User prompt
Herhangi oyuncu 5 gol attığı an oyun dursun
User prompt
Herhangi oyuncu 5 gol attıktan sonra oyun dursun ve bitsin
User prompt
5 gol atıldıktan sonra oyun bitsin
User prompt
Topu 2.5 kat hızlandır
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Topu 1.3 kat hızlı yap
User prompt
Topu 1.5 kat hızlandr
User prompt
Paddle i kontrol edmiyorum kontrol edilebilir yap
User prompt
Kaledeki şeyleri kontrol edemiyom düzelt
User prompt
Please fix the bug: 'TypeError: tween.to is not a function' in or related to this line: 'tween.to(winnerText, 500, {' Line Number: 158 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Oyun sonunda kazanan oyuncunun kazandığını yazsın
User prompt
Kale görünüşünü sil
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Önceki gibi yap
User prompt
Futbol kalesini üstten görünüş yap 2d gibi
User prompt
Topu 2 kat yavaşlat
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Topu 3 kat hızlandır
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Kale çizgisi arkada olsun
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Kalede olan kontrol ede bildiğimiz çizgi daha önde olsun kale çizgisi arkada olsun
User prompt
Kaledeki çizgiler biraz daha önde olsun çok değil
User prompt
Topun hızını 2 kat artır
User prompt
2 kişilik futbol oyununa benzer oyun yap top duvarlardan falan seksin kalede kontrol edebildiğimiz dörtgen şey olsun top ondanda seksin 5 gol atan kazansın
User prompt
Patlama efektleri yok ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Sweet Match Quest
Initial prompt
Candy crush benzeri oyun yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); self.velocityX = 16; self.velocityY = 8; self.speed = 20; var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.x += self.velocityX; self.y += self.velocityY; // Bounce off top and bottom walls if (self.y <= 30 || self.y >= FIELD_HEIGHT - 30) { self.velocityY = -self.velocityY; LK.getSound('bounce').play(); } // Check goal boundaries if (self.x <= 0) { // Player 2 scores player2Score++; resetBall(); LK.getSound('goal').play(); } else if (self.x >= FIELD_WIDTH) { // Player 1 scores player1Score++; resetBall(); LK.getSound('goal').play(); } }; return self; }); var Paddle = Container.expand(function () { var self = Container.call(this); var paddleGraphics = self.attachAsset('paddle', { anchorX: 0.5, anchorY: 0.5 }); self.targetY = self.y; self.update = function () { // Smooth movement towards target var diff = self.targetY - self.y; self.y += diff * 0.1; // Keep paddle within field bounds if (self.y < 150) self.y = 150; if (self.y > FIELD_HEIGHT - 150) self.y = FIELD_HEIGHT - 150; }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x006400 }); /**** * Game Code ****/ var FIELD_WIDTH = 2048; var FIELD_HEIGHT = 1500; var PADDLE_SPEED = 8; var GOAL_WIDTH = 40; var GOAL_HEIGHT = 300; // Game state var player1Score = 0; var player2Score = 0; var isGameActive = true; var WINNING_SCORE = 5; // Create field background var field = game.addChild(LK.getAsset('field', { anchorX: 0.5, anchorY: 0.5 })); field.x = FIELD_WIDTH / 2; field.y = FIELD_HEIGHT / 2 + 100; // Create goals var leftGoal = game.addChild(LK.getAsset('goal', { anchorX: 0.5, anchorY: 0.5 })); leftGoal.x = 60; leftGoal.y = FIELD_HEIGHT / 2 + 100; var rightGoal = game.addChild(LK.getAsset('goal', { anchorX: 0.5, anchorY: 0.5 })); rightGoal.x = FIELD_WIDTH - 60; rightGoal.y = FIELD_HEIGHT / 2 + 100; // Create paddles var leftPaddle = game.addChild(new Paddle()); leftPaddle.x = 100; leftPaddle.y = FIELD_HEIGHT / 2 + 100; var rightPaddle = game.addChild(new Paddle()); rightPaddle.x = FIELD_WIDTH - 100; rightPaddle.y = FIELD_HEIGHT / 2 + 100; // Create ball var ball = game.addChild(new Ball()); // UI Elements var player1ScoreText = new Text2('Player 1: 0', { size: 80, fill: 0xFFFFFF }); player1ScoreText.anchor.set(0, 0); player1ScoreText.x = 20; player1ScoreText.y = 20; LK.gui.topLeft.addChild(player1ScoreText); var player2ScoreText = new Text2('Player 2: 0', { size: 80, fill: 0xFFFFFF }); player2ScoreText.anchor.set(1, 0); player2ScoreText.x = -20; player2ScoreText.y = 20; LK.gui.topRight.addChild(player2ScoreText); function resetBall() { ball.x = FIELD_WIDTH / 2; ball.y = FIELD_HEIGHT / 2 + 100; ball.velocityX = Math.random() > 0.5 ? 16 : -16; ball.velocityY = (Math.random() - 0.5) * 16; updateUI(); checkGameState(); } function updateUI() { player1ScoreText.setText('Player 1: ' + player1Score); player2ScoreText.setText('Player 2: ' + player2Score); } function checkGameState() { if (player1Score >= WINNING_SCORE) { isGameActive = false; LK.showYouWin(); } else if (player2Score >= WINNING_SCORE) { isGameActive = false; LK.showGameOver(); } } // Touch controls game.move = function (x, y, obj) { if (!isGameActive) return; // Left side controls left paddle if (x < FIELD_WIDTH / 2) { leftPaddle.targetY = y; } else { // Right side controls right paddle rightPaddle.targetY = y; } }; game.update = function () { if (!isGameActive) return; // Check ball-paddle collisions if (ball.intersects(leftPaddle)) { if (ball.velocityX < 0) { ball.velocityX = -ball.velocityX; var relativeIntersectY = ball.y - leftPaddle.y; ball.velocityY = relativeIntersectY * 0.1; LK.getSound('bounce').play(); } } if (ball.intersects(rightPaddle)) { if (ball.velocityX > 0) { ball.velocityX = -ball.velocityX; var relativeIntersectY = ball.y - rightPaddle.y; ball.velocityY = relativeIntersectY * 0.1; LK.getSound('bounce').play(); } } }; // Initialize game resetBall(); updateUI();
===================================================================
--- original.js
+++ change.js
@@ -87,15 +87,15 @@
var leftGoal = game.addChild(LK.getAsset('goal', {
anchorX: 0.5,
anchorY: 0.5
}));
-leftGoal.x = 20;
+leftGoal.x = 60;
leftGoal.y = FIELD_HEIGHT / 2 + 100;
var rightGoal = game.addChild(LK.getAsset('goal', {
anchorX: 0.5,
anchorY: 0.5
}));
-rightGoal.x = FIELD_WIDTH - 20;
+rightGoal.x = FIELD_WIDTH - 60;
rightGoal.y = FIELD_HEIGHT / 2 + 100;
// Create paddles
var leftPaddle = game.addChild(new Paddle());
leftPaddle.x = 100;