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Fix Bug: 'Uncaught ReferenceError: scoreTxt is not defined' in this line: 'LK.gui.topCenter.addChild(scoreTxt);' Line Number: 409
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Fix Bug: 'Uncaught ReferenceError: scoreTxt is not defined' in this line: 'scoreTxt.anchor.set(.5, 0);' Line Number: 408
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To ensure the score is updated visually on the screen, the text of the `scoreTxt` object should be updated every time the score changes. This could be done by creating a function within the `Game` class that updates the `scoreTxt` text whenever `LK.setScore` is called, or by directly updating the `scoreTxt` text within the `tick` method of the `Board` class after `LK.setScore` is called.
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Fix Bug: 'TypeError: LK.trigger is not a function' in this line: 'LK.trigger('scoreUpdated', filledCellsCount);' Line Number: 312
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add a call to update the text of the `scoreTxt` object within the `Game` class to reflect this new score.
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change score text to a count of filled cells
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Add in to game tick a routine that runs checklines until no changes found
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change checklines code so it follows the following rules: Any filled cell with few than two neighbors becomes empty. Any filled cell two or three neighbours remains. Any filled cell with more than 3 neighbors becomes empty. Any empty cell with exactly 3 filled neighbors becomes a filled cell (add a random block asset to filled cell)
Code edit (6 edits merged)
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add alpha to bottom strip
Code edit (1 edits merged)
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Code edit (10 edits merged)
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Fix Bug: 'Uncaught ReferenceError: boardBackground is not defined' in this line: 'bottomStrip.width = boardBackground.width;' Line Number: 298
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add a white background strip at bottom of screen that is same width as grid and behind blocks
Code edit (1 edits merged)
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Code edit (1 edits merged)
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when block placed on cell set block background alpha to cell alpha
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when block placed on cell set block alpha to cell alpha
Code edit (5 edits merged)
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'alpha')' in this line: 'cells[a].setFill(true, dragTarget.blocks[a], dragTarget.offset, self.boardBackground.alpha);' Line Number: 335
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Fix Bug: 'ReferenceError: boardBackground is not defined' in this line: 'cells[a].setFill(true, dragTarget.blocks[a], dragTarget.offset, boardBackground.alpha);' Line Number: 333
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when block is attached to grid match block background alpha to grid background alpha
Code edit (7 edits merged)
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add alpha to board background
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add a background to board
===================================================================
--- original.js
+++ change.js
@@ -18,9 +18,9 @@
var Cell = Container.expand(function () {
var self = Container.call(this);
self.filled = false;
var empty = self.createAsset('cell', 'Filled with a cell (empty)', .5, .5);
- empty.alpha = .2;
+ empty.alpha = .3;
var filled;
var currentOffset;
empty.y = 2;
self.currentTint = 0xffffff;
@@ -293,8 +293,15 @@
var self = Container.call(this);
var gameBackground = self.createAsset('gameBackground', 'Background Graphics', .5, .5);
gameBackground.x = 2048 / 2;
gameBackground.y = 2732 / 2 + 65;
+ var bottomStrip = self.createAsset('whiteStrip', 'White Background Strip', 0.5, 1);
+ bottomStrip.width = boardBackground.width;
+ bottomStrip.height = 100;
+ bottomStrip.tint = 0xFFFFFF;
+ bottomStrip.x = 2048 / 2;
+ bottomStrip.y = 2732 - bottomStrip.height / 2;
+ self.addChildAt(bottomStrip, 0);
var blocks = [];
var dragTarget;
var board = self.addChild(new Board());
board.x = 2048 / 2;
remove painted bits
a yellow furry cuddly ball of fur. little feet. No ears. cute happy face. Cartoon style. Cute art style. Simple vector style. Pastel colors, flat shaded, vector art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
remove painted bits
a purple furry cuddly ball of fur. little feet. No ears. cute happy face. Cartoon style. Cute art style. Simple vector style. Pastel colors, flat shaded, vector art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
a colbalt blue furry cuddly ball of fur. little feet. No ears. cute happy face. Cartoon style. Cute art style. Simple vector style. Pastel colors, flat shaded, vector art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
Light gray square with round corners, With play symbol in middle. flat shaded, hyper casual game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
high definition, with lots of soft colorful fluffy fur balls. happy cartoon faces. exploding from middle of screen. No words
Light gray square, With a re-start symbol in middle.black boderline around outerend of button. flat shaded, hyper-casual game. 2D. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.