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increase level timer by 10 seconds per level completed
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when player loses first life pop up message to say they need to match the present clicked with the present displayed at the top
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when level 20 is complete then use level 20 settings and increase presentSpeedfactor by 0.1, bouncefactor by 0.05 and gravity by 0.02 plus increase level count by 1. Place in loop so each time level complete it repeats
Code edit (3 edits merged)
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when popuptextbox is cleared reset leveltimer
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add popup to timerbonus to show how much bonus was added when level ended
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on change of presenttypecount increase timerbonus time by 25%
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restrict timer bonus to zero decimal places
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restrict timer bonus to between 0 to 60 points
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add level timer that will allow score bonus to be added based upon completion speed of level
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after presents have been created randomize present list
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remove redundant code from CatchPresentDisplay
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Fix Bug: 'Uncaught ReferenceError: PresentDisplay is not defined' in this line: 'self.addChild(new PresentDisplay(presentData));' Line Number: 38
var MovingAsset = Container.expand(function (assetId) {
var self = Container.call(this);
var movingAssetGraphics = self.createAsset(assetId, 'Moving Asset Graphics', 0, 0.5);
self.x = -movingAssetGraphics.width;
self.y = 2732 * 0.1;
self.move = function () {
self.x += 5;
if (self.x > 2048) {
self.destroy();
}
};
LK.on('tick', self.move);
});
var CatchPresentsDisplay = Container.expand(function () {
var self = Container.call(this);
self.x = 10;
self.y = 10;
self.catchPresentsList = [];
self.displayLimit = LevelManager.getCurrentLevel();
self.updateList = function (catchPresents) {
self.catchPresentsList = catchPresents.slice(0, self.displayLimit);
self.shufflePresents();
self.displayRandomPresent();
};
self.shufflePresents = function () {
for (var i = self.catchPresentsList.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = self.catchPresentsList[i];
self.catchPresentsList[i] = self.catchPresentsList[j];
self.catchPresentsList[j] = temp;
}
};
self.displayRandomPresent = function () {
self.removeChildren();
if (self.catchPresentsList.length > 0) {
var randomIndex = Math.floor(Math.random() * self.catchPresentsList.length);
var presentData = self.catchPresentsList[randomIndex];
self.addChild(new Present(presentData.type));
var gameInstance = this.parent;
gameInstance.currentCatchPresent = presentData;
}
};
});
var PopupTextBox = Container.expand(function (message) {
var self = Container.call(this);
self.interactive = true;
self.on('down', function () {
self.parent.initialized = true;
self.destroy();
});
var textBoxBg = self.createAsset('BoxBg', 'Box Background', 0.5, 0.5);
textBoxBg.width = 2048;
textBoxBg.height = 2732;
textBoxBg.x = 2048 / 2;
textBoxBg.y = 2732 / 2;
self.addChild(textBoxBg);
var movingAsset = self.addChild(new MovingAsset('movingAssetId'));
var background = self.createAsset('background', 'Background Image', 0.0, 0.0);
background.width = 2048;
background.height = 2732;
background.y = 0;
self.addChild(background);
var textBoxBg = self.createAsset('textBoxBg', 'Text Box Background', 0.5, 0.5);
textBoxBg.width = 1200;
textBoxBg.height = 1200;
textBoxBg.x = 2048 / 2;
textBoxBg.y = 2732 / 2;
self.addChild(textBoxBg);
var secondImage = self.createAsset('secondImageAsset', 'Second Image', 0.5, 0.5);
secondImage.x = 2048 / 2 + 280;
secondImage.y = 2732 / 2 + 220;
var text = new Text2(message, {
size: 70,
fill: '#000000',
font: "Comic Sans MS",
anchor: {
x: 0.5,
y: 0.5
}
});
text.alpha = 0;
text.x = 700;
text.y = 2732 / 2 - 370;
LK.on('tick', function () {
if (text.alpha < 1) text.alpha += 0.004;
});
self.addChild(text);
secondImage.alpha = 0;
LK.on('tick', function () {
if (secondImage.alpha < 1) secondImage.alpha += 0.004;
});
self.addChild(secondImage);
});
var ParticleEffect = Container.expand(function () {
var self = Container.call(this);
self.emit = function (assetId, count, speed, scale, alphaDecay) {
for (var i = 0; i < count; i++) {
var particle = new Particle(assetId, speed, scale, alphaDecay);
particle.x = self.x;
particle.y = self.y;
self.addChild(particle);
}
};
});
var Particle = Container.expand(function (assetId, speed, scale, alphaDecay) {
var self = Container.call(this);
var particleGraphics = self.createAsset(assetId, 'Particle Graphics', 0.5, 0.5);
particleGraphics.rotation = Math.random() * Math.PI * 2;
particleGraphics.scale.x = scale;
particleGraphics.scale.y = scale;
self.vx = Math.random() * speed - speed / 2;
self.vy = Math.random() * speed - speed / 2;
self.alpha = 1;
self.lifetime = 60;
self.tick = function () {
self.x += self.vx;
self.y += self.vy;
self.alpha -= alphaDecay;
if (self.alpha <= 0) self.destroy();
};
LK.on('tick', self.tick);
});
var BonusItem = Container.expand(function () {
var self = Container.call(this);
self.speed = 6;
self.rotationSpeed = (Math.random() - 0.8) * 0.1;
self.bounce = 1;
self.gravity = 0.1;
self.vx = self.speed;
self.vy = self.speed;
BonusItem.prototype.startDestructionTimer = function (resetBonusTimerCallback) {
var self = this;
var destructionTimeout = LK.setTimeout(function () {
self.destroy();
resetBonusTimerCallback();
}, 10000);
self.destructionTimeout = destructionTimeout;
};
self.interactive = true;
self.bonusAmount = Math.floor(Math.random() * (10 - 4 + 1)) + 4;
var bonusGraphics = self.createAsset('bonusItem', 'Bonus Item Graphics', 0.5, 0.5);
self.vx = (Math.random() > 0.5 ? 1 : -1) * (Math.random() * 2 + 1);
self.on('down', function () {
var gameInstance = this.parent.parent;
gameInstance.score += self.bonusAmount;
gameInstance.scoreDisplay.updateScore(gameInstance.score);
LK.clearTimeout(self.destructionTimeout);
self.destroy();
gameInstance.resetBonusTimer();
});
self.move = function () {
self.x += self.vx;
self.y += self.vy;
self.rotation += self.rotationSpeed;
if (self.x < 0 || self.x > 2048) {
self.vx = -self.vx * self.bounce;
}
if (self.y < 0 || self.y > 2732) {
self.vy = -self.vy * self.bounce;
}
};
});
var LifeCounter = Container.expand(function (initialLives) {
var self = Container.call(this);
var lifeCounterBg = self.createAsset('lifeCounterBg', 'Life Counter Background', 0.5, 0.5);
lifeCounterBg.x = 1710;
lifeCounterBg.y = 190;
lifeCounterBg.alpha = 0.2;
self.addChild(lifeCounterBg);
self.refreshLifeDisplay = function () {
while (self.lifeIcons.length > self.lives) {
var lifeToRemove = self.lifeIcons.pop();
lifeToRemove.destroy();
}
for (var i = 0; i < self.lifeIcons.length; i++) {
self.lifeIcons[i].x = 1948 - i * (self.lifeIcons[i].width + 10);
}
};
self.lives = initialLives;
self.lifeIcons = [];
for (var i = 0; i < self.lives; i++) {
var lifeIcon = self.createAsset('lifeIcon', 'Life Icon', 0.5, 0.5);
lifeIcon.x = 1948 - i * (lifeIcon.width + 10);
lifeIcon.y = 250;
self.lifeIcons.push(lifeIcon);
self.addChild(lifeIcon);
}
self.removeLife = function () {
if (self.lives > 0) {
self.lives--;
self.refreshLifeDisplay();
if (self.lives <= 0) {
LK.showGameOver();
}
}
};
self.resetLives = function () {
while (self.lifeIcons.length < initialLives) {
var lifeIcon = self.createAsset('lifeIcon', 'Life Icon', 0.5, 0.5);
lifeIcon.x = 1948 - (initialLives - self.lifeIcons.length - 1) * (lifeIcon.width + 10);
lifeIcon.y = 250;
self.lifeIcons.push(lifeIcon);
self.addChild(lifeIcon);
}
self.lives = initialLives;
};
});
var Background = Container.expand(function () {
var self = Container.call(this);
var background = self.createAsset('background', 'Background Image', 0, 0);
background.width = 2048;
background.height = 2732;
self.addChild(background);
});
var RotatingBackground = Container.expand(function () {
var self = Container.call(this);
var rotatingImage = self.createAsset('rotatingBackground', 'Rotating Background Image', 0.5, 0.5);
rotatingImage.x = 2048 / 2;
rotatingImage.y = 2732 / 2;
self.addChild(rotatingImage);
self.rotationSpeed = 0.0003;
});
var Present = Container.expand(function (type) {
var self = Container.call(this);
self.type = type;
self.applyGravity = function () {
var level = LevelManager.getCurrentLevel() - 1;
var gravity = levelParameters[level].gravity;
self.vy += gravity;
};
var presentGraphics = self.createAsset(type, type + ' Graphics', .5, .5);
self.vx = (Math.random() - 0.5) * 10;
self.vy = (Math.random() - 0.5) * 10;
self.rotationSpeed = (Math.random() - 0.5) * 0.2;
self.interactive = true;
self.on('down', function () {
var gameInstance = this.parent.parent;
var displayedPresentType = gameInstance.currentCatchPresent ? gameInstance.currentCatchPresent.type : null;
if (self.type === displayedPresentType) {
gameInstance.score++;
gameInstance.scoreDisplay.updateScore(gameInstance.score);
gameInstance.presents.splice(gameInstance.presents.indexOf(self), 1);
gameInstance.CatchPresents.splice(gameInstance.CatchPresents.findIndex(p => p.type === displayedPresentType), 1);
gameInstance.catchPresentsDisplay.updateList(gameInstance.CatchPresents);
self.destroy();
} else {
gameInstance.lifeCounter.removeLife();
}
});
self.move = function () {
self.applyMovement();
};
self.applyMovement = function () {
var levelIndex = LevelManager.getCurrentLevel() - 1;
var level = levelParameters[Math.max(0, Math.min(levelIndex, levelParameters.length - 1))];
var presentSpeedFactor = level.presentSpeedFactor;
self.x += self.vx * presentSpeedFactor;
self.y += self.vy * presentSpeedFactor;
self.rotation += self.rotationSpeed;
self.applyBounds();
};
self.applyBounds = function () {
var mainContainer = self.parent;
if (self.x < 0) {
self.x = 0;
self.vx = -self.vx;
}
if (mainContainer && self.x > mainContainer.width - self.width) {
self.x = mainContainer.width - self.width;
self.vx = -self.vx;
}
if (self.y < 0) {
self.y = 0;
self.vy = -self.vy;
}
if (mainContainer && self.y > mainContainer.height - self.height) {
self.y = mainContainer.height - self.height;
self.vy = -self.vy;
}
};
self.bounce = function (collisionNormal) {
self.applyBounce(collisionNormal);
};
self.applyBounce = function (collisionNormal) {
var level = LevelManager.getCurrentLevel() - 1;
var bounceFactor = levelParameters[level].bounceFactor;
if (collisionNormal.x !== 0) {
self.vx = -self.vx * bounceFactor;
}
if (collisionNormal.y !== 0) {
self.vy = -self.vy * bounceFactor;
}
};
});
var MainContainer = Container.expand(function () {
var self = Container.call(this);
self.width = 1942;
self.height = 1900;
self.x = 50;
self.y = 400;
var background = self.createAsset('whiteBackground', 'White Background', 0, 0);
background.width = self.width;
background.height = self.height;
background.alpha = 0.01;
self.addChild(background);
});
var SantaSack = Container.expand(function () {
var self = Container.call(this);
var sackGraphics = self.createAsset('santaSack', 'Santa Toy Sack', 0.5, 1);
self.x = 2048 / 2;
self.y = 3200;
});
var ScoreDisplay = Container.expand(function (initialScore) {
var self = Container.call(this);
self.scoreText = new Text2(initialScore, {
size: 100,
fill: "#ffffff",
weight: 800,
dropShadow: true,
dropShadowColor: '#ff0000',
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 5
});
self.scoreText.anchor.set(.5, 0);
self.addChild(self.scoreText);
self.updateScore = function (newScore) {
self.scoreText.setText(newScore);
};
});
var nameStorage = ['James', 'Mary', 'John', 'Pat', 'Robert', 'Jenni', 'Michael', 'Linda', 'William', 'Elizabeth', 'David', 'Barbara', 'Richard', 'Susan', 'Joseph', 'Jessica', 'Thomas', 'Sarah', 'Charles', 'Karen', 'Chris', 'Nancy', 'Daniel', 'Lisa', 'Matthew', 'Margaret', 'Anthony', 'Betty', 'Mark', 'Sandra', 'Donald', 'Ashley', 'Steven', 'Kimberly', 'Paul', 'Emily', 'Andrew', 'Donna', 'Joshua', 'Michelle', 'Kenneth', 'Dorothy', 'Kevin', 'Carol', 'Brian', 'Amanda', 'George', 'Melissa', 'Edward', 'Stephanie'];
var LevelManager = (function () {
var currentLevel = 1;
var maxLevel = 20;
function getNextLevel() {
currentLevel++;
return currentLevel;
}
function resetLevels() {
currentLevel = 1;
}
return {
getNextLevel: getNextLevel,
resetLevels: resetLevels,
getCurrentLevel: function () {
return currentLevel;
}
};
})();
var levelParameters = [{
presentSpeedFactor: 2,
bounceFactor: 0.6,
gravity: 0.1
}, {
presentSpeedFactor: 2.2,
bounceFactor: 0.65,
gravity: 0.12
}, {
presentSpeedFactor: 3,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 4,
bounceFactor: 0.8,
gravity: 0.3
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}];
var Game = Container.expand(function () {
var self = Container.call(this);
self.initialized = false;
self.createBonusItem = function (mainContainer) {
var bonusItem = new BonusItem();
bonusItem.x = Math.random() * (mainContainer.width - bonusItem.width) + mainContainer.x;
bonusItem.y = Math.random() * (mainContainer.height - bonusItem.height) + mainContainer.y;
mainContainer.addChild(bonusItem);
bonusItem.startDestructionTimer(self.resetBonusTimer);
self.bonusItem = bonusItem;
};
self.resetBonusTimer = function () {
LK.clearTimeout(bonusItemTimeout);
bonusItemTimeout = LK.setTimeout(function () {
self.createBonusItem(mainContainer);
}, (Math.random() * (120 - 60) + 60) * 1000);
};
var bonusItemTimeout = LK.setTimeout(function () {
self.createBonusItem(mainContainer);
}, (Math.random() * (120 - 60) + 60) * 1000);
LK.on('tick', function () {
if (!self.initialized) return;
if (self.bonusItem) {
self.bonusItem.move();
}
});
self.presents = [];
self.levelManager = LevelManager;
var rotatingBackground = new RotatingBackground();
self.addChild(rotatingBackground, 0);
LK.on('tick', function () {
rotatingBackground.children[0].rotation += rotatingBackground.rotationSpeed;
});
var background = new Background();
self.addChildAt(background, 1);
var santaSack = new SantaSack();
self.addChild(santaSack);
var mainContainer = new MainContainer();
self.addChild(mainContainer);
var scroll = self.createAsset('newImageAsset', 'Scroll', 0.5, 0.5);
scroll.x = 950;
scroll.y = 220;
self.addChild(scroll);
var catchPresentsDisplay = new CatchPresentsDisplay();
self.addChild(catchPresentsDisplay);
self.catchPresentsDisplay = catchPresentsDisplay;
self.currentCatchPresent = null;
catchPresentsDisplay.x = 960;
catchPresentsDisplay.y = 180;
self.lifeCounter = new LifeCounter(5);
self.addChild(self.lifeCounter);
self.score = 0;
var score = self.score;
var scoreTxtXAdjust = 1500;
var scoreTxtYAdjust = 50;
self.score = 0;
self.levelManager.resetLevels();
self.currentLevelTxt = new Text2('LV' + self.levelManager.getCurrentLevel(), {
size: 100,
fill: "#ffffff",
weight: 800,
dropShadow: true,
dropShadowColor: '#ff0000',
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 3
});
self.currentLevelTxt.anchor.set(0.5, 0);
self.currentLevelTxt.x = 1850;
self.currentLevelTxt.y = 50;
self.addChild(self.currentLevelTxt);
self.scoreDisplay = self.addChild(new ScoreDisplay(self.score));
self.scoreDisplay.scoreText.anchor.set(.5, 0);
self.scoreDisplay.x = scoreTxtXAdjust;
self.scoreDisplay.y = scoreTxtYAdjust;
var popupTextBox = new PopupTextBox('A silly elf has spilt\nmagic dust in the\npresent sack causing\nthe presents to\nfloat away!\nCan you catch\nthem all!');
self.addChildAt(popupTextBox, self.children.length);
var level = self.levelManager.getCurrentLevel();
var presentTypesCount = 2;
if (level >= 3 && level <= 4) {
presentTypesCount = 3;
} else if (level >= 5 && level <= 6) {
presentTypesCount = 4;
} else if (level >= 7 && level <= 8) {
presentTypesCount = 5;
} else if (level >= 9 && level <= 10) {
presentTypesCount = 6;
} else if (level >= 11 && level <= 12) {
presentTypesCount = 7;
} else if (level >= 13 && level <= 14) {
presentTypesCount = 8;
} else if (level >= 15 && level <= 16) {
presentTypesCount = 9;
} else if (level >= 17) {
presentTypesCount = 10;
}
self.createPresents = function (presentTypesCount, mainContainer) {
self.CatchPresents = [];
for (var i = 0; i < presentTypesCount; i++) {
var levelAdjustment = LevelManager.getCurrentLevel() > 15 ? 3 : Math.max(0, Math.floor((LevelManager.getCurrentLevel() - 11) / 2));
var numPresentsToCreate = 6 - levelAdjustment;
for (var j = 0; j < numPresentsToCreate; j++) {
var presentType = 'presentType' + (i + 1);
var presentName = nameStorage[Math.floor(Math.random() * nameStorage.length)];
var present = new Present(presentType);
present.x = Math.random() * (mainContainer.width - present.width);
present.y = Math.random() * (mainContainer.height - present.height);
mainContainer.addChild(present);
self.presents.push(present);
self.CatchPresents.push({
type: presentType,
name: presentName
});
self.catchPresentsDisplay.updateList(self.CatchPresents);
}
}
};
self.createPresents(presentTypesCount, mainContainer);
LK.on('tick', function () {
for (var i = self.presents.length - 1; i >= 0; i--) {
var present = self.presents[i];
present.move();
if (present.y >= LK.stageContainer.height - present.height) {
present.y = LK.stageContainer.height - present.height;
present.vy = 0;
present.destroy();
self.presents.splice(i, 1);
self.catchPresentsDisplay.updateList(self.CatchPresents);
}
}
if (self.presents.length === 0) {
var newLevel = self.levelManager.getNextLevel();
self.currentLevelTxt.setText('LV ' + newLevel);
var level = self.levelManager.getCurrentLevel();
var presentTypesCount = 2;
if (level >= 3 && level <= 4) {
presentTypesCount = 3;
} else if (level >= 5 && level <= 6) {
presentTypesCount = 4;
} else if (level >= 7 && level <= 8) {
presentTypesCount = 5;
} else if (level >= 9 && level <= 10) {
presentTypesCount = 6;
} else if (level >= 11 && level <= 12) {
presentTypesCount = 7;
} else if (level >= 13 && level <= 14) {
presentTypesCount = 8;
} else if (level >= 15 && level <= 16) {
presentTypesCount = 9;
} else if (level >= 17) {
presentTypesCount = 10;
}
self.createPresents(presentTypesCount, mainContainer);
}
});
});
basic snowflake. white Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
open top of Santa's sack. wrapped presents with ribbons and box, vivid colours, candy canes Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
close up of a Snow covered roof, Winter scene, star lit night sky, brick chimbly on right hand side, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stary night sky.dark blue. no land. only sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Candy cane, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
old paper scroll, blank with no writing, Single Game Texture. In-Game asset. 2d. transparent Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
rudolf the red nose raindeer Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, bright colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture.
gift wrapped box, bright light colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture.
Santa's sleigh with a team of reindeer moving across a star light sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.