User prompt
add needed sound effects and nonstop background music matches with the theme
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random obstacles extending from the left and right of the screen, but not overlapping with standard obstacles ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make it background more realistic and give a motion toskeleton obstacle and fire pit obstacle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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remove escape power up. every time on left middle and right, one of them should be without obstacle but in every 250 points game should be harder obstacles can be more
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game should be faster in every 100 point
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it cannot be 3 obstacles at the same time in the way
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there should be a escape all the time
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Please fix the bug: 'TypeError: undefined is not an object (evaluating 'streamGraphics.skew.y = flow * 0.01')' in or related to this line: 'streamGraphics.skew.y = flow * 0.01;' Line Number: 135
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make background black lavas
User prompt
road should be last vertical as well and the road must flow with curves ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make it vertical. there should be road and walls. besides of obstacles there should be coins and special power-ups, coins for more score, power ups as being invisible, getting slower and making obstacles smaller ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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add bonus system
Code edit (1 edits merged)
Please save this source code
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Hell Escape Racer
Initial prompt
Create a simple 2D endless runner-style mobile game with the theme “Escape from Hell”. Core Features: - The player controls a car trying to escape Hell. - The car moves forward automatically. - The player can swipe or tap to move the car vertically (up/down) between lanes. - The environment should scroll continuously to simulate speed and escape. - Random obstacles appear ahead: demons, pits of fire, lava rocks, etc. Crashing ends the game. - Bonus items (like glowing fire orbs) can be collected to increase score. - A simple score counter should be visible during gameplay. - Graphics can be very simple (e.g., solid colors, minimal shapes). - The game should be lightweight, mobile-friendly, and written as simply as possible. Optional Enhancements (choose any): - Power-ups: Add items that give temporary invincibility or boost. - Absurd hell obstacles: Screaming skulls, hellish traffic lights, flying demon wings. - Dynamic difficulty: Speed or obstacle frequency increases over time. - Visual twist: Background color changes slowly (red → purple → black) as the game progresses. - Random events: Occasionally flash "The Devil is Near!" and shake the screen. - Parallax layers: Add a second or third scrolling background for atmosphere. - Sound (optional): Low growls, fire crackling, heartbeat when low on score. Avoid unnecessary complexity. Keep the code readable and beginner-friendly. Mobile-ready is a must.
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
}); /****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
fireFlicker
Sound effect
skullMoan
Sound effect
powerUp
Sound effect
hellMusic
Music
bonusEvent
Sound effect
laneChange
Sound effect
collect
Sound effect
gameOverMusic
Music
devilLaugh
Sound effect
explosion
Sound effect
crash
Sound effect
angelBlessing
Sound effect
failure
Sound effect
angelAppearance
Sound effect