User prompt
kalleci top atılınca takip etsin
User prompt
karşılıklı şut olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
topa vuran bir futbolcu olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kalleci ileri geri saga sola hareketler yapsın
User prompt
top kalledeye girince yeni top gelsin
User prompt
seyirciler olsun
User prompt
alan cizgisi
User prompt
top hızı daha yüksek
User prompt
yatay olarak kullanım
User prompt
görüntü alana ortalansın
User prompt
alan tam gözüksün
Code edit (1 edits merged)
Please save this source code
User prompt
oyun alanı tam ekran
User prompt
top hızını arttır
User prompt
oyunalanı nı 90 derece cevir
User prompt
yukarıdan kontrol
User prompt
engelleri kaldır
User prompt
ouon alanı tam orda da olsun
User prompt
kallaci hızını düşür
User prompt
oyun hızı biraz daha düşük ve alan ortalı olsun
User prompt
ekranı daha büyük olsun ve start tuşu olsun engeller olsun oyunda
User prompt
daha gerçekci ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
alan da geniş olsun
User prompt
biraz daha büyük bit top
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.velocityX = 0;
self.velocityY = 0;
self.gravity = 0.2;
self.moving = false;
self.update = function () {
if (self.moving) {
self.x += self.velocityX;
self.y += self.velocityY;
self.velocityY += self.gravity;
// Ground collision
if (self.y >= ballStartY) {
self.y = ballStartY;
self.velocityY *= -0.4;
self.velocityX *= 0.8;
// Add ground impact animation
tween(ballGraphics, {
scaleY: 0.8
}, {
duration: 50,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(ballGraphics, {
scaleY: 1.0
}, {
duration: 100,
easing: tween.bounceOut
});
}
});
if (Math.abs(self.velocityX) < 1 && Math.abs(self.velocityY) < 1) {
self.moving = false;
self.velocityX = 0;
self.velocityY = 0;
tween.stop(ballGraphics, {
rotation: true
});
}
}
}
};
self.shoot = function (targetX, targetY, power) {
var distance = Math.sqrt((targetX - self.x) * (targetX - self.x) + (targetY - self.y) * (targetY - self.y));
self.velocityX = (targetX - self.x) / distance * power;
self.velocityY = (targetY - self.y) / distance * power;
self.moving = true;
// Add realistic ball spin during flight
var spinSpeed = power * 0.3;
tween(ballGraphics, {
rotation: ballGraphics.rotation + spinSpeed
}, {
duration: 2000,
easing: tween.linear
});
// Add ball scale effect for power visualization
tween(ballGraphics, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 100,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(ballGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 200,
easing: tween.easeInOut
});
}
});
LK.getSound('kick').play();
};
return self;
});
var Goalkeeper = Container.expand(function () {
var self = Container.call(this);
var keeperGraphics = self.attachAsset('goalkeeper', {
anchorX: 0.5,
anchorY: 1.0
});
self.speed = 1.5 + LK.getScore() * 0.3;
self.direction = 1;
self.reactionTime = 0;
self.isDiving = false;
self.maxReactionTime = 30 - LK.getScore() * 2;
if (self.maxReactionTime < 10) {
self.maxReactionTime = 10;
}
// Add realistic goalkeeper breathing animation
tween(keeperGraphics, {
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(keeperGraphics, {
scaleY: 1.0
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Repeat breathing animation
LK.setTimeout(function () {
if (!self.isDiving) {
tween(keeperGraphics, {
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut
});
}
}, 500);
}
});
}
});
self.update = function () {
// Random movement when not diving
if (!self.isDiving && Math.random() < 0.02) {
self.direction *= -1;
}
if (!self.isDiving) {
self.x += self.direction * self.speed;
}
// Keep within goal bounds
if (self.x <= goalX + 50) {
self.x = goalX + 50;
self.direction = 1;
}
if (self.x >= goalX + goalWidth - 50) {
self.x = goalX + goalWidth - 50;
self.direction = -1;
}
// React to ball when it's moving toward goal
if (ball.moving && ball.y < goalY + 100) {
self.reactionTime++;
if (self.reactionTime > self.maxReactionTime && !self.isDiving) {
self.isDiving = true;
var targetX = ball.x;
// Dive animation with tween
tween(self, {
x: targetX,
rotation: self.x < targetX ? 0.5 : -0.5
}, {
duration: 600,
easing: tween.easeOut,
onFinish: function onFinish() {
// Reset after dive
LK.setTimeout(function () {
self.isDiving = false;
tween(self, {
rotation: 0
}, {
duration: 300,
easing: tween.easeInOut
});
}, 1000);
}
});
}
} else {
self.reactionTime = 0;
}
};
return self;
});
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 1.0
});
self.update = function () {
// Obstacles are static but can animate
if (Math.random() < 0.01) {
tween(obstacleGraphics, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 200,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(obstacleGraphics, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 200,
easing: tween.easeInOut
});
}
});
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB,
width: 2560,
height: 3200
});
/****
* Game Code
****/
// Game dimensions and positions
var screenWidth = 2560;
var screenHeight = 3200;
var fieldY = screenHeight - 800;
var goalWidth = 1200;
var goalHeight = 500;
var goalX = (screenWidth - goalWidth) / 2;
var goalY = fieldY - goalHeight;
var ballStartX = screenWidth / 2;
var ballStartY = fieldY - 40;
// Game state
var isAiming = false;
var aimStartX = 0;
var aimStartY = 0;
var gameState = 'waiting'; // 'waiting', 'ready', 'aiming', 'shooting', 'reset'
var gameStarted = false;
// Create field
var field = game.addChild(LK.getAsset('field', {
anchorX: 0.5,
anchorY: 0,
x: screenWidth / 2,
y: fieldY,
width: screenWidth,
height: 800
}));
// Create goal
var goal = game.addChild(LK.getAsset('goal', {
anchorX: 0,
anchorY: 0,
x: goalX,
y: goalY
}));
// Create goal posts (visual)
var leftPost = game.addChild(LK.getAsset('aimLine', {
anchorX: 0.5,
anchorY: 0,
x: goalX,
y: goalY,
width: 12,
height: goalHeight,
color: 0xffffff
}));
var rightPost = game.addChild(LK.getAsset('aimLine', {
anchorX: 0.5,
anchorY: 0,
x: goalX + goalWidth,
y: goalY,
width: 12,
height: goalHeight,
color: 0xffffff
}));
var crossbar = game.addChild(LK.getAsset('aimLine', {
anchorX: 0,
anchorY: 0.5,
x: goalX,
y: goalY,
width: goalWidth,
height: 12,
color: 0xffffff
}));
// Create ball
var ball = game.addChild(new Ball());
ball.x = ballStartX;
ball.y = ballStartY;
// Create goalkeeper
var goalkeeper = game.addChild(new Goalkeeper());
goalkeeper.x = goalX + goalWidth / 2;
goalkeeper.y = goalY + goalHeight;
// Create start button
var startButton = game.addChild(LK.getAsset('startButton', {
anchorX: 0.5,
anchorY: 0.5,
x: screenWidth / 2,
y: screenHeight / 2
}));
var startButtonText = new Text2('START GAME', {
size: 50,
fill: 0xFFFFFF
});
startButtonText.anchor.set(0.5, 0.5);
startButtonText.x = screenWidth / 2;
startButtonText.y = screenHeight / 2;
game.addChild(startButtonText);
// Create obstacles array
var obstacles = [];
// Create obstacles positioned strategically
var obstacle1 = game.addChild(new Obstacle());
obstacle1.x = goalX + goalWidth * 0.25;
obstacle1.y = goalY + 50;
obstacles.push(obstacle1);
var obstacle2 = game.addChild(new Obstacle());
obstacle2.x = goalX + goalWidth * 0.75;
obstacle2.y = goalY + 50;
obstacles.push(obstacle2);
var obstacle3 = game.addChild(new Obstacle());
obstacle3.x = screenWidth / 2;
obstacle3.y = fieldY - 300;
obstacles.push(obstacle3);
// Hide game elements initially
field.alpha = 0.3;
goal.alpha = 0.3;
leftPost.alpha = 0.3;
rightPost.alpha = 0.3;
crossbar.alpha = 0.3;
ball.alpha = 0.3;
goalkeeper.alpha = 0.3;
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].alpha = 0.3;
}
// Create aim line (initially hidden)
var aimLine = game.addChild(LK.getAsset('aimLine', {
anchorX: 0,
anchorY: 0.5,
alpha: 0
}));
// Create score display
var scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create instruction text
var instructionTxt = new Text2('Click START GAME to begin!', {
size: 60,
fill: 0xFFFFFF
});
instructionTxt.anchor.set(0.5, 1);
instructionTxt.y = -50;
LK.gui.bottom.addChild(instructionTxt);
// Game event handlers
game.down = function (x, y, obj) {
if (!gameStarted && gameState === 'waiting') {
// Check if clicked on start button
var buttonBounds = {
left: screenWidth / 2 - 200,
right: screenWidth / 2 + 200,
top: screenHeight / 2 - 50,
bottom: screenHeight / 2 + 50
};
if (x >= buttonBounds.left && x <= buttonBounds.right && y >= buttonBounds.top && y <= buttonBounds.bottom) {
// Start the game
gameStarted = true;
gameState = 'ready';
// Hide start button
startButton.alpha = 0;
startButtonText.alpha = 0;
// Show game elements
field.alpha = 1;
goal.alpha = 1;
leftPost.alpha = 1;
rightPost.alpha = 1;
crossbar.alpha = 1;
ball.alpha = 1;
goalkeeper.alpha = 1;
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].alpha = 1;
}
// Update instruction text
instructionTxt.setText('Drag to aim, release to shoot!');
}
} else if (gameState === 'ready') {
gameState = 'aiming';
isAiming = true;
aimStartX = x;
aimStartY = y;
aimLine.alpha = 1;
}
};
game.move = function (x, y, obj) {
if (isAiming && gameState === 'aiming') {
var dx = x - ball.x;
var dy = y - ball.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 0) {
aimLine.x = ball.x;
aimLine.y = ball.y;
var targetWidth = Math.min(distance, 300);
// Smooth aim line width transition
tween(aimLine, {
width: targetWidth
}, {
duration: 50,
easing: tween.easeOut
});
aimLine.rotation = Math.atan2(dy, dx);
// Power visualization with color change
var power = Math.min(distance / 300, 1);
var red = Math.floor(255 * power);
var green = Math.floor(255 * (1 - power));
var color = red << 16 | green << 8 | 0;
tween(aimLine, {
tint: color
}, {
duration: 100,
easing: tween.linear
});
}
}
};
game.up = function (x, y, obj) {
if (isAiming && gameState === 'aiming') {
isAiming = false;
aimLine.alpha = 0;
gameState = 'shooting';
var dx = x - ball.x;
var dy = y - ball.y;
var distance = Math.sqrt(dx * dx + dy * dy);
var power = Math.min(distance / 10, 12);
ball.shoot(x, y, power);
}
};
// Reset function
function resetGame() {
ball.x = ballStartX;
ball.y = ballStartY;
ball.moving = false;
ball.velocityX = 0;
ball.velocityY = 0;
gameState = 'ready';
goalkeeper.reactionTime = 0;
goalkeeper.speed = 1.5 + LK.getScore() * 0.3;
goalkeeper.maxReactionTime = 30 - LK.getScore() * 2;
if (goalkeeper.maxReactionTime < 10) {
goalkeeper.maxReactionTime = 10;
}
}
// Game update loop
game.update = function () {
// Check for goal
if (ball.moving && ball.x > goalX && ball.x < goalX + goalWidth && ball.y > goalY && ball.y < goalY + goalHeight && ball.lastY !== undefined && ball.lastY >= goalY) {
// Check if goalkeeper blocked it
if (!ball.intersects(goalkeeper)) {
LK.setScore(LK.getScore() + 1);
scoreTxt.setText('Score: ' + LK.getScore());
LK.getSound('goal').play();
LK.effects.flashScreen(0x00ff00, 500);
// Celebrate goal with ball bounce and goal shake
tween(ball, {
scaleX: 1.5,
scaleY: 1.5
}, {
duration: 300,
easing: tween.bounceOut,
onFinish: function onFinish() {
tween(ball, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 200
});
}
});
// Goal shake effect
tween(goal, {
x: goalX + 10
}, {
duration: 50,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(goal, {
x: goalX - 10
}, {
duration: 50,
onFinish: function onFinish() {
tween(goal, {
x: goalX
}, {
duration: 50
});
}
});
}
});
// Score text celebration
tween(scoreTxt, {
scaleX: 1.3,
scaleY: 1.3
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(scoreTxt, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 300
});
}
});
LK.setTimeout(function () {
resetGame();
}, 1500);
}
}
// Check for goalkeeper block
if (ball.moving && ball.intersects(goalkeeper)) {
LK.getSound('block').play();
LK.effects.flashScreen(0xff0000, 500);
LK.showGameOver();
}
// Check for obstacle collisions
for (var i = 0; i < obstacles.length; i++) {
if (ball.moving && ball.intersects(obstacles[i])) {
// Bounce off obstacle
ball.velocityX *= -0.5;
ball.velocityY *= -0.5;
LK.getSound('block').play();
// Obstacle hit animation
tween(obstacles[i], {
scaleX: 1.3,
scaleY: 1.3
}, {
duration: 150,
easing: tween.easeOut,
onFinish: function onFinish() {
tween(obstacles[i], {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 150,
easing: tween.easeInOut
});
}
});
break;
}
}
// Check if ball went off screen or stopped moving for too long
if (ball.moving && (ball.x < -100 || ball.x > 2148 || ball.y > fieldY + 100)) {
LK.showGameOver();
}
// Check if ball stopped moving and didn't score
if (!ball.moving && gameState === 'shooting') {
if (!(ball.x > goalX && ball.x < goalX + goalWidth && ball.y > goalY && ball.y < goalY + goalHeight)) {
LK.setTimeout(function () {
LK.showGameOver();
}, 1000);
}
}
// Track ball position for collision detection
ball.lastY = ball.y;
}; ===================================================================
--- original.js
+++ change.js
@@ -13,9 +13,9 @@
anchorY: 0.5
});
self.velocityX = 0;
self.velocityY = 0;
- self.gravity = 0.3;
+ self.gravity = 0.2;
self.moving = false;
self.update = function () {
if (self.moving) {
self.x += self.velocityX;
@@ -91,9 +91,9 @@
var keeperGraphics = self.attachAsset('goalkeeper', {
anchorX: 0.5,
anchorY: 1.0
});
- self.speed = 2 + LK.getScore() * 0.3;
+ self.speed = 1.5 + LK.getScore() * 0.3;
self.direction = 1;
self.reactionTime = 0;
self.isDiving = false;
self.maxReactionTime = 30 - LK.getScore() * 2;
@@ -427,9 +427,9 @@
gameState = 'shooting';
var dx = x - ball.x;
var dy = y - ball.y;
var distance = Math.sqrt(dx * dx + dy * dy);
- var power = Math.min(distance / 10, 20);
+ var power = Math.min(distance / 10, 12);
ball.shoot(x, y, power);
}
};
// Reset function
@@ -440,9 +440,9 @@
ball.velocityX = 0;
ball.velocityY = 0;
gameState = 'ready';
goalkeeper.reactionTime = 0;
- goalkeeper.speed = 2 + LK.getScore() * 0.3;
+ goalkeeper.speed = 1.5 + LK.getScore() * 0.3;
goalkeeper.maxReactionTime = 30 - LK.getScore() * 2;
if (goalkeeper.maxReactionTime < 10) {
goalkeeper.maxReactionTime = 10;
}