User prompt
kalleci top atılınca takip etsin
User prompt
karşılıklı şut olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
topa vuran bir futbolcu olsun ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
kalleci ileri geri saga sola hareketler yapsın
User prompt
top kalledeye girince yeni top gelsin
User prompt
seyirciler olsun
User prompt
alan cizgisi
User prompt
top hızı daha yüksek
User prompt
yatay olarak kullanım
User prompt
görüntü alana ortalansın
User prompt
alan tam gözüksün
Code edit (1 edits merged)
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User prompt
oyun alanı tam ekran
User prompt
top hızını arttır
User prompt
oyunalanı nı 90 derece cevir
User prompt
yukarıdan kontrol
User prompt
engelleri kaldır
User prompt
ouon alanı tam orda da olsun
User prompt
kallaci hızını düşür
User prompt
oyun hızı biraz daha düşük ve alan ortalı olsun
User prompt
ekranı daha büyük olsun ve start tuşu olsun engeller olsun oyunda
User prompt
daha gerçekci ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
alan da geniş olsun
User prompt
biraz daha büyük bit top
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = 0; self.velocityY = 0; self.gravity = 0.3; self.moving = false; self.update = function () { if (self.moving) { self.x += self.velocityX; self.y += self.velocityY; self.velocityY += self.gravity; // Ground collision if (self.y >= ballStartY) { self.y = ballStartY; self.velocityY *= -0.4; self.velocityX *= 0.8; if (Math.abs(self.velocityX) < 1 && Math.abs(self.velocityY) < 1) { self.moving = false; self.velocityX = 0; self.velocityY = 0; } } } }; self.shoot = function (targetX, targetY, power) { var distance = Math.sqrt((targetX - self.x) * (targetX - self.x) + (targetY - self.y) * (targetY - self.y)); self.velocityX = (targetX - self.x) / distance * power; self.velocityY = (targetY - self.y) / distance * power; self.moving = true; LK.getSound('kick').play(); }; return self; }); var Goalkeeper = Container.expand(function () { var self = Container.call(this); var keeperGraphics = self.attachAsset('goalkeeper', { anchorX: 0.5, anchorY: 1.0 }); self.speed = 2 + LK.getScore() * 0.3; self.direction = 1; self.reactionTime = 0; self.maxReactionTime = 30 - LK.getScore() * 2; if (self.maxReactionTime < 10) { self.maxReactionTime = 10; } self.update = function () { // Random movement if (Math.random() < 0.02) { self.direction *= -1; } self.x += self.direction * self.speed; // Keep within goal bounds if (self.x <= goalX + 50) { self.x = goalX + 50; self.direction = 1; } if (self.x >= goalX + goalWidth - 50) { self.x = goalX + goalWidth - 50; self.direction = -1; } // React to ball when it's moving toward goal if (ball.moving && ball.y < goalY + 100) { self.reactionTime++; if (self.reactionTime > self.maxReactionTime) { if (ball.x < self.x) { self.direction = -1; } else { self.direction = 1; } } } else { self.reactionTime = 0; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ // Game dimensions and positions var fieldY = 2732 - 600; var goalWidth = 900; var goalHeight = 400; var goalX = (2048 - goalWidth) / 2; var goalY = fieldY - goalHeight; var ballStartX = 2048 / 2; var ballStartY = fieldY - 40; // Game state var isAiming = false; var aimStartX = 0; var aimStartY = 0; var gameState = 'ready'; // 'ready', 'aiming', 'shooting', 'reset' // Create field var field = game.addChild(LK.getAsset('field', { anchorX: 0.5, anchorY: 0, x: 2048 / 2, y: fieldY })); // Create goal var goal = game.addChild(LK.getAsset('goal', { anchorX: 0, anchorY: 0, x: goalX, y: goalY })); // Create goal posts (visual) var leftPost = game.addChild(LK.getAsset('aimLine', { anchorX: 0.5, anchorY: 0, x: goalX, y: goalY, width: 12, height: goalHeight, color: 0xffffff })); var rightPost = game.addChild(LK.getAsset('aimLine', { anchorX: 0.5, anchorY: 0, x: goalX + goalWidth, y: goalY, width: 12, height: goalHeight, color: 0xffffff })); var crossbar = game.addChild(LK.getAsset('aimLine', { anchorX: 0, anchorY: 0.5, x: goalX, y: goalY, width: goalWidth, height: 12, color: 0xffffff })); // Create ball var ball = game.addChild(new Ball()); ball.x = ballStartX; ball.y = ballStartY; // Create goalkeeper var goalkeeper = game.addChild(new Goalkeeper()); goalkeeper.x = goalX + goalWidth / 2; goalkeeper.y = goalY + goalHeight; // Create aim line (initially hidden) var aimLine = game.addChild(LK.getAsset('aimLine', { anchorX: 0, anchorY: 0.5, alpha: 0 })); // Create score display var scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create instruction text var instructionTxt = new Text2('Drag to aim, release to shoot!', { size: 60, fill: 0xFFFFFF }); instructionTxt.anchor.set(0.5, 1); instructionTxt.y = -50; LK.gui.bottom.addChild(instructionTxt); // Game event handlers game.down = function (x, y, obj) { if (gameState === 'ready') { gameState = 'aiming'; isAiming = true; aimStartX = x; aimStartY = y; aimLine.alpha = 1; } }; game.move = function (x, y, obj) { if (isAiming && gameState === 'aiming') { var dx = x - ball.x; var dy = y - ball.y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance > 0) { aimLine.x = ball.x; aimLine.y = ball.y; aimLine.width = Math.min(distance, 300); aimLine.rotation = Math.atan2(dy, dx); } } }; game.up = function (x, y, obj) { if (isAiming && gameState === 'aiming') { isAiming = false; aimLine.alpha = 0; gameState = 'shooting'; var dx = x - ball.x; var dy = y - ball.y; var distance = Math.sqrt(dx * dx + dy * dy); var power = Math.min(distance / 10, 20); ball.shoot(x, y, power); } }; // Reset function function resetGame() { ball.x = ballStartX; ball.y = ballStartY; ball.moving = false; ball.velocityX = 0; ball.velocityY = 0; gameState = 'ready'; goalkeeper.reactionTime = 0; goalkeeper.speed = 2 + LK.getScore() * 0.3; goalkeeper.maxReactionTime = 30 - LK.getScore() * 2; if (goalkeeper.maxReactionTime < 10) { goalkeeper.maxReactionTime = 10; } } // Game update loop game.update = function () { // Check for goal if (ball.moving && ball.x > goalX && ball.x < goalX + goalWidth && ball.y > goalY && ball.y < goalY + goalHeight && ball.lastY !== undefined && ball.lastY >= goalY) { // Check if goalkeeper blocked it if (!ball.intersects(goalkeeper)) { LK.setScore(LK.getScore() + 1); scoreTxt.setText('Score: ' + LK.getScore()); LK.getSound('goal').play(); LK.effects.flashScreen(0x00ff00, 500); LK.setTimeout(function () { resetGame(); }, 1000); } } // Check for goalkeeper block if (ball.moving && ball.intersects(goalkeeper)) { LK.getSound('block').play(); LK.effects.flashScreen(0xff0000, 500); LK.showGameOver(); } // Check if ball went off screen or stopped moving for too long if (ball.moving && (ball.x < -100 || ball.x > 2148 || ball.y > fieldY + 100)) { LK.showGameOver(); } // Check if ball stopped moving and didn't score if (!ball.moving && gameState === 'shooting') { if (!(ball.x > goalX && ball.x < goalX + goalWidth && ball.y > goalY && ball.y < goalY + goalHeight)) { LK.setTimeout(function () { LK.showGameOver(); }, 1000); } } // Track ball position for collision detection ball.lastY = ball.y; };
===================================================================
--- original.js
+++ change.js
@@ -52,9 +52,11 @@
self.speed = 2 + LK.getScore() * 0.3;
self.direction = 1;
self.reactionTime = 0;
self.maxReactionTime = 30 - LK.getScore() * 2;
- if (self.maxReactionTime < 10) self.maxReactionTime = 10;
+ if (self.maxReactionTime < 10) {
+ self.maxReactionTime = 10;
+ }
self.update = function () {
// Random movement
if (Math.random() < 0.02) {
self.direction *= -1;
@@ -225,9 +227,11 @@
gameState = 'ready';
goalkeeper.reactionTime = 0;
goalkeeper.speed = 2 + LK.getScore() * 0.3;
goalkeeper.maxReactionTime = 30 - LK.getScore() * 2;
- if (goalkeeper.maxReactionTime < 10) goalkeeper.maxReactionTime = 10;
+ if (goalkeeper.maxReactionTime < 10) {
+ goalkeeper.maxReactionTime = 10;
+ }
}
// Game update loop
game.update = function () {
// Check for goal