User prompt
remove the high score thing
User prompt
add a high score text to the bottom right of the screen
User prompt
make the shield activated text move to the bottom right of the screen
User prompt
make the asteroid increase size over time
User prompt
move the score counter to the top of the screen
User prompt
move the score counter to the center of the screen
User prompt
make the shield activated text also say how many second the shield will last
User prompt
when the shield is activated make a text say shield activated in the corner
User prompt
remove the rotating code
User prompt
make the player sprite point 20 degrees\
User prompt
make the player sprite point 10 degrees
User prompt
make the player sprite point 2 degrees
User prompt
make the player point 0 degrees
User prompt
make the player sprite point 90 degrees
User prompt
make the powerup spawn every 10 seconds
User prompt
make it when the power up is collected a shield is spawned around the player the shield deflects all enemies the shield lasts for 2 seconds
User prompt
add powerups
User prompt
Please fix the bug: 'Uncaught TypeError: LK.getTicks is not a function' in or related to this line: 'self.speed = -20 - LK.getTicks() / 1000;' Line Number: 18
User prompt
it is not shooting bullets
User prompt
increase the speed of bullets by time
User prompt
make the level harder by shooting
User prompt
make the movement snaped
User prompt
add a score system
User prompt
make it moveable only left and right
User prompt
Please fix the bug: 'Uncaught TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 90
===================================================================
--- original.js
+++ change.js
@@ -126,15 +126,8 @@
fill: "#ffffff"
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
-// Create high score text
-var highScoreText = new Text2('High Score: 0', {
- size: 50,
- fill: "#ffffff"
-});
-highScoreText.anchor.set(1, 1);
-LK.gui.bottomRight.addChild(highScoreText);
// Handle player movement
game.move = function (x, y, obj) {
var gridSize = 100; // Define the size of the grid
player.x = Math.round(x / gridSize) * gridSize; // Snap the player's x position to the nearest grid point
a pixelated bullet. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a pixelated asteroid. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
a pixelated plane pointed at 0 degrees from the game space shooter. Single Game Texture. In-Game asset. 1d. Blank background. High contrast. No shadows.
a pixelated shield powerup pointed at 0 degrees from the game space shooter. Single Game Texture. In-Game asset. 1d. Blank background. High contrast. No shadows.
add a shield protecting the plane