User prompt
make it so that when all of the other buttons spawn after you press the chaosbutton, they randomly teleport around the screen every nanosecond
User prompt
make it so that the chaosbutton spawns 10 of every other button when you press it
User prompt
add another sprite called "chaosbutton"
User prompt
make it play the tacticalnuke sound effect when you press the nuke button
User prompt
make it play the sound effect "timestop" when you press the timer button
User prompt
make the timerbutton make every button impossible to press for 5 seconds
User prompt
make the doublebutton double itself when you press it
User prompt
make the doublebutton spawn too
User prompt
why does the doublebutton spawn twice but the timerbutton does not spawn once? fix that
User prompt
make the timerbutton do this: This button starts a countdown timer. If the player doesn't press another specific button within the time limit, the game ends.
User prompt
add this as a sprite: Timer Button: This button starts a countdown timer. If the player doesn't press another specific button within the time limit, the game ends.
User prompt
delete the invertcolorsbutton
User prompt
make the invertcolorsbutton invert all of the colors on the screen for 3 seconds when clicked, after 3 seconds, it goes back to normal
User prompt
add this button as a sprite: Invert Colors Button: This button, when pressed, inverts the colors of all buttons, creating a visual effect that could make it harder to play.
User prompt
delete the skidaddle button
User prompt
make the button try to run away from your cursor when you try to click it
User prompt
add a sprite called "skiddadlebutton" that always tries to stay away from your cursor so that you cant press it
User prompt
add another sprite called "doublesizebutton" and when you press it, it doubles it's size
User prompt
make it so that after the icebutton makes the background white, instead of going back to 0xFFFFFF it goes to 0x565292
User prompt
make the icebutton change the color of the background to white for 3 seconds and then goes back
User prompt
make the icebutton freeze your cursor in place for 3 seconds
User prompt
add another sprite called "icebutton"
User prompt
make it so that when you press the lilguybutton it spawns a cube (it's own sprite) that randomly wanders across the screen with no purpose infinitely
User prompt
now add another sprite for another button that is called "lilguybutton
User prompt
if the button has already been spawned, make it impossible for it to spawn again, for example; the clone button spawns, the nuke button spawns next, nothing spawns
===================================================================
--- original.js
+++ change.js
@@ -134,8 +134,27 @@
LK.showGameOver();
};
return self;
});
+// TimerButton class
+var TimerButton = Container.expand(function () {
+ var self = Container.call(this);
+ var timerButtonGraphics = self.attachAsset('timerButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.width = 100;
+ self.height = 100;
+ self.interactive = true;
+ self.buttonMode = true;
+ self.down = function (x, y, obj) {
+ // Implement timer button behavior
+ LK.setTimeout(function () {
+ LK.showGameOver();
+ }, 3000);
+ };
+ return self;
+});
/****
* Initialize Game
****/
@@ -178,8 +197,11 @@
buttonSpawned.ice = true;
} else if (!buttonSpawned.doublesize) {
newButton = new DoubleSizeButton();
buttonSpawned.doublesize = true;
+ } else if (!buttonSpawned.timer) {
+ newButton = new TimerButton();
+ buttonSpawned.timer = true;
newButton = new DoubleSizeButton();
}
if (newButton) {
newButton.x = Math.random() * 2048;
a red button with text that. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. pixelated
a button with a cube on it with two eyes and hands but no arms. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button that is dripping with icicles that says "ice". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with text that says "X". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a clock. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button that says "double". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button that says "Chaos!". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with text that fades to the right saying "hide". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with a two sided magnet on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a fading shirt on a button. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with a red button next to a blue button on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with random rainbow cubes on it over the text "lag". Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with a scroll on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with a ! on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a button with a scroll and a computer cursor on it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.