User prompt
add levels to the game
User prompt
add a way to dodge obstacles with the mouse
User prompt
make the cube dodge the obstacles
User prompt
add obstacles that the cube has to move around
User prompt
a create a but that you hit to start the game to the start menu
User prompt
add a start button to the menu
User prompt
add a start menu
User prompt
create a simple text based rpg game where you get to customize ur characters appearance
Initial prompt
test
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> //<Write entity 'classes' with empty functions for important behavior here> var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacleShape', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { self.y += 2; if (self.y > 2732) { self.y = -100; self.x = Math.random() * 2048; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ //<Write game logic code here, including initializing arrays and variables> var obstacles = []; for (var i = 0; i < 5; i++) { var obstacle = new Obstacle(); obstacle.x = Math.random() * 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); game.addChild(obstacle); } // This is a simple test game with minimal functionality // Initialize a simple shape as a test object var testShape = LK.getAsset('testShape', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add the test shape to the game game.addChild(testShape); // Define a simple update function to move the shape game.update = function () { // Move the shape in a simple pattern testShape.x += Math.sin(LK.ticks / 60) * 5; testShape.y += Math.cos(LK.ticks / 60) * 5; // Check for collisions for (var i = 0; i < obstacles.length; i++) { if (testShape.intersects(obstacles[i])) { LK.showGameOver(); break; } } }; // Add a simple interaction: change color on touch game.down = function (x, y, obj) { if (testShape.intersects(obj)) { testShape.color = 0xff0000; // Change color to red } }; game.up = function (x, y, obj) { if (testShape.intersects(obj)) { testShape.color = 0x00ff00; // Change color to green } };
===================================================================
--- original.js
+++ change.js
@@ -2,63 +2,23 @@
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
-// Create a new class for the character
-var Character = Container.expand(function () {
+//<Write entity 'classes' with empty functions for important behavior here>
+var Obstacle = Container.expand(function () {
var self = Container.call(this);
- // Attach the character shape to the character
- var characterShape = self.attachAsset('characterShape', {
+ var obstacleGraphics = self.attachAsset('obstacleShape', {
anchorX: 0.5,
anchorY: 0.5
});
- // Initialize the character's properties
- self.name = '';
- self.gender = '';
- self.hairColor = '';
- self.eyeColor = '';
- self.skinColor = '';
- // Define the character's methods
- self.setName = function (name) {
- self.name = name;
+ self.update = function () {
+ self.y += 2;
+ if (self.y > 2732) {
+ self.y = -100;
+ self.x = Math.random() * 2048;
+ }
};
- self.setGender = function (gender) {
- self.gender = gender;
- };
- self.setHairColor = function (hairColor) {
- self.hairColor = hairColor;
- };
- self.setEyeColor = function (eyeColor) {
- self.eyeColor = eyeColor;
- };
- self.setSkinColor = function (skinColor) {
- self.skinColor = skinColor;
- };
});
-// Create a new class for the start menu
-var StartMenu = Container.expand(function () {
- var self = Container.call(this);
- // Attach the start menu shape to the start menu
- var startMenuShape = self.attachAsset('startMenuShape', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- // Initialize the start menu's properties
- self.title = 'Start Game';
- self.startButton = self.attachAsset('startButtonShape', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 0,
- y: 0
- });
- // Define the start menu's methods
- self.setTitle = function (title) {
- self.title = title;
- };
- self.setStartButton = function (startButtonShape) {
- self.startButton = startButtonShape;
- };
-});
/****
* Initialize Game
****/
@@ -68,13 +28,17 @@
/****
* Game Code
****/
-// Initialize the start menu and add it to the game
-var startMenu = new StartMenu();
-game.addChild(startMenu);
-// Initialize the character
-var character = new Character();
+//<Write game logic code here, including initializing arrays and variables>
+var obstacles = [];
+for (var i = 0; i < 5; i++) {
+ var obstacle = new Obstacle();
+ obstacle.x = Math.random() * 2048;
+ obstacle.y = Math.random() * 2732;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
+}
// This is a simple test game with minimal functionality
// Initialize a simple shape as a test object
var testShape = LK.getAsset('testShape', {
anchorX: 0.5,
@@ -88,23 +52,23 @@
game.update = function () {
// Move the shape in a simple pattern
testShape.x += Math.sin(LK.ticks / 60) * 5;
testShape.y += Math.cos(LK.ticks / 60) * 5;
+ // Check for collisions
+ for (var i = 0; i < obstacles.length; i++) {
+ if (testShape.intersects(obstacles[i])) {
+ LK.showGameOver();
+ break;
+ }
+ }
};
// Add a simple interaction: change color on touch
game.down = function (x, y, obj) {
- if (startMenu.startButton.intersects(obj)) {
- // Start the game
- game.removeChild(startMenu);
- game.addChild(character);
- } else if (character.intersects(obj)) {
- // Customize the character
- character.setName('John Doe');
- character.setGender('Male');
- character.setHairColor('Black');
- character.setEyeColor('Blue');
- character.setSkinColor('White');
+ if (testShape.intersects(obj)) {
+ testShape.color = 0xff0000; // Change color to red
}
};
game.up = function (x, y, obj) {
- // No interaction on mouse up
+ if (testShape.intersects(obj)) {
+ testShape.color = 0x00ff00; // Change color to green
+ }
};
\ No newline at end of file