spawn new pipes
+ pipeSpawnTimer++;
+ if (pipeSpawnTimer >= pipeSpawnInterval) {
+ spawnPipe();
+ pipeSpawnTimer = 0;
+ // Make the game slightly harder over time by decreasing the spawn interval
+ pipeSpawnInterval = Math.max(80, pipeSpawnInterval - 1);
+ }
+ // Check for collisions
+ checkCollisions();
+ // Adjust pipe speed based on score to increase difficulty
+ var baseSpeed = 5;
+ var speedIncrease = Math.min(5, Math.floor(LK.getScore() / 10));
+ for (var i = 0; i < pipes.length; i++) {
+ pipes[i].speed = baseSpeed + speedIncrease;
+ }
+ }
+};
\ No newline at end of file