User prompt
birde arkada "turkce_tellafuz_edebilir_misin" müziği tekrarlanarak çalcak
User prompt
Please fix the bug: 'Uncaught TypeError: facekit.requestPermissions is not a function' in or related to this line: 'facekit.requestPermissions(function (success) {' Line Number: 151 ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
User prompt
Please fix the bug: 'Uncaught TypeError: facekit.enable is not a function' in or related to this line: 'facekit.enable(function (success) {' Line Number: 151
User prompt
mikrofon ve kamera şeçme yeri olup daha fazla kelimesi olsun Ve türkçe ve ingilizce dil desteği olsun ↪💡 Consider importing and using the following plugins: @upit/facekit.v1
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'feedbackTxt.style.fill = color;' Line Number: 158
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'fill')' in or related to this line: 'wordBubble.textObj.style.fill = "#fff700";' Line Number: 130
Code edit (1 edits merged)
Please save this source code
User prompt
Türkçe Konuşabilir misin?
Initial prompt
Türkçe konuşabilir misin?
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
var facekit = LK.import("@upit/facekit.v1");
/**** 
* Classes
****/ 
// Character controlled by voice
var Character = Container.expand(function () {
	var self = Container.call(this);
	var charAsset = self.attachAsset('character', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.setIdle = function () {
		tween(self, {
			scaleX: 1,
			scaleY: 1
		}, {
			duration: 200,
			easing: tween.easeOut
		});
	};
	self.setActive = function () {
		tween(self, {
			scaleX: 1.2,
			scaleY: 1.2
		}, {
			duration: 200,
			easing: tween.easeOut
		});
	};
	return self;
});
// Word bubble above character
var WordBubble = Container.expand(function () {
	var self = Container.call(this);
	self.textObj = new Text2('', {
		size: 90,
		fill: 0xFFF700
	});
	self.textObj.anchor.set(0.5, 1);
	self.addChild(self.textObj);
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x1a1a2e
});
/**** 
* Game Code
****/ 
// List of Turkish words for the game
var wordList = ["elma", "araba", "kitap", "masa", "kedi", "köpek", "okul", "çanta", "kalem", "telefon", "beyaz", "mavi", "yeşil", "sarı", "kırmızı", "güneş", "ay", "yıldız", "bulut", "deniz"];
// Shuffle helper
function shuffle(arr) {
	for (var i = arr.length - 1; i > 0; i--) {
		var j = Math.floor(Math.random() * (i + 1));
		var temp = arr[i];
		arr[i] = arr[j];
		arr[j] = temp;
	}
	return arr;
}
// Game state
var currentWordIndex = 0;
var currentWord = '';
var score = 0;
var level = 1;
var wordsPerLevel = 5;
var isListening = false;
var lastHeard = '';
var wordTimeout = null;
var feedbackTimeout = null;
var gameActive = true;
// Shuffle word list for each game
var gameWords = shuffle(wordList.slice());
// Character
var character = new Character();
character.x = 2048 / 2;
character.y = 2732 - 400;
game.addChild(character);
// Word bubble
var wordBubble = new WordBubble();
wordBubble.x = character.x;
wordBubble.y = character.y - 180;
game.addChild(wordBubble);
// Score text
var scoreTxt = new Text2('0', {
	size: 120,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Level text
var levelTxt = new Text2('Seviye 1', {
	size: 70,
	fill: 0x00E0FF
});
levelTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(levelTxt);
levelTxt.y = 120;
// Feedback text (centered)
var feedbackTxt = new Text2('', {
	size: 120,
	fill: 0x00FF00
});
feedbackTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(feedbackTxt);
// Helper: Set new word
function setNewWord() {
	if (currentWordIndex >= gameWords.length) {
		LK.showYouWin();
		return;
	}
	currentWord = gameWords[currentWordIndex];
	wordBubble.textObj.setText(currentWord);
	wordBubble.textObj.style.fill = "#fff700";
	lastHeard = '';
	isListening = true;
	character.setIdle();
	feedbackTxt.setText('');
	// Set timeout for word (5 seconds)
	if (wordTimeout) LK.clearTimeout(wordTimeout);
	wordTimeout = LK.setTimeout(function () {
		if (!gameActive) return;
		isListening = false;
		feedbackTxt.setText('Süre doldu!');
		feedbackTxt.style.fill = "#ff3333";
		character.setIdle();
		LK.effects.flashObject(character, 0xff0000, 600);
		LK.setTimeout(function () {
			LK.showGameOver();
		}, 1200);
	}, 5000);
}
// Helper: Show feedback
function showFeedback(text, color) {
	feedbackTxt.setText(text);
	feedbackTxt.style.fill = color;
	if (feedbackTimeout) LK.clearTimeout(feedbackTimeout);
	feedbackTimeout = LK.setTimeout(function () {
		feedbackTxt.setText('');
	}, 1000);
}
// Helper: Next word
function nextWord() {
	currentWordIndex++;
	if (currentWordIndex % wordsPerLevel === 0) {
		level++;
		levelTxt.setText('Seviye ' + level);
		// Increase difficulty: reduce time per word
	}
	setNewWord();
}
// Helper: Normalize string (lowercase, Turkish chars)
function normalize(str) {
	return (str || '').toLocaleLowerCase('tr-TR').replace(/[^a-zçğıöşü]/g, '');
}
// Main voice check loop
game.update = function () {
	if (!gameActive) return;
	// Only check if listening for word
	if (!isListening) return;
	// Use facekit.volume as a proxy for "speaking"
	if (facekit.volume > 0.2) {
		// Simulate "heard" word by using pitch as a randomizer (since we can't do real speech-to-text)
		// In a real implementation, here would be the speech recognition result
		// For MVP, we simulate: if user makes sound, we "accept" as correct with 70% chance
		if (lastHeard !== currentWord) {
			var correct = Math.random() < 0.7;
			if (correct) {
				lastHeard = currentWord;
				isListening = false;
				LK.clearTimeout(wordTimeout);
				score++;
				LK.setScore(score);
				scoreTxt.setText(score);
				wordBubble.textObj.style.fill = "#00ff00";
				character.setActive();
				LK.effects.flashObject(character, 0x00ff00, 400);
				showFeedback('Doğru!', "#00ff00");
				LK.setTimeout(function () {
					character.setIdle();
					nextWord();
				}, 800);
			} else {
				lastHeard = 'wrong';
				isListening = false;
				LK.clearTimeout(wordTimeout);
				wordBubble.textObj.style.fill = "#ff3333";
				character.setIdle();
				LK.effects.flashObject(character, 0xff0000, 400);
				showFeedback('Yanlış!', "#ff3333");
				LK.setTimeout(function () {
					LK.showGameOver();
				}, 900);
			}
		}
	}
};
// Start game
setNewWord(); ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,210 @@
-/****
+/**** 
+* Plugins
+****/ 
+var tween = LK.import("@upit/tween.v1");
+var storage = LK.import("@upit/storage.v1");
+var facekit = LK.import("@upit/facekit.v1");
+
+/**** 
+* Classes
+****/ 
+// Character controlled by voice
+var Character = Container.expand(function () {
+	var self = Container.call(this);
+	var charAsset = self.attachAsset('character', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.setIdle = function () {
+		tween(self, {
+			scaleX: 1,
+			scaleY: 1
+		}, {
+			duration: 200,
+			easing: tween.easeOut
+		});
+	};
+	self.setActive = function () {
+		tween(self, {
+			scaleX: 1.2,
+			scaleY: 1.2
+		}, {
+			duration: 200,
+			easing: tween.easeOut
+		});
+	};
+	return self;
+});
+// Word bubble above character
+var WordBubble = Container.expand(function () {
+	var self = Container.call(this);
+	self.textObj = new Text2('', {
+		size: 90,
+		fill: 0xFFF700
+	});
+	self.textObj.anchor.set(0.5, 1);
+	self.addChild(self.textObj);
+	return self;
+});
+
+/**** 
 * Initialize Game
-****/
+****/ 
 var game = new LK.Game({
-	backgroundColor: 0x000000
-});
\ No newline at end of file
+	backgroundColor: 0x1a1a2e
+});
+
+/**** 
+* Game Code
+****/ 
+// List of Turkish words for the game
+var wordList = ["elma", "araba", "kitap", "masa", "kedi", "köpek", "okul", "çanta", "kalem", "telefon", "beyaz", "mavi", "yeşil", "sarı", "kırmızı", "güneş", "ay", "yıldız", "bulut", "deniz"];
+// Shuffle helper
+function shuffle(arr) {
+	for (var i = arr.length - 1; i > 0; i--) {
+		var j = Math.floor(Math.random() * (i + 1));
+		var temp = arr[i];
+		arr[i] = arr[j];
+		arr[j] = temp;
+	}
+	return arr;
+}
+// Game state
+var currentWordIndex = 0;
+var currentWord = '';
+var score = 0;
+var level = 1;
+var wordsPerLevel = 5;
+var isListening = false;
+var lastHeard = '';
+var wordTimeout = null;
+var feedbackTimeout = null;
+var gameActive = true;
+// Shuffle word list for each game
+var gameWords = shuffle(wordList.slice());
+// Character
+var character = new Character();
+character.x = 2048 / 2;
+character.y = 2732 - 400;
+game.addChild(character);
+// Word bubble
+var wordBubble = new WordBubble();
+wordBubble.x = character.x;
+wordBubble.y = character.y - 180;
+game.addChild(wordBubble);
+// Score text
+var scoreTxt = new Text2('0', {
+	size: 120,
+	fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+// Level text
+var levelTxt = new Text2('Seviye 1', {
+	size: 70,
+	fill: 0x00E0FF
+});
+levelTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(levelTxt);
+levelTxt.y = 120;
+// Feedback text (centered)
+var feedbackTxt = new Text2('', {
+	size: 120,
+	fill: 0x00FF00
+});
+feedbackTxt.anchor.set(0.5, 0.5);
+LK.gui.center.addChild(feedbackTxt);
+// Helper: Set new word
+function setNewWord() {
+	if (currentWordIndex >= gameWords.length) {
+		LK.showYouWin();
+		return;
+	}
+	currentWord = gameWords[currentWordIndex];
+	wordBubble.textObj.setText(currentWord);
+	wordBubble.textObj.style.fill = "#fff700";
+	lastHeard = '';
+	isListening = true;
+	character.setIdle();
+	feedbackTxt.setText('');
+	// Set timeout for word (5 seconds)
+	if (wordTimeout) LK.clearTimeout(wordTimeout);
+	wordTimeout = LK.setTimeout(function () {
+		if (!gameActive) return;
+		isListening = false;
+		feedbackTxt.setText('Süre doldu!');
+		feedbackTxt.style.fill = "#ff3333";
+		character.setIdle();
+		LK.effects.flashObject(character, 0xff0000, 600);
+		LK.setTimeout(function () {
+			LK.showGameOver();
+		}, 1200);
+	}, 5000);
+}
+// Helper: Show feedback
+function showFeedback(text, color) {
+	feedbackTxt.setText(text);
+	feedbackTxt.style.fill = color;
+	if (feedbackTimeout) LK.clearTimeout(feedbackTimeout);
+	feedbackTimeout = LK.setTimeout(function () {
+		feedbackTxt.setText('');
+	}, 1000);
+}
+// Helper: Next word
+function nextWord() {
+	currentWordIndex++;
+	if (currentWordIndex % wordsPerLevel === 0) {
+		level++;
+		levelTxt.setText('Seviye ' + level);
+		// Increase difficulty: reduce time per word
+	}
+	setNewWord();
+}
+// Helper: Normalize string (lowercase, Turkish chars)
+function normalize(str) {
+	return (str || '').toLocaleLowerCase('tr-TR').replace(/[^a-zçğıöşü]/g, '');
+}
+// Main voice check loop
+game.update = function () {
+	if (!gameActive) return;
+	// Only check if listening for word
+	if (!isListening) return;
+	// Use facekit.volume as a proxy for "speaking"
+	if (facekit.volume > 0.2) {
+		// Simulate "heard" word by using pitch as a randomizer (since we can't do real speech-to-text)
+		// In a real implementation, here would be the speech recognition result
+		// For MVP, we simulate: if user makes sound, we "accept" as correct with 70% chance
+		if (lastHeard !== currentWord) {
+			var correct = Math.random() < 0.7;
+			if (correct) {
+				lastHeard = currentWord;
+				isListening = false;
+				LK.clearTimeout(wordTimeout);
+				score++;
+				LK.setScore(score);
+				scoreTxt.setText(score);
+				wordBubble.textObj.style.fill = "#00ff00";
+				character.setActive();
+				LK.effects.flashObject(character, 0x00ff00, 400);
+				showFeedback('Doğru!', "#00ff00");
+				LK.setTimeout(function () {
+					character.setIdle();
+					nextWord();
+				}, 800);
+			} else {
+				lastHeard = 'wrong';
+				isListening = false;
+				LK.clearTimeout(wordTimeout);
+				wordBubble.textObj.style.fill = "#ff3333";
+				character.setIdle();
+				LK.effects.flashObject(character, 0xff0000, 400);
+				showFeedback('Yanlış!', "#ff3333");
+				LK.setTimeout(function () {
+					LK.showGameOver();
+				}, 900);
+			}
+		}
+	}
+};
+// Start game
+setNewWord();
\ No newline at end of file