User prompt
To ensure that the `presentTypeDisplay` includes the new present type when the level changes, the game logic in the `Game` class should include a call to `setRandomPresentTypeIndex` or a similar method to update the display whenever a new level is started. This would ensure that the present types displayed are always in sync with the current level of the game.
User prompt
Fix Bug: 'TypeError: self.presentTypeDisplay is not a function' in this line: 'self.presentTypeDisplay(presentTypesCount);' Line Number: 573
Code edit (1 edits merged)
Please save this source code
User prompt
when level changes in game code update presentTypeIndex
User prompt
when level changes in game code update presentTypeIndex to reflect current number of present types
User prompt
when the level changes and a new presenttype is added add in game code an update to update presentdisplaytype also
User prompt
Fix Bug: 'Timeout.tick error: this.updatePresentTypesCount is not a function' in this line: 'var presentTypeIndex = Math.floor(Math.random() * this.updatePresentTypesCount());' Line Number: 217
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Fix Bug: 'Uncaught ReferenceError: presentTypesCount is not defined' in this line: 'self.createPresents(presentTypesCount, mainContainer);' Line Number: 542
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Fix Bug: 'Uncaught ReferenceError: presentTypesCount is not defined' in this line: 'var presentTypeIndex = Math.floor(Math.random() * presentTypesCount);' Line Number: 217
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Fix Bug: 'Uncaught ReferenceError: presentTypesCount is not defined' in this line: 'for (var i = 0; i < presentTypesCount; i++) {' Line Number: 209
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Fix Bug: 'Uncaught ReferenceError: presentTypesCount is not defined' in this line: 'for (var i = 0; i < presentTypesCount; i++) {' Line Number: 209
User prompt
Fix Bug: 'Uncaught ReferenceError: presentTypesCount is not defined' in this line: 'for (var i = 0; i < presentTypesCount; i++) {' Line Number: 209
User prompt
Fix Bug: 'Uncaught ReferenceError: presentTypesCount is not defined' in this line: 'for (var i = 0; i < presentTypesCount; i++) {' Line Number: 209
User prompt
Fix Bug: 'Uncaught ReferenceError: presentTypesCount is not defined' in this line: 'for (var i = 0; i < presentTypesCount; i++) {' Line Number: 209
User prompt
Fix Bug: 'Uncaught ReferenceError: presentTypesCount is not defined' in this line: 'for (var i = 0; i < presentTypesCount; i++) {' Line Number: 209
User prompt
Fix Bug: 'Uncaught ReferenceError: presentTypesCount is not defined' in this line: 'for (var i = 0; i < presentTypesCount; i++) {' Line Number: 209
User prompt
Fix Bug: 'presentTypesCount is not defined' in this line: 'for (var i = 0; i < presentTypesCount; i++) {' Line Number: 209
User prompt
Fix Bug: 'Uncaught ReferenceError: presentTypesCount is not defined' in this line: 'for (var i = 0; i < presentTypesCount; i++) {' Line Number: 209
User prompt
when a level changes update presenttypecount in presentTypeDisplay
User prompt
Fix Bug: 'TypeError: self.presentDisplay.refreshPresentTypeDisplay is not a function' in this line: 'self.presentDisplay.refreshPresentTypeDisplay();' Line Number: 562
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in game add refresh code to refresh presentdisplaytype after a levelchange
User prompt
add in to game code that when a new level the presentdisplaytype is updated according to the level now on
Code edit (1 edits merged)
Please save this source code
User prompt
when level changes update presentTypedisplay to include new present type based upon current level
User prompt
Fix Bug: 'Uncaught ReferenceError: presentTypesCount is not defined' in this line: 'self.createPresents(presentTypesCount, mainContainer);' Line Number: 542
var PopupTextBox = Container.expand(function (message) {
var self = Container.call(this);
self.interactive = true;
self.on('down', function () {
self.destroy();
});
var textBoxBg = self.createAsset('textBoxBg', 'Text Box Background', 0.5, 0.5);
textBoxBg.width = 1200;
textBoxBg.height = 1200;
textBoxBg.x = 2048 / 2;
textBoxBg.y = 2732 / 2;
self.addChild(textBoxBg);
var secondImage = self.createAsset('secondImageAsset', 'Second Image', 0.5, 0.5);
secondImage.x = 2048 / 2 + 280;
secondImage.y = 2732 / 2 + 220;
self.addChild(secondImage);
var text = new Text2(message, {
size: 70,
fill: '#000000',
font: "Comic Sans MS",
anchor: {
x: 0.5,
y: 0.5
}
});
text.x = 700;
text.y = 2732 / 2 - 370;
self.addChild(text);
});
var ParticleEffect = Container.expand(function () {
var self = Container.call(this);
self.emit = function (assetId, count, speed, scale, alphaDecay) {
for (var i = 0; i < count; i++) {
var particle = new Particle(assetId, speed, scale, alphaDecay);
particle.x = self.x;
particle.y = self.y;
self.addChild(particle);
}
};
});
var Particle = Container.expand(function (assetId, speed, scale, alphaDecay) {
var self = Container.call(this);
var particleGraphics = self.createAsset(assetId, 'Particle Graphics', 0.5, 0.5);
particleGraphics.rotation = Math.random() * Math.PI * 2;
particleGraphics.scale.x = scale;
particleGraphics.scale.y = scale;
self.vx = Math.random() * speed - speed / 2;
self.vy = Math.random() * speed - speed / 2;
self.alpha = 1;
self.lifetime = 60;
self.tick = function () {
self.x += self.vx;
self.y += self.vy;
self.alpha -= alphaDecay;
if (self.alpha <= 0) self.destroy();
};
LK.on('tick', self.tick);
});
var BonusItem = Container.expand(function () {
var self = Container.call(this);
self.speed = (Math.random() - 0.5) * 10;
self.rotationSpeed = (Math.random() - 0.5) * 0.1;
self.bounce = Math.random() * 0.7 + 0.5;
self.gravity = Math.random() * 0.2 + 0.1;
self.vx = self.speed;
self.vy = self.speed;
BonusItem.prototype.startDestructionTimer = function (resetBonusTimerCallback) {
var self = this;
var destructionTimeout = LK.setTimeout(function () {
self.destroy();
resetBonusTimerCallback();
}, 15000);
self.destructionTimeout = destructionTimeout;
};
self.interactive = true;
self.bonusAmount = Math.floor(Math.random() * (10 - 4 + 1)) + 4;
var bonusGraphics = self.createAsset('bonusItem', 'Bonus Item Graphics', 0.5, 0.5);
self.vx = (Math.random() > 0.5 ? 1 : -1) * (Math.random() * 2 + 1);
self.on('down', function () {
var gameInstance = this.parent.parent;
gameInstance.score += self.bonusAmount;
var scoreTxt = LK.gui.topCenter.children[0];
scoreTxt.setText(gameInstance.score);
LK.clearTimeout(self.destructionTimeout);
self.destroy();
gameInstance.resetBonusTimer();
});
self.move = function () {
self.x += self.vx;
self.y += self.vy;
self.rotation += self.rotationSpeed;
if (self.x < 0 || self.x > 2048) {
self.vx = -self.vx * self.bounce;
}
if (self.y < 0 || self.y > 2732) {
self.vy = -self.vy * self.bounce;
}
};
});
var LifeCounter = Container.expand(function (initialLives) {
var self = Container.call(this);
var lifeCounterBg = self.createAsset('lifeCounterBg', 'Life Counter Background', 0.5, 0.5);
lifeCounterBg.x = 1710;
lifeCounterBg.y = 190;
lifeCounterBg.alpha = 0.2;
self.addChild(lifeCounterBg);
self.refreshLifeDisplay = function () {
while (self.lifeIcons.length > self.lives) {
var lifeToRemove = self.lifeIcons.pop();
lifeToRemove.destroy();
}
for (var i = 0; i < self.lifeIcons.length; i++) {
self.lifeIcons[i].x = 1948 - i * (self.lifeIcons[i].width + 10);
}
};
self.lives = initialLives;
self.lifeIcons = [];
for (var i = 0; i < self.lives; i++) {
var lifeIcon = self.createAsset('lifeIcon', 'Life Icon', 0.5, 0.5);
lifeIcon.x = 1948 - i * (lifeIcon.width + 10);
lifeIcon.y = 250;
self.lifeIcons.push(lifeIcon);
self.addChild(lifeIcon);
}
self.removeLife = function () {
if (self.lives > 0) {
self.lives--;
self.refreshLifeDisplay();
if (self.lives <= 0) {
LK.showGameOver();
}
}
};
self.resetLives = function () {
while (self.lifeIcons.length < initialLives) {
var lifeIcon = self.createAsset('lifeIcon', 'Life Icon', 0.5, 0.5);
lifeIcon.x = 1948 - (initialLives - self.lifeIcons.length - 1) * (lifeIcon.width + 10);
lifeIcon.y = 250;
self.lifeIcons.push(lifeIcon);
self.addChild(lifeIcon);
}
self.lives = initialLives;
};
});
var NameDisplay = Container.expand(function () {
var self = Container.call(this);
self.nameText = new Text2('', {
size: 45,
fill: "#000000",
font: "Comic Sans MS",
anchor: {
x: 0.0,
y: 0.0
}
});
self.nameText.x = 580;
self.nameText.y = 120;
LK.gui.addChild(self.nameText);
self.updateName = function (name) {
var particleEffect = new ParticleEffect();
particleEffect.x = 335;
particleEffect.y = 70;
LK.gui.addChild(particleEffect);
particleEffect.emit('particleAsset', 10, 6, 0.8, 0.03);
self.nameText.setText(name);
};
});
var Background = Container.expand(function () {
var self = Container.call(this);
var background = self.createAsset('background', 'Background Image', 0, 0);
background.width = 2048;
background.height = 2732;
self.addChild(background);
});
var RotatingBackground = Container.expand(function () {
var self = Container.call(this);
var rotatingImage = self.createAsset('rotatingBackground', 'Rotating Background Image', 0.5, 0.5);
rotatingImage.x = 2048 / 2;
rotatingImage.y = 2732 / 2;
self.addChild(rotatingImage);
self.rotationSpeed = 0.0002;
});
var presentTypeDisplay = Container.expand(function (nameDisplay) {
var self = Container.call(this);
self.updatePresentTypesBasedOnLevel = function (level) {
var presentTypesCount = 2;
if (level >= 3 && level <= 4) {
presentTypesCount = 3;
} else if (level >= 5 && level <= 6) {
presentTypesCount = 4;
} else if (level >= 7 && level <= 8) {
presentTypesCount = 5;
} else if (level >= 9 && level <= 10) {
presentTypesCount = 6;
} else if (level >= 11 && level <= 12) {
presentTypesCount = 7;
} else if (level >= 13 && level <= 14) {
presentTypesCount = 8;
} else if (level >= 15 && level <= 16) {
presentTypesCount = 9;
} else if (level >= 17) {
presentTypesCount = 10;
}
self.setRandomPresentTypeIndex(presentTypesCount);
};
var level = LevelManager.getCurrentLevel();
var presentTypesCount = 2;
if (level >= 3 && level <= 4) {
presentTypesCount = 3;
} else if (level >= 5 && level <= 6) {
presentTypesCount = 4;
} else if (level >= 7 && level <= 8) {
presentTypesCount = 5;
} else if (level >= 9 && level <= 10) {
presentTypesCount = 6;
} else if (level >= 11 && level <= 12) {
presentTypesCount = 7;
} else if (level >= 13 && level <= 14) {
presentTypesCount = 8;
} else if (level >= 15 && level <= 16) {
presentTypesCount = 9;
} else if (level >= 17) {
presentTypesCount = 10;
}
var presentTypes = [];
for (var i = 0; i < presentTypesCount; i++) {
presentTypes.push('presentType' + (i + 1));
}
self.currentPresentType = '';
self.getCurrentPresentType = function () {
return self.currentPresentType;
};
self.setRandomPresentTypeIndex = function (presentTypesCount) {
var presentTypeIndex = Math.floor(Math.random() * presentTypesCount);
self.currentPresentType = presentTypes[presentTypeIndex];
var displayGraphic = self.createAsset(self.currentPresentType, self.currentPresentType + ' Graphics', -0.2, -0.2);
displayGraphic.scale.x = 1.5;
displayGraphic.scale.y = 1.5;
if (self.children.length > 0) {
self.removeChildAt(0);
}
self.addChild(displayGraphic);
var randomName = nameStorage[Math.floor(Math.random() * nameStorage.length)];
nameDisplay.updateName(randomName);
};
self.setRandomPresentTypeIndex();
LK.setInterval(self.setRandomPresentTypeIndex, (Math.random() * (9 - 3) + 3) * 1000);
});
var Present = Container.expand(function (type) {
var self = Container.call(this);
self.type = type;
self.applyGravity = function () {
var level = LevelManager.getCurrentLevel() - 1;
var gravity = levelParameters[level].gravity;
self.vy += gravity;
};
var presentGraphics = self.createAsset(type, type + ' Graphics', .5, .5);
self.vx = (Math.random() - 0.5) * 10;
self.vy = (Math.random() - 0.5) * 10;
self.rotationSpeed = (Math.random() - 0.5) * 0.2;
self.interactive = true;
self.on('down', function () {
var gameInstance = this.parent.parent;
var currentDisplayType = gameInstance.getCurrentPresentType();
if (self.type === currentDisplayType) {
gameInstance.score++;
var scoreTxt = LK.gui.topCenter.children[0];
scoreTxt.setText(gameInstance.score);
gameInstance.presents.splice(gameInstance.presents.indexOf(self), 1);
self.destroy();
} else {
gameInstance.lifeCounter.removeLife();
}
});
self.move = function () {
self.applyMovement();
};
self.applyMovement = function () {
var levelIndex = LevelManager.getCurrentLevel() - 1;
var level = levelParameters[Math.max(0, Math.min(levelIndex, levelParameters.length - 1))];
var presentSpeedFactor = level.presentSpeedFactor;
self.x += self.vx * presentSpeedFactor;
self.y += self.vy * presentSpeedFactor;
self.rotation += self.rotationSpeed;
self.applyBounds();
};
self.applyBounds = function () {
var mainContainer = self.parent;
if (self.x < 0) {
self.x = 0;
self.vx = -self.vx;
}
if (mainContainer && self.x > mainContainer.width - self.width) {
self.x = mainContainer.width - self.width;
self.vx = -self.vx;
}
if (self.y < 0) {
self.y = 0;
self.vy = -self.vy;
}
if (mainContainer && self.y > mainContainer.height - self.height) {
self.y = mainContainer.height - self.height;
self.vy = -self.vy;
}
};
self.bounce = function (collisionNormal) {
self.applyBounce(collisionNormal);
};
self.applyBounce = function (collisionNormal) {
var level = LevelManager.getCurrentLevel() - 1;
var bounceFactor = levelParameters[level].bounceFactor;
if (collisionNormal.x !== 0) {
self.vx = -self.vx * bounceFactor;
}
if (collisionNormal.y !== 0) {
self.vy = -self.vy * bounceFactor;
}
};
});
var MainContainer = Container.expand(function () {
var self = Container.call(this);
self.width = 1942;
self.height = 1900;
self.x = 50;
self.y = 400;
var background = self.createAsset('whiteBackground', 'White Background', 0, 0);
background.width = self.width;
background.height = self.height;
background.alpha = 0.01;
self.addChild(background);
});
var SantaSack = Container.expand(function () {
var self = Container.call(this);
var sackGraphics = self.createAsset('santaSack', 'Santa Toy Sack', 0.5, 1);
self.x = 2048 / 2;
self.y = 3200;
});
var nameStorage = ['James', 'Mary', 'John', 'Pat', 'Robert', 'Jenni', 'Michael', 'Linda', 'William', 'Elizabeth', 'David', 'Barbara', 'Richard', 'Susan', 'Joseph', 'Jessica', 'Thomas', 'Sarah', 'Charles', 'Karen', 'Chris', 'Nancy', 'Daniel', 'Lisa', 'Matthew', 'Margaret', 'Anthony', 'Betty', 'Mark', 'Sandra', 'Donald', 'Ashley', 'Steven', 'Kimberly', 'Paul', 'Emily', 'Andrew', 'Donna', 'Joshua', 'Michelle', 'Kenneth', 'Dorothy', 'Kevin', 'Carol', 'Brian', 'Amanda', 'George', 'Melissa', 'Edward', 'Stephanie'];
var LevelManager = (function () {
var currentLevel = 1;
var maxLevel = 20;
function getNextLevel() {
currentLevel++;
return currentLevel;
}
function resetLevels() {
currentLevel = 1;
}
return {
getNextLevel: getNextLevel,
resetLevels: resetLevels,
getCurrentLevel: function () {
return currentLevel;
}
};
})();
var levelParameters = [{
presentSpeedFactor: 2,
bounceFactor: 0.6,
gravity: 0.1
}, {
presentSpeedFactor: 2.2,
bounceFactor: 0.65,
gravity: 0.12
}, {
presentSpeedFactor: 3,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 4,
bounceFactor: 0.8,
gravity: 0.3
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}, {
presentSpeedFactor: 3.5,
bounceFactor: 0.8,
gravity: 0.2
}];
var Game = Container.expand(function () {
var self = Container.call(this);
self.createBonusItem = function (mainContainer) {
var bonusItem = new BonusItem();
bonusItem.x = Math.random() * (mainContainer.width - bonusItem.width) + mainContainer.x;
bonusItem.y = Math.random() * (mainContainer.height - bonusItem.height) + mainContainer.y;
mainContainer.addChild(bonusItem);
bonusItem.startDestructionTimer(self.resetBonusTimer);
self.bonusItem = bonusItem;
};
self.resetBonusTimer = function () {
LK.clearTimeout(bonusItemTimeout);
bonusItemTimeout = LK.setTimeout(function () {
self.createBonusItem(mainContainer);
}, (Math.random() * (120 - 60) + 60) * 1000);
};
var bonusItemTimeout = LK.setTimeout(function () {
self.createBonusItem(mainContainer);
}, (Math.random() * (120 - 60) + 60) * 1000);
LK.on('tick', function () {
if (self.bonusItem) {
self.bonusItem.move();
}
});
self.presents = [];
self.levelManager = LevelManager;
var rotatingBackground = new RotatingBackground();
self.addChild(rotatingBackground, 0);
LK.on('tick', function () {
rotatingBackground.children[0].rotation += rotatingBackground.rotationSpeed;
});
var background = new Background();
self.addChildAt(background, 1);
var santaSack = new SantaSack();
self.addChild(santaSack);
var mainContainer = new MainContainer();
self.addChild(mainContainer);
var scroll = self.createAsset('newImageAsset', 'Scroll', 0.5, 0.5);
scroll.x = 950;
scroll.y = 220;
self.addChild(scroll);
var nameDisplay = new NameDisplay();
nameDisplay.updateName('');
LK.setTimeout(function () {
nameDisplay.updateName(nameStorage[Math.floor(Math.random() * nameStorage.length)]);
}, 1000);
var presentDisplay = self.addChild(new presentTypeDisplay(nameDisplay));
self.presentDisplay = presentDisplay;
self.getCurrentPresentType = function () {
return self.presentDisplay.getCurrentPresentType();
};
self.presentDisplay.x = 450;
self.presentDisplay.y = 0;
self.lifeCounter = new LifeCounter(5);
self.addChild(self.lifeCounter);
self.score = 0;
var score = self.score;
var scoreTxtXAdjust = 335;
var scoreTxtYAdjust = 20;
self.score = 0;
var scoreTxt = new Text2(self.score, {
size: 80,
fill: "#ffffff",
weight: 800,
dropShadow: true,
dropShadowColor: '#ff0000',
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 5
});
scoreTxt.x += scoreTxtXAdjust;
scoreTxt.y += scoreTxtYAdjust;
self.levelManager.resetLevels();
self.currentLevelTxt = new Text2('LV' + self.levelManager.getCurrentLevel(), {
size: 80,
fill: "#ffffff",
weight: 800,
dropShadow: true,
dropShadowColor: '#ff0000',
dropShadowAngle: Math.PI / 6,
dropShadowDistance: 3
});
self.currentLevelTxt.anchor.set(0.5, 0);
self.currentLevelTxt.x = 1315;
self.currentLevelTxt.y = 30;
LK.gui.addChild(self.currentLevelTxt);
scoreTxt.anchor.set(.5, 0);
LK.gui.topCenter.addChild(scoreTxt);
var popupTextBox = new PopupTextBox('A silly elf has spilt\nmagic dust in the\npresent sack causing\nthe presents to\nfloat away!\nCan you catch\nthem all!');
self.addChild(popupTextBox, 2);
var level = self.levelManager.getCurrentLevel();
self.presentDisplay.updatePresentTypesBasedOnLevel(level);
self.createPresents = function (presentTypesCount, mainContainer) {
for (var i = 0; i < presentTypesCount; i++) {
var levelAdjustment = LevelManager.getCurrentLevel() > 15 ? 3 : Math.max(0, Math.floor((LevelManager.getCurrentLevel() - 11) / 2));
var numPresentsToCreate = 6 - levelAdjustment;
for (var j = 0; j < numPresentsToCreate; j++) {
var presentType = new Present('presentType' + (i + 1));
presentType.x = Math.random() * (mainContainer.width - presentType.width);
presentType.y = Math.random() * (mainContainer.height - presentType.height);
mainContainer.addChild(presentType);
self.presents.push(presentType);
}
}
};
var presentTypesCount = self.presentDisplay.updatePresentTypesBasedOnLevel(self.levelManager.getCurrentLevel());
self.createPresents(presentTypesCount, mainContainer);
self.presentDisplay.setRandomPresentTypeIndex();
self.presentDisplay.setRandomPresentTypeIndex();
LK.on('tick', function () {
for (var i = self.presents.length - 1; i >= 0; i--) {
var present = self.presents[i];
present.move();
if (present.y >= LK.stageContainer.height - present.height) {
present.y = LK.stageContainer.height - present.height;
present.vy = 0;
present.destroy();
self.presents.splice(i, 1);
}
}
if (self.presents.length === 0) {
var newLevel = self.levelManager.getNextLevel();
self.currentLevelTxt.setText('LV ' + newLevel);
var level = self.levelManager.getCurrentLevel();
var presentTypesCount = 2;
if (level >= 3 && level <= 4) {
presentTypesCount = 3;
} else if (level >= 5 && level <= 6) {
presentTypesCount = 4;
} else if (level >= 7 && level <= 8) {
presentTypesCount = 5;
} else if (level >= 9 && level <= 10) {
presentTypesCount = 6;
} else if (level >= 11 && level <= 12) {
presentTypesCount = 7;
} else if (level >= 13 && level <= 14) {
presentTypesCount = 8;
} else if (level >= 15 && level <= 16) {
presentTypesCount = 9;
} else if (level >= 17) {
presentTypesCount = 10;
}
self.createPresents(presentTypesCount, mainContainer);
}
});
});
basic snowflake. white Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
open top of Santa's sack. wrapped presents with ribbons and box, vivid colours, candy canes Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
close up of a Snow covered roof, Winter scene, star lit night sky, brick chimbly on right hand side, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stary night sky.dark blue. no land. only sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Candy cane, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
old paper scroll, blank with no writing, Single Game Texture. In-Game asset. 2d. transparent Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
rudolf the red nose raindeer Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, bright colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture.
gift wrapped box, bright light colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture.
Santa's sleigh with a team of reindeer moving across a star light sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.