===================================================================
--- original.js
+++ change.js
@@ -27,12 +27,12 @@
});
self.speed = 10;
self.update = function () {
// Update logic for hero
- if (LK.isKeyDown('ArrowLeft')) {
+ if (LK.keyDown('ArrowLeft')) {
self.x -= self.speed;
}
- if (LK.isKeyDown('ArrowRight')) {
+ if (LK.keyDown('ArrowRight')) {
self.x += self.speed;
}
};
self.shoot = function () {
@@ -124,14 +124,14 @@
}
}
};
// Handle touch events
-LK.on('keydown', function (key) {
+LK.on('keyDown', function (key) {
if (key === 'ArrowLeft' || key === 'ArrowRight') {
hero.update();
}
});
-LK.on('keyup', function (key) {
+LK.on('keyUp', function (key) {
if (key === 'ArrowLeft' || key === 'ArrowRight') {
hero.update();
}
});