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When Zbert moves from tile to tile animate a little vertical hop
Code edit (13 edits merged)
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when moving Zbert from tile to tile ensure Zbert is aligned to middle of each tile as per the first tile alignment
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check in zbert jump that the tile to flip is the one below Zbeter
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When Zbert jumps from Tile to Tile chack if tile he lands on needs to be flipped
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When Zbert is jumping ensure it is from centre to centre of tiles in the direction he is travelling. Check when he lands if tile is to be flipped and if so then flip tile.
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when Zbert Jumps make sure Zbert lands on target tile correctly. Check if tile needs to be flipped
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Change jump arc so opposite to current arc
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In zbert jump rountine make the jump between two tiles an arc upwards
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when moving Zbert from tile to tile make Zbert do a little jump as he moves. The jump size and directions linked to direction of movement. Jump to be from centre of tile to centre of tile jumping to
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When Zbert jumps detect direction Zbert is jumping and make sure jump is from tile to tile
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When moving Zbert from tile to tile make Zbert do a little jump as he moves
Code edit (1 edits merged)
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Code edit (1 edits merged)
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in tile set cell Zbert starts on to target colour
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set flipped colour to target colour.. add target colours to array and start at index 0
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add variable called targetcolours. set a choice of 12 colours for this variable
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check when moving Zbert that if he is not on a tile then move Zbert back behind grid and let him fall to the bottom of the screen
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check when moving Zbert that when button released he is on a tile. If not then move Zbert back behind grid and let him drop fast to the bottom of the screen
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check when moving Zbert that when button released he is on a tile. If not then move Zbert back behind grid and apply gravity
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Add alpha to control buttons
===================================================================
--- original.js
+++ change.js
@@ -82,9 +82,9 @@
LK.on('tick', function checkTile() {
var currentTime = Date.now();
var timeElapsed = currentTime - jumpStartTime;
if (timeElapsed >= jumpDuration) {
- var tileBelow = game.grid.getTileAt(self.x, self.y);
+ var tileBelow = game.grid.getTileAt(endX, endY);
if (tileBelow) {
tileBelow.flipColor();
} else {
// If Zbert is not on a tile, move him back behind the grid
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