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Please fix the bug: 'ReferenceError: Can't find variable: Obstacle' in or related to this line: 'var obstacle = game.addChild(new Obstacle('cloud'));' Line Number: 399
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obstacles other than clouds should spawn randomly and independently of each other. spawns should be rare relative to clouds. birds spawn in a parallel line from the right or left side of the screen. stars spawn diagonally. lightning follows a vertical path. wind chimes suddenly appear and disappear. obstacles should not spawn opposite direct of game flow. they should spawn on the everywhere of screen. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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obstacles other than clouds should spawn randomly and independently of each other. spawns should be rare relative to clouds. birds spawn in a parallel line from the right or left side of the screen. stars spawn diagonally. lightning follows a vertical path. wind chimes suddenly appear and disappear. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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every 500 meters the game can get faster or harder. remove the score, just make it distance. make the life icons hearts, not the usual heart, not the one on the card. and make the text the previous size. remove the empty unused space at the top, the space above the score.
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make the game fullscreen, no unused space. make life icons as hearts.
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write score in the empty space above the scoreboard. write distance. and let the character have 3 lives, put 3 lives, 3 lives come by default, as the character crosses the obstacle, the life goes away. for these lives, also have a life power up in the game, the probability of spawning is 0.05%. when you get that life, add a new life, maximum life 5.
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obstacles should keep spawning as long as the character moves, we should keep seeing obstacles as we move downwards.
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more obstacles. remove the line on upper of the scoreboard. camera track character
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wind should lead him and more birds more stars more lightning, all of them are obstacles ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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clouds make him stop and game should be an infinite fall game
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obstacles spawn more
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give character motion of wind matched with umbrella ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
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Umbrella Fall
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Design a simple 2D mobile game called **“Umbrella Fall”**. Concept: - The player controls a character gently descending from the sky with an open umbrella. - The goal is to avoid obstacles and reach a soft landing. - The game ends if the player hits a hazard or veers off screen. Gameplay Features: - The character constantly falls downward. - The player can swipe or tilt left/right to steer the descent. - Wind currents occasionally push the character off balance. - Obstacles: birds flying across, lightning bolts, and floating air pockets (they destabilize the umbrella). - Bonus items: falling stars or wind chimes can be collected for extra score. Visual Style: - Sky-themed aesthetic: soft clouds, sunset gradients, falling petals. - Umbrella can have unlockable colors or patterns (optional). - Soothing ambient sound or rain sound can enhance mood. Controls: - Swipe left/right or use accelerometer (device tilt) - No jump or action buttons needed. Requirements: - Simple, responsive controls for mobile - Gentle pacing with increasing difficulty over time - One-touch or tilt-only gameplay - Minimal, relaxing visual design
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});