Code edit (1 edits merged)
Please save this source code
Code edit (1 edits merged)
Please save this source code
User prompt
Add pop up text box in middle of screen
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'presentType.x = Math.random() * (mainContainer.width - presentType.width);' Line Number: 524
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'presentType.x = Math.random() * (mainContainer.width - presentType.getBounds().width);' Line Number: 524
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'presentType.x = Math.random() * (mainContainer.width - presentType.width);' Line Number: 524
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'presentType.x = Math.random() * (mainContainer.width - presentAsset.width);' Line Number: 524
User prompt
Fix Bug: 'Uncaught ReferenceError: type is not defined' in this line: 'var presentAsset = presentType.createAsset(type, type + ' Graphics', .5, .5);' Line Number: 523
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'presentType.x = Math.random() * (mainContainer.width - presentType.createAsset(type, type + ' Graphics', .5, .5).width);' Line Number: 523
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in this line: 'presentType.x = Math.random() * (mainContainer.width - presentType.width);' Line Number: 523
User prompt
Fix Bug: 'Uncaught ReferenceError: mainContainer is not defined' in this line: 'self.createPresents(presentTypesCount, mainContainer);' Line Number: 530
User prompt
Fix Bug: 'Uncaught TypeError: LK.stopTick is not a function' in this line: 'LK.stopTick();' Line Number: 414
User prompt
at beginning of game have intro screen with start button. Fit to 2038 x 2732. stop tick. do not load other assets until intro screen cleared. add text and graphic to intro screen
Code edit (2 edits merged)
Please save this source code
User prompt
wait with game load up until popup message has been cleared
Code edit (1 edits merged)
Please save this source code
User prompt
add a pop up message that appears at the beginning of game. add close button on it.
User prompt
Fix Bug: 'Uncaught RangeError: Maximum call stack size exceeded' in this line: 'var self = Container.call(this);' Line Number: 2
User prompt
Fix Bug: 'Uncaught ReferenceError: popupMessage is not defined' in this line: 'LK.stageContainer.addChild(popupMessage);' Line Number: 3
User prompt
Fix Bug: 'Uncaught RangeError: Maximum call stack size exceeded' in this line: 'var self = Container.call(this);' Line Number: 2
User prompt
Fix Bug: 'Uncaught RangeError: Maximum call stack size exceeded' in this line: 'var self = Container.call(this);' Line Number: 2
User prompt
Fix Bug: 'Uncaught ReferenceError: popupMessage is not defined' in this line: 'LK.stageContainer.addChild(popupMessage);' Line Number: 4
User prompt
Fix Bug: 'Uncaught RangeError: Maximum call stack size exceeded' in this line: 'var self = Container.call(this);' Line Number: 2
User prompt
Fix Bug: 'Uncaught RangeError: Maximum call stack size exceeded' in this line: 'var self = Container.call(this);' Line Number: 2
User prompt
Fix Bug: 'Uncaught RangeError: Maximum call stack size exceeded' in this line: 'var self = Container.call(this);' Line Number: 2
var PopupMessage = Container.expand(function () { var self = Container.call(this); var popupBackground = self.createAsset('popupBackground', 'Popup Background', 0.5, 0.5); popupBackground.x = 1024; popupBackground.y = 1366; self.addChild(popupBackground); var closeButton = self.createAsset('closeButton', 'Close Button', 0.5, 0.5); closeButton.x = popupBackground.x + popupBackground.width / 2 - closeButton.width / 2; closeButton.y = popupBackground.y - popupBackground.height / 2 + closeButton.height / 2; closeButton.interactive = true; closeButton.on('down', function () { self.destroy(); }); self.addChild(closeButton); self.show = function (message) { var messageText = new Text2(message, { size: 100, fill: "#ffffff", anchor: { x: 0.5, y: 0.5 } }); messageText.x = popupBackground.x; messageText.y = popupBackground.y; self.addChild(messageText); }; }); var ParticleEffect = Container.expand(function () { var self = Container.call(this); self.emit = function (assetId, count, speed, scale, alphaDecay) { for (var i = 0; i < count; i++) { var particle = new Particle(assetId, speed, scale, alphaDecay); particle.x = self.x; particle.y = self.y; self.addChild(particle); } }; }); var Particle = Container.expand(function (assetId, speed, scale, alphaDecay) { var self = Container.call(this); var particleGraphics = self.createAsset(assetId, 'Particle Graphics', 0.5, 0.5); particleGraphics.rotation = Math.random() * Math.PI * 2; particleGraphics.scale.x = scale; particleGraphics.scale.y = scale; self.vx = Math.random() * speed - speed / 2; self.vy = Math.random() * speed - speed / 2; self.alpha = 1; self.lifetime = 60; self.tick = function () { self.x += self.vx; self.y += self.vy; self.alpha -= alphaDecay; if (self.alpha <= 0) self.destroy(); }; LK.on('tick', self.tick); }); var BonusItem = Container.expand(function () { var self = Container.call(this); self.speed = (Math.random() - 0.5) * 10; self.rotationSpeed = (Math.random() - 0.5) * 0.1; self.bounce = Math.random() * 0.7 + 0.5; self.gravity = Math.random() * 0.2 + 0.1; self.vx = self.speed; self.vy = self.speed; BonusItem.prototype.startDestructionTimer = function (resetBonusTimerCallback) { var self = this; var destructionTimeout = LK.setTimeout(function () { self.destroy(); resetBonusTimerCallback(); }, 15000); self.destructionTimeout = destructionTimeout; }; self.interactive = true; self.bonusAmount = Math.floor(Math.random() * (10 - 4 + 1)) + 4; var bonusGraphics = self.createAsset('bonusItem', 'Bonus Item Graphics', 0.5, 0.5); self.vx = (Math.random() > 0.5 ? 1 : -1) * (Math.random() * 2 + 1); self.on('down', function () { var gameInstance = this.parent.parent; gameInstance.score += self.bonusAmount; var scoreTxt = LK.gui.topCenter.children[0]; scoreTxt.setText(gameInstance.score); LK.clearTimeout(self.destructionTimeout); self.destroy(); gameInstance.resetBonusTimer(); }); self.move = function () { self.x += self.vx; self.y += self.vy; self.rotation += self.rotationSpeed; if (self.x < 0 || self.x > 2048) { self.vx = -self.vx * self.bounce; } if (self.y < 0 || self.y > 2732) { self.vy = -self.vy * self.bounce; } }; }); var LifeCounter = Container.expand(function (initialLives) { var self = Container.call(this); var lifeCounterBg = self.createAsset('lifeCounterBg', 'Life Counter Background', 0.5, 0.5); lifeCounterBg.x = 1710; lifeCounterBg.y = 190; lifeCounterBg.alpha = 0.2; self.addChild(lifeCounterBg); self.refreshLifeDisplay = function () { while (self.lifeIcons.length > self.lives) { var lifeToRemove = self.lifeIcons.pop(); lifeToRemove.destroy(); } for (var i = 0; i < self.lifeIcons.length; i++) { self.lifeIcons[i].x = 1948 - i * (self.lifeIcons[i].width + 10); } }; self.lives = initialLives; self.lifeIcons = []; for (var i = 0; i < self.lives; i++) { var lifeIcon = self.createAsset('lifeIcon', 'Life Icon', 0.5, 0.5); lifeIcon.x = 1948 - i * (lifeIcon.width + 10); lifeIcon.y = 250; self.lifeIcons.push(lifeIcon); self.addChild(lifeIcon); } self.removeLife = function () { if (self.lives > 0) { self.lives--; self.refreshLifeDisplay(); if (self.lives <= 0) { LK.showGameOver(); } } }; self.resetLives = function () { while (self.lifeIcons.length < initialLives) { var lifeIcon = self.createAsset('lifeIcon', 'Life Icon', 0.5, 0.5); lifeIcon.x = 1948 - (initialLives - self.lifeIcons.length - 1) * (lifeIcon.width + 10); lifeIcon.y = 250; self.lifeIcons.push(lifeIcon); self.addChild(lifeIcon); } self.lives = initialLives; }; }); var NameDisplay = Container.expand(function () { var self = Container.call(this); self.nameText = new Text2('', { size: 45, fill: "#000000", font: "Comic Sans MS", anchor: { x: 0.0, y: 0.0 } }); self.nameText.x = 580; self.nameText.y = 120; LK.gui.addChild(self.nameText); self.updateName = function (name) { var particleEffect = new ParticleEffect(); particleEffect.x = 335; particleEffect.y = 70; LK.gui.addChild(particleEffect); particleEffect.emit('particleAsset', 10, 6, 0.8, 0.03); self.nameText.setText(name); }; }); var Background = Container.expand(function () { var self = Container.call(this); var background = self.createAsset('background', 'Background Image', 0, 0); background.width = 2048; background.height = 2732; self.addChild(background); }); var RotatingBackground = Container.expand(function () { var self = Container.call(this); var rotatingImage = self.createAsset('rotatingBackground', 'Rotating Background Image', 0.5, 0.5); rotatingImage.x = 2048 / 2; rotatingImage.y = 2732 / 2; self.addChild(rotatingImage); self.rotationSpeed = 0.0002; }); var presentTypeDisplay = Container.expand(function (nameDisplay) { var self = Container.call(this); var level = LevelManager.getCurrentLevel(); var presentTypesCount = 2; if (level >= 3 && level <= 4) { presentTypesCount = 3; } else if (level >= 5 && level <= 6) { presentTypesCount = 4; } else if (level >= 7 && level <= 8) { presentTypesCount = 5; } else if (level >= 9 && level <= 10) { presentTypesCount = 6; } else if (level >= 11 && level <= 12) { presentTypesCount = 7; } else if (level >= 13 && level <= 14) { presentTypesCount = 8; } else if (level >= 15 && level <= 16) { presentTypesCount = 9; } else if (level >= 17) { presentTypesCount = 10; } var presentTypes = []; for (var i = 0; i < presentTypesCount; i++) { presentTypes.push('presentType' + (i + 1)); } self.currentPresentType = ''; self.getCurrentPresentType = function () { return self.currentPresentType; }; self.setRandomPresentTypeIndex = function () { var presentTypeIndex = Math.floor(Math.random() * presentTypesCount); self.currentPresentType = presentTypes[presentTypeIndex]; var displayGraphic = self.createAsset(self.currentPresentType, self.currentPresentType + ' Graphics', -0.2, -0.2); displayGraphic.scale.x = 1.5; displayGraphic.scale.y = 1.5; if (self.children.length > 0) { self.removeChildAt(0); } self.addChild(displayGraphic); var randomName = nameStorage[Math.floor(Math.random() * nameStorage.length)]; nameDisplay.updateName(randomName); }; self.setRandomPresentTypeIndex(); LK.setInterval(self.setRandomPresentTypeIndex, (Math.random() * (9 - 3) + 3) * 1000); }); var Present = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.applyGravity = function () { var level = LevelManager.getCurrentLevel() - 1; var gravity = levelParameters[level].gravity; self.vy += gravity; }; var presentGraphics = self.createAsset(type, type + ' Graphics', .5, .5); self.vx = (Math.random() - 0.5) * 10; self.vy = (Math.random() - 0.5) * 10; self.rotationSpeed = (Math.random() - 0.5) * 0.2; self.interactive = true; self.on('down', function () { var gameInstance = this.parent.parent; var currentDisplayType = gameInstance.getCurrentPresentType(); if (self.type === currentDisplayType) { gameInstance.score++; var scoreTxt = LK.gui.topCenter.children[0]; scoreTxt.setText(gameInstance.score); gameInstance.presents.splice(gameInstance.presents.indexOf(self), 1); self.destroy(); } else { gameInstance.lifeCounter.removeLife(); } }); self.move = function () { self.applyMovement(); }; self.applyMovement = function () { var levelIndex = LevelManager.getCurrentLevel() - 1; var level = levelParameters[Math.max(0, Math.min(levelIndex, levelParameters.length - 1))]; var presentSpeedFactor = level.presentSpeedFactor; self.x += self.vx * presentSpeedFactor; self.y += self.vy * presentSpeedFactor; self.rotation += self.rotationSpeed; self.applyBounds(); }; self.applyBounds = function () { var mainContainer = self.parent; if (self.x < 0) { self.x = 0; self.vx = -self.vx; } if (mainContainer && self.x > mainContainer.width - self.width) { self.x = mainContainer.width - self.width; self.vx = -self.vx; } if (self.y < 0) { self.y = 0; self.vy = -self.vy; } if (mainContainer && self.y > mainContainer.height - self.height) { self.y = mainContainer.height - self.height; self.vy = -self.vy; } }; self.bounce = function (collisionNormal) { self.applyBounce(collisionNormal); }; self.applyBounce = function (collisionNormal) { var level = LevelManager.getCurrentLevel() - 1; var bounceFactor = levelParameters[level].bounceFactor; if (collisionNormal.x !== 0) { self.vx = -self.vx * bounceFactor; } if (collisionNormal.y !== 0) { self.vy = -self.vy * bounceFactor; } }; }); var MainContainer = Container.expand(function () { var self = Container.call(this); self.width = 1942; self.height = 1900; self.x = 50; self.y = 400; var background = self.createAsset('whiteBackground', 'White Background', 0, 0); background.width = self.width; background.height = self.height; background.alpha = 0.01; self.addChild(background); }); var SantaSack = Container.expand(function () { var self = Container.call(this); var sackGraphics = self.createAsset('santaSack', 'Santa Toy Sack', 0.5, 1); self.x = 2048 / 2; self.y = 3200; }); var nameStorage = ['James', 'Mary', 'John', 'Pat', 'Robert', 'Jenni', 'Michael', 'Linda', 'William', 'Elizabeth', 'David', 'Barbara', 'Richard', 'Susan', 'Joseph', 'Jessica', 'Thomas', 'Sarah', 'Charles', 'Karen', 'Chris', 'Nancy', 'Daniel', 'Lisa', 'Matthew', 'Margaret', 'Anthony', 'Betty', 'Mark', 'Sandra', 'Donald', 'Ashley', 'Steven', 'Kimberly', 'Paul', 'Emily', 'Andrew', 'Donna', 'Joshua', 'Michelle', 'Kenneth', 'Dorothy', 'Kevin', 'Carol', 'Brian', 'Amanda', 'George', 'Melissa', 'Edward', 'Stephanie']; var LevelManager = (function () { var currentLevel = 1; var maxLevel = 20; function getNextLevel() { currentLevel++; return currentLevel; } function resetLevels() { currentLevel = 1; } return { getNextLevel: getNextLevel, resetLevels: resetLevels, getCurrentLevel: function () { return currentLevel; } }; })(); var levelParameters = [{ presentSpeedFactor: 2, bounceFactor: 0.6, gravity: 0.1 }, { presentSpeedFactor: 2.2, bounceFactor: 0.65, gravity: 0.12 }, { presentSpeedFactor: 3, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 4, bounceFactor: 0.8, gravity: 0.3 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }, { presentSpeedFactor: 3.5, bounceFactor: 0.8, gravity: 0.2 }]; var Game = Container.expand(function () { var self = Container.call(this); var popupMessage = new PopupMessage(); self.addChild(popupMessage, 2); popupMessage.show('Welcome to the game! Catch all the presents!'); self.createBonusItem = function (mainContainer) { var bonusItem = new BonusItem(); bonusItem.x = Math.random() * (mainContainer.width - bonusItem.width) + mainContainer.x; bonusItem.y = Math.random() * (mainContainer.height - bonusItem.height) + mainContainer.y; mainContainer.addChild(bonusItem); bonusItem.startDestructionTimer(self.resetBonusTimer); self.bonusItem = bonusItem; }; self.resetBonusTimer = function () { LK.clearTimeout(bonusItemTimeout); bonusItemTimeout = LK.setTimeout(function () { self.createBonusItem(mainContainer); }, (Math.random() * (120 - 60) + 60) * 1000); }; var bonusItemTimeout = LK.setTimeout(function () { self.createBonusItem(mainContainer); }, (Math.random() * (120 - 60) + 60) * 1000); LK.on('tick', function () { if (self.bonusItem) { self.bonusItem.move(); } }); self.presents = []; self.levelManager = LevelManager; var rotatingBackground = new RotatingBackground(); self.addChild(rotatingBackground, 0); LK.on('tick', function () { rotatingBackground.children[0].rotation += rotatingBackground.rotationSpeed; }); var background = new Background(); self.addChildAt(background, 1); var santaSack = new SantaSack(); self.addChild(santaSack); var mainContainer = new MainContainer(); self.addChild(mainContainer); var scroll = self.createAsset('newImageAsset', 'Scroll', 0.5, 0.5); scroll.x = 950; scroll.y = 220; self.addChild(scroll); var nameDisplay = new NameDisplay(); nameDisplay.updateName(nameStorage[Math.floor(Math.random() * nameStorage.length)]); var presentDisplay = self.addChild(new presentTypeDisplay(nameDisplay)); self.presentDisplay = presentDisplay; self.getCurrentPresentType = function () { return self.presentDisplay.getCurrentPresentType(); }; self.presentDisplay.x = 450; self.presentDisplay.y = 0; self.lifeCounter = new LifeCounter(5); self.addChild(self.lifeCounter); self.score = 0; var score = self.score; var scoreTxtXAdjust = 335; var scoreTxtYAdjust = 20; self.score = 0; var scoreTxt = new Text2(self.score, { size: 80, fill: "#ffffff", weight: 800, dropShadow: true, dropShadowColor: '#ff0000', dropShadowAngle: Math.PI / 6, dropShadowDistance: 5 }); scoreTxt.x += scoreTxtXAdjust; scoreTxt.y += scoreTxtYAdjust; self.levelManager.resetLevels(); self.currentLevelTxt = new Text2('LV' + self.levelManager.getCurrentLevel(), { size: 80, fill: "#ffffff", weight: 800, dropShadow: true, dropShadowColor: '#ff0000', dropShadowAngle: Math.PI / 6, dropShadowDistance: 3 }); self.currentLevelTxt.anchor.set(0.5, 0); self.currentLevelTxt.x = 1315; self.currentLevelTxt.y = 30; LK.gui.addChild(self.currentLevelTxt); scoreTxt.anchor.set(.5, 0); LK.gui.topCenter.addChild(scoreTxt); var level = self.levelManager.getCurrentLevel(); var presentTypesCount = 2; if (level >= 3 && level <= 4) { presentTypesCount = 3; } else if (level >= 5 && level <= 6) { presentTypesCount = 4; } else if (level >= 7 && level <= 8) { presentTypesCount = 5; } else if (level >= 9 && level <= 10) { presentTypesCount = 6; } else if (level >= 11 && level <= 12) { presentTypesCount = 7; } else if (level >= 13 && level <= 14) { presentTypesCount = 8; } else if (level >= 15 && level <= 16) { presentTypesCount = 9; } else if (level >= 17) { presentTypesCount = 10; } self.createPresents = function (presentTypesCount, mainContainer) { for (var i = 0; i < presentTypesCount; i++) { var levelAdjustment = LevelManager.getCurrentLevel() > 15 ? 3 : Math.max(0, Math.floor((LevelManager.getCurrentLevel() - 11) / 2)); var numPresentsToCreate = 6 - levelAdjustment; for (var j = 0; j < numPresentsToCreate; j++) { var presentType = new Present('presentType' + (i + 1)); presentType.x = Math.random() * (mainContainer.width - presentType.width); presentType.y = Math.random() * (mainContainer.height - presentType.height); mainContainer.addChild(presentType); self.presents.push(presentType); } } }; self.createPresents(presentTypesCount, mainContainer); LK.on('tick', function () { for (var i = self.presents.length - 1; i >= 0; i--) { var present = self.presents[i]; present.move(); if (present.y >= LK.stageContainer.height - present.height) { present.y = LK.stageContainer.height - present.height; present.vy = 0; present.destroy(); self.presents.splice(i, 1); } } if (self.presents.length === 0) { var newLevel = self.levelManager.getNextLevel(); self.currentLevelTxt.setText('LV ' + newLevel); var level = self.levelManager.getCurrentLevel(); var presentTypesCount = 2; if (level >= 3 && level <= 4) { presentTypesCount = 3; } else if (level >= 5 && level <= 6) { presentTypesCount = 4; } else if (level >= 7 && level <= 8) { presentTypesCount = 5; } else if (level >= 9 && level <= 10) { presentTypesCount = 6; } else if (level >= 11 && level <= 12) { presentTypesCount = 7; } else if (level >= 13 && level <= 14) { presentTypesCount = 8; } else if (level >= 15 && level <= 16) { presentTypesCount = 9; } else if (level >= 17) { presentTypesCount = 10; } self.createPresents(presentTypesCount, mainContainer); } }); });
===================================================================
--- original.js
+++ change.js
@@ -415,9 +415,9 @@
}];
var Game = Container.expand(function () {
var self = Container.call(this);
var popupMessage = new PopupMessage();
- self.addChild(popupMessage);
+ self.addChild(popupMessage, 2);
popupMessage.show('Welcome to the game! Catch all the presents!');
self.createBonusItem = function (mainContainer) {
var bonusItem = new BonusItem();
bonusItem.x = Math.random() * (mainContainer.width - bonusItem.width) + mainContainer.x;
basic snowflake. white Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
open top of Santa's sack. wrapped presents with ribbons and box, vivid colours, candy canes Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
close up of a Snow covered roof, Winter scene, star lit night sky, brick chimbly on right hand side, Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stary night sky.dark blue. no land. only sky Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Candy cane, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, vivid colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
old paper scroll, blank with no writing, Single Game Texture. In-Game asset. 2d. transparent Blank background. High contrast. No shadows. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
rudolf the red nose raindeer Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
gift wrapped box, bright colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture.
gift wrapped box, bright light colours. with bow on top Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. Single Game Texture.
Santa's sleigh with a team of reindeer moving across a star light sky. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.