User prompt
add levels to the game
User prompt
add a way to dodge obstacles with the mouse
User prompt
make the cube dodge the obstacles
User prompt
add obstacles that the cube has to move around
User prompt
a create a but that you hit to start the game to the start menu
User prompt
add a start button to the menu
User prompt
add a start menu
User prompt
create a simple text based rpg game where you get to customize ur characters appearance
Initial prompt
test
/**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> //<Write entity 'classes' with empty functions for important behavior here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize a simple shape as a test object // This is a simple test game with minimal functionality //<Write game logic code here, including initializing arrays and variables> var testShape = LK.getAsset('testShape', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2 }); // Add the test shape to the game game.addChild(testShape); // Define a simple update function to move the shape game.update = function () { // Move the shape in a simple pattern testShape.x += Math.sin(LK.ticks / 60) * 5; testShape.y += Math.cos(LK.ticks / 60) * 5; }; // Add a simple interaction: change color on touch game.down = function (x, y, obj) { if (testShape.intersects(obj)) { testShape.color = 0xff0000; // Change color to red } }; game.up = function (x, y, obj) { if (testShape.intersects(obj)) { testShape.color = 0x00ff00; // Change color to green } };
/****
* Initialize Game
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
//<Write entity 'classes' with empty functions for important behavior here>
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize a simple shape as a test object
// This is a simple test game with minimal functionality
//<Write game logic code here, including initializing arrays and variables>
var testShape = LK.getAsset('testShape', {
anchorX: 0.5,
anchorY: 0.5,
x: 2048 / 2,
y: 2732 / 2
});
// Add the test shape to the game
game.addChild(testShape);
// Define a simple update function to move the shape
game.update = function () {
// Move the shape in a simple pattern
testShape.x += Math.sin(LK.ticks / 60) * 5;
testShape.y += Math.cos(LK.ticks / 60) * 5;
};
// Add a simple interaction: change color on touch
game.down = function (x, y, obj) {
if (testShape.intersects(obj)) {
testShape.color = 0xff0000; // Change color to red
}
};
game.up = function (x, y, obj) {
if (testShape.intersects(obj)) {
testShape.color = 0x00ff00; // Change color to green
}
};