Code edit (9 edits merged)
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Code edit (2 edits merged)
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fade reward message out over the 3 seconds
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Fix Bug: 'TypeError: game.showRewardMessage is not a function' in or related to this line: 'game.showRewardMessage('EXTRA LIFE!');' Line Number: 550
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Fix Bug: 'TypeError: game.showRewardMessage is not a function' in or related to this line: 'game.showRewardMessage('SCORE BONUS: ' + scoreBonus);' Line Number: 544
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for each of teh gem rewards flash a message up in middle of screen detailing reward given
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When gem collected trigger partical effect at location of gem
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add in particle class to store particle effect. Effect will be expanding array of particles that slowly fade out as they expand from a centre point.
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in gem when socre is selected pick a random value between 300 and 1000 to increase score by
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in gem if slowDownBalls is selected then store current travelTime for balls. then set traveltime to 800 for 40 seconds and then return to stored value
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in gem if the extralife is selected then check to see how many lives a player has and if its less than 5 then add 1 life. If a player has 5 then increase score by 500.
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in gem create an array that will store the prize options for when a gem is collected by Zbert
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--- original.js
+++ change.js
@@ -395,12 +395,8 @@
if (gem.tileBelow) {
gem.tileBelow.highlight(gem.tileBelow.color); // Tint the tile with the original colour
}
}
- if (gem.tileBelow && gem.tileBelow.color === targetColours[targetColourIndex]) {
- gem.tileBelow.color = 0xe2e0e0; // Reset to start color if tile was flipped
- gem.tileBelow.highlight(gem.tileBelow.color);
- }
gem.destroy();
}, 15000);
};
// Spawn gems at random intervals
beautiful landscape. starry sky, pastel colours, high definition, alien world. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A little cube person. 2 legs. back to viewer. facing 45 degrees to the right. multicoloured skin, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle. metallic. light bevel on edge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Round furry, cute alien ball with big eyes. vivid colours, looking at 45 degrees to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bright 3d present with bow, vivd colours. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Change to be vivid multicoloured cube
A simple Triangle, flat shaded, bevelled edges. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Speech bubble with expletive word in it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
parachute. multicoloured. cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle with a single thin black border. flat shade. simple graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
small star shape, vivid metallic blue, varying length spikes on star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.