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correct text2 code so it shows on teh screen
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change text2 hieght to be 150 from top of screen
Code edit (12 edits merged)
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Add text above imageID
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Fix Bug: 'TypeError: self.zbertGraphics.setTexture is not a function' in or related to this line: 'self.zbertGraphics.setTexture('Zbert1');' Line Number: 108
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Fix Bug: 'TypeError: self.zbertGraphics.setTexture is not a function' in or related to this line: 'self.zbertGraphics.setTexture('Zbert1');' Line Number: 108
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Fix Bug: 'TypeError: self.zbertGraphics.setTexture is not a function' in or related to this line: 'self.zbertGraphics.setTexture(LK.getAsset('Zbert1', {}));' Line Number: 108
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Fix Bug: 'TypeError: self.zbertGraphics.setTexture is not a function' in or related to this line: 'self.zbertGraphics.setTexture(LK.getAsset('Zbert1', {}));' Line Number: 108
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Fix Bug: 'TypeError: self.zbertGraphics.setTexture is not a function' in or related to this line: 'self.zbertGraphics.setTexture(LK.getAsset(zbertTextures.up, {}));' Line Number: 108
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Fix Bug: 'TypeError: self.zbertGraphics.setTexture is not a function' in or related to this line: 'self.zbertGraphics.setTexture(LK.getAsset(zbertTextures.up, {}));' Line Number: 108
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correct code to ensure texture swap takes place when Zbert moves
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Correct issue with zbert by preloading or retrieving the necessary textures for both Zbert1 and Zbert2 and then swapping the `texture` property of the `zbertGraphics` sprite with the appropriate preloaded texture when Zbert changes direction. This would be done without calling `LK.getAsset` within the `move` method each time a direction change occurs.
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add image to top right corner of screen, 300 in from top and right edge. set tint to target colour
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Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'undefined')' in or related to this line: 'indicatorImage.tint = targetColours[targetColourIndex]; // Set the tint to the target colour' Line Number: 356
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add image to top right corner of screen and set tint to target colour
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Add tile to top right corner of screen and set to target colour
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Code edit (1 edits merged)
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Code edit (6 edits merged)
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Fix Bug: 'TypeError: self.zbertGraphics.setTexture is not a function' in or related to this line: 'self.zbertGraphics.setTexture('Zbert1');' Line Number: 108
===================================================================
--- original.js
+++ change.js
@@ -230,14 +230,14 @@
var randomCol = Math.floor(Math.random() * self.tileArray[randomRow].length);
var randomTile = self.tileArray[randomRow][randomCol];
var gem = new Gem(randomTile.x, randomTile.y - 90, 150, 150);
self.addChild(gem);
- // Set a timer to destroy the gem after 20 seconds
+ // Set a timer to destroy the gem after 15 seconds
LK.setTimeout(function () {
if (gem.parent) {
gem.destroy();
}
- }, 20000);
+ }, 15000);
};
// Spawn gems at random intervals
var spawnInterval = Math.random() * (30000 - 15000) + 15000; // Random time between 15 to 30 seconds
LK.setInterval(spawnGem, spawnInterval);
@@ -279,9 +279,9 @@
// Function to flip the color of the tile
self.flipColor = function () {
self.color = targetColours[targetColourIndex];
tileGraphics.tint = self.color;
- LK.setScore(LK.getScore() + 1);
+ LK.setScore(LK.getScore() + 25);
scoreDisplay.updateScore(LK.getScore());
};
});
var LevelManager = Container.expand(function () {
@@ -313,10 +313,10 @@
self.x = gridX;
self.y = gridY;
// Function to collect the gem
self.collect = function () {
- // Increase score by 20 when Zbert collects a gem
- LK.setScore(LK.getScore() + 20);
+ // Increase score by 100 when Zbert collects a gem
+ LK.setScore(LK.getScore() + 100);
self.destroy();
};
});
var ScoreText = Container.expand(function () {
@@ -375,12 +375,12 @@
};
// Set an initial background
setBackgroundByNumber(2);
// Add Corner asset to the screen
-var CCupL = game.addChild(new ControlButton('CCupL', -135, 2488, -45, 'upLeft'));
-var CCupR = game.addChild(new ControlButton('CCupR', 2168, 2512, 45, 'upRight'));
-var CCdownL = game.addChild(new ControlButton('CCdownL', 345, 2785, -45, 'downLeft'));
-var CCdownR = game.addChild(new ControlButton('CCdownR', 1700, 2800, 45, 'downRight'));
+var CCupL = game.addChild(new ControlButton('CCupL', -125, 2478, -45, 'upLeft'));
+var CCupR = game.addChild(new ControlButton('CCupR', 2170, 2505, 45, 'upRight'));
+var CCdownL = game.addChild(new ControlButton('CCdownR', 340, 2769, -45, 'downRight'));
+var CCdownR = game.addChild(new ControlButton('CCdownL', 1690, 2805, 45, 'downLeft'));
// Add the grid to the game
game.grid = game.addChild(new Grid());
game.grid.initGrid();
var tileWidth = 250;
beautiful landscape. starry sky, pastel colours, high definition, alien world. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A little cube person. 2 legs. back to viewer. facing 45 degrees to the right. multicoloured skin, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle. metallic. light bevel on edge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Round furry, cute alien ball with big eyes. vivid colours, looking at 45 degrees to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bright 3d present with bow, vivd colours. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Change to be vivid multicoloured cube
A simple Triangle, flat shaded, bevelled edges. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Speech bubble with expletive word in it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
parachute. multicoloured. cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle with a single thin black border. flat shade. simple graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
small star shape, vivid metallic blue, varying length spikes on star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.