User prompt
Please fix the bug: 'Uncaught ReferenceError: questTimeout is not defined' in or related to this line: 'LK.clearTimeout(questTimeout);' Line Number: 406
User prompt
make the game end if questbutton2 is not pressed within 2 seconds after questbutton1 is pressed
User prompt
make the questbutton2 and questbutton1 disappear after you press questbutton2
User prompt
make the questbutton1 make all other buttons unpressable except for questbutton2 until questbutton2 is pressed
User prompt
remove the questbutton2 from the spawnrandombutton function
User prompt
make the questbutton2 spawn somewhere random when you press questbutton1
User prompt
make the questbutton2 spawn when you press questbutton1
User prompt
make the questbutton2 spawn when you press questbutton2
User prompt
make both of the buttons spawn
User prompt
add a sprite called "questbutton1" and "questbutton2"
User prompt
make the lagbutton spawn
User prompt
make the lagbutton automatically fill the screen with clones of it
User prompt
add a button called "lagbutton"
User prompt
add a sprite called "randomtpbutton"
User prompt
make the disguisebuttpn scatter the textures of all other randomly
User prompt
add a sprite called "disguisebutton"
User prompt
make the disguisebutton scatter the textures of every button for 3 seconds
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add a sprite called "disguisebutton"
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make every button slide towards the magnetbutton when pressed
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make the magnetbutton attract every other button to its position when you press it
User prompt
add a sprite called "magnetbutton"
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make the hidebutton part of the spawnrandombutton function
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make the hide button, when pressed, make all other buttons invisible for 3 seconds
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add another sprite called "hidebutton"
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Please fix the bug: 'Timeout.tick error: Cannot set properties of undefined (setting 'x')' in or related to this line: 'cloneButton.x = Math.random() * 2048;' Line Number: 61
===================================================================
--- original.js
+++ change.js
@@ -105,20 +105,18 @@
self.interactive = true;
self.buttonMode = true;
self.down = function (x, y, obj) {
// Implement disguise button behavior
- var originalTextures = [];
for (var i = 0; i < buttons.length; i++) {
if (buttons[i] !== self) {
- originalTextures.push(buttons[i].children[0].texture);
- buttons[i].children[0].texture = LK.getAsset('chaosButton', {}).texture;
+ buttons[i].alpha = 0.5; // Change the opacity of other buttons
}
}
- // Revert the textures after 3 seconds
+ // Revert the opacity after 3 seconds
LK.setTimeout(function () {
for (var i = 0; i < buttons.length; i++) {
if (buttons[i] !== self) {
- buttons[i].children[0].texture = originalTextures[i];
+ buttons[i].alpha = 1;
}
}
}, 3000);
};
@@ -349,8 +347,15 @@
/****
* Game Code
****/
+function spawnDisguiseButton(x, y) {
+ var newButton = new DisguiseButton();
+ newButton.x = x;
+ newButton.y = y;
+ buttons.push(newButton);
+ game.addChild(newButton);
+}
// Function to spawn a HideButton
function easeInOutQuad(t) {
return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
}
@@ -464,8 +469,9 @@
buttonSpawned.magnet = true;
} else if (Math.random() < 0.95 && !buttonSpawned.disguise) {
newButton = new DisguiseButton();
buttonSpawned.disguise = true;
+ } else if (Math.random() < 1 && !buttonSpawned.chaos) {
newButton = new ChaosButton();
buttonSpawned["chaos"] = true;
}
if (newButton) {
@@ -484,12 +490,5 @@
// Update function
game.update = function () {
// Update logic if needed
};
-// Function to spawn a DisguiseButton
-function spawnDisguiseButton(x, y) {
- var newButton = new DisguiseButton();
- newButton.x = x;
- newButton.y = y;
- buttons.push(newButton);
- game.addChild(newButton);
-}
\ No newline at end of file
+// Function to spawn a DisguiseButton
\ No newline at end of file
a red button with text that. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated
a button with a cube on it with two eyes and hands but no arms. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button that is dripping with icicles that says "ice". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with text that says "X". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a clock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button that says "double". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button that says "Chaos!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with text that fades to the right saying "hide". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with a two sided magnet on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a fading shirt on a button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with a red button next to a blue button on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with random rainbow cubes on it over the text "lag". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with a scroll on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with a ! on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with a scroll and a computer cursor on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.