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give zombies a 10% chance to drop 1 Zoin, a Zoin is a coin used by player to purchase permanent upgrades that are not reset by player death ↪💡 Consider importing and using the following plugins: @upit/storage.v1
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make drops that self destroy autoPickup regardless of distance to player instead
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zombies should become slightly stronger per wave increasing the damage they do to player and the damage needed to destroy them
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change pickups to self destroy if not picked up in 10 seconds ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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zombies should not disappear while alive
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never spawn the same powerup 2 times in a row
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make zombie speed variable in range +/- 25% of normal
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fix enemies disappearing but not destroyed
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fix aim vector to only fire when enemy in range and always fire at closest enemy
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if tripleShot is true and player picks up another triple shot add 2 more bullets 10 degrees further out from center bullet and make max tripleshot level = 5
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hide ammo counters for powerups the player does not have any ammo for
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make tripleshot powerup permanent and use PowerAmmo when available or regular bullet when powerammo is not available, remove triple shot ammo counter
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Fix: FAILURE: Integration failed, target source not found. Please try again. Then: create tripleShot powerup that fires 3 bullets with the side bullets angled + and - 10 degrees from center bullet
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import and use @upit/tween.v1 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make it so that if no powerup has spawned in last 50 kills spawn random powerup from powerup list on 51st kill and reset counter
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reduce powerAmmo fire rate by 75%
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automatically pickup all drops within 50% of fire range
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make ammoPowerUP thatgive the player 100 rounds of 1 hit kill ammo with a slower fire rate and bullets that pierce enemies and fly 2 times as far as regular bullets ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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on click release hide control stick, on click hold show control stick
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on click move left thumb control to click location and lock in place for as long as the click is held
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remove right thumbstick make firing automatic at closest enemy in range
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remove ammo requirement
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var localPos = game.toLocal(obj.position);' Line Number: 327
Code edit (1 edits merged)
Please save this source code
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Zombie Wave Survivor
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});