/****
* Classes
****/
// Ball class representing the rugby ball
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Ball update logic
};
return self;
});
// Opponent class representing the opposing players
var Opponent = Container.expand(function () {
var self = Container.call(this);
var opponentGraphics = self.attachAsset('opponent', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Opponent update logic
};
return self;
});
//<Assets used in the game will automatically appear here>
// Player class representing the rugby player controlled by the user
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x008000 // Init game with green background to represent the field
});
/****
* Game Code
****/
// Initialize player, opponents, and ball
var player = new Player();
player.x = 1024;
player.y = 2000;
game.addChild(player);
var opponents = [];
for (var i = 0; i < 5; i++) {
var opponent = new Opponent();
opponent.x = Math.random() * 2048;
opponent.y = Math.random() * 1000;
opponents.push(opponent);
game.addChild(opponent);
}
var ball = new Ball();
ball.x = 1024;
ball.y = 1500;
game.addChild(ball);
// Score display
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Event listeners for player movement
game.down = function (x, y, obj) {
player.move(x, y);
};
game.move = function (x, y, obj) {
player.move(x, y);
};
game.up = function (x, y, obj) {
// Stop player movement
};
// Update game state
game.update = function () {
// Update player
player.update();
// Update opponents
for (var i = 0; i < opponents.length; i++) {
opponents[i].update();
}
// Check for collisions between player and opponents
for (var i = 0; i < opponents.length; i++) {
if (player.intersects(opponents[i])) {
// Game over logic
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
}
// Check if player reaches the ball
if (player.intersects(ball)) {
score += 1;
scoreTxt.setText('Score: ' + score);
// Move ball to a new random position
ball.x = Math.random() * 2048;
ball.y = Math.random() * 2732;
// Move each opponent to a new random position
for (var i = 0; i < opponents.length; i++) {
opponents[i].x = Math.random() * 2048;
opponents[i].y = Math.random() * 2732;
}
}
}; /****
* Classes
****/
// Ball class representing the rugby ball
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
// Ball update logic
};
return self;
});
// Opponent class representing the opposing players
var Opponent = Container.expand(function () {
var self = Container.call(this);
var opponentGraphics = self.attachAsset('opponent', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Opponent update logic
};
return self;
});
//<Assets used in the game will automatically appear here>
// Player class representing the rugby player controlled by the user
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Player update logic
};
self.move = function (x, y) {
self.x = x;
self.y = y;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x008000 // Init game with green background to represent the field
});
/****
* Game Code
****/
// Initialize player, opponents, and ball
var player = new Player();
player.x = 1024;
player.y = 2000;
game.addChild(player);
var opponents = [];
for (var i = 0; i < 5; i++) {
var opponent = new Opponent();
opponent.x = Math.random() * 2048;
opponent.y = Math.random() * 1000;
opponents.push(opponent);
game.addChild(opponent);
}
var ball = new Ball();
ball.x = 1024;
ball.y = 1500;
game.addChild(ball);
// Score display
var score = 0;
var scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Event listeners for player movement
game.down = function (x, y, obj) {
player.move(x, y);
};
game.move = function (x, y, obj) {
player.move(x, y);
};
game.up = function (x, y, obj) {
// Stop player movement
};
// Update game state
game.update = function () {
// Update player
player.update();
// Update opponents
for (var i = 0; i < opponents.length; i++) {
opponents[i].update();
}
// Check for collisions between player and opponents
for (var i = 0; i < opponents.length; i++) {
if (player.intersects(opponents[i])) {
// Game over logic
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
return;
}
}
// Check if player reaches the ball
if (player.intersects(ball)) {
score += 1;
scoreTxt.setText('Score: ' + score);
// Move ball to a new random position
ball.x = Math.random() * 2048;
ball.y = Math.random() * 2732;
// Move each opponent to a new random position
for (var i = 0; i < opponents.length; i++) {
opponents[i].x = Math.random() * 2048;
opponents[i].y = Math.random() * 2732;
}
}
};
Ballon de rugby. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Joueur de rugby qui sont les adversaires tout seule qui s’apprête à plaquer. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Joueur de rugby avec un charure musclé et qui a la balle Il attaque. Single Game Texture. In-Game asset. 3d. Blank background. High contrast. No shadows.