User prompt
add levels to the game
User prompt
add a way to dodge obstacles with the mouse
User prompt
make the cube dodge the obstacles
User prompt
add obstacles that the cube has to move around
User prompt
a create a but that you hit to start the game to the start menu
User prompt
add a start button to the menu
User prompt
add a start menu
User prompt
create a simple text based rpg game where you get to customize ur characters appearance
Initial prompt
test
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Create a new class for the character var Character = Container.expand(function () { var self = Container.call(this); // Attach the character shape to the character var characterShape = self.attachAsset('characterShape', { anchorX: 0.5, anchorY: 0.5 }); // Initialize the character's properties self.name = ''; self.gender = ''; self.hairColor = ''; self.eyeColor = ''; self.skinColor = ''; // Define the character's methods self.setName = function (name) { self.name = name; }; self.setGender = function (gender) { self.gender = gender; }; self.setHairColor = function (hairColor) { self.hairColor = hairColor; }; self.setEyeColor = function (eyeColor) { self.eyeColor = eyeColor; }; self.setSkinColor = function (skinColor) { self.skinColor = skinColor; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize the character and add it to the game var character = new Character(); game.addChild(character); // This is a simple test game with minimal functionality // Initialize a simple shape as a test object var testShape = LK.getAsset('testShape', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add the test shape to the game game.addChild(testShape); // Define a simple update function to move the shape game.update = function () { // Move the shape in a simple pattern testShape.x += Math.sin(LK.ticks / 60) * 5; testShape.y += Math.cos(LK.ticks / 60) * 5; }; // Add a simple interaction: change color on touch game.down = function (x, y, obj) { if (character.intersects(obj)) { // Customize the character character.setName('John Doe'); character.setGender('Male'); character.setHairColor('Black'); character.setEyeColor('Blue'); character.setSkinColor('White'); } }; game.up = function (x, y, obj) { // No interaction on mouse up };
===================================================================
--- original.js
+++ change.js
@@ -1,41 +1,80 @@
-/****
-* Initialize Game
-****/
+/****
+* Classes
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
-//<Write entity 'classes' with empty functions for important behavior here>
+// Create a new class for the character
+var Character = Container.expand(function () {
+ var self = Container.call(this);
+ // Attach the character shape to the character
+ var characterShape = self.attachAsset('characterShape', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Initialize the character's properties
+ self.name = '';
+ self.gender = '';
+ self.hairColor = '';
+ self.eyeColor = '';
+ self.skinColor = '';
+ // Define the character's methods
+ self.setName = function (name) {
+ self.name = name;
+ };
+ self.setGender = function (gender) {
+ self.gender = gender;
+ };
+ self.setHairColor = function (hairColor) {
+ self.hairColor = hairColor;
+ };
+ self.setEyeColor = function (eyeColor) {
+ self.eyeColor = eyeColor;
+ };
+ self.setSkinColor = function (skinColor) {
+ self.skinColor = skinColor;
+ };
+});
+
+/****
+* Initialize Game
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
-// Initialize a simple shape as a test object
+****/
+// Initialize the character and add it to the game
+var character = new Character();
+game.addChild(character);
// This is a simple test game with minimal functionality
-//<Write game logic code here, including initializing arrays and variables>
+// Initialize a simple shape as a test object
var testShape = LK.getAsset('testShape', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: 2048 / 2,
- y: 2732 / 2
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 / 2,
+ y: 2732 / 2
});
// Add the test shape to the game
game.addChild(testShape);
// Define a simple update function to move the shape
game.update = function () {
- // Move the shape in a simple pattern
- testShape.x += Math.sin(LK.ticks / 60) * 5;
- testShape.y += Math.cos(LK.ticks / 60) * 5;
+ // Move the shape in a simple pattern
+ testShape.x += Math.sin(LK.ticks / 60) * 5;
+ testShape.y += Math.cos(LK.ticks / 60) * 5;
};
// Add a simple interaction: change color on touch
game.down = function (x, y, obj) {
- if (testShape.intersects(obj)) {
- testShape.color = 0xff0000; // Change color to red
- }
+ if (character.intersects(obj)) {
+ // Customize the character
+ character.setName('John Doe');
+ character.setGender('Male');
+ character.setHairColor('Black');
+ character.setEyeColor('Blue');
+ character.setSkinColor('White');
+ }
};
game.up = function (x, y, obj) {
- if (testShape.intersects(obj)) {
- testShape.color = 0x00ff00; // Change color to green
- }
+ // No interaction on mouse up
};
\ No newline at end of file