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Fix Bug: 'Uncaught ReferenceError: CountdownTimer is not defined' in or related to this line: 'var countdownTimer = game.addChild(new CountdownTimer());' Line Number: 296
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Remove countdown timeand next shape text
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Fix Bug: 'Uncaught TypeError: self.attachAsset is not a function' in this line: 'var tileGraphics = self.attachAsset('tile', {});' Line Number: 263
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Fix Bug: 'Uncaught TypeError: self.attachAsset is not a function' in this line: 'var tileGraphics = self.attachAsset('tile', {});' Line Number: 262
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'flipColor')' in this line: 'tile.flipColor();' Line Number: 55
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'color')' in this line: 'if (tileArray[i][j].color === 0xFFFFFF) {' Line Number: 68
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'highlight')' in this line: 'tileToFlip.highlight(0xff0000);' Line Number: 49
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'color')' in this line: 'if (tileArray[i][j].color !== firstColor) {' Line Number: 87
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on grid arrange rows with each row having 1 more cell that the previous row. Start with 1 cell at top
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Copy Reversed
===================================================================
--- original.js
+++ change.js
@@ -291,10 +291,9 @@
};
// Initialize the ShapeDisplay and display a randomly selected shape
var shapeDisplay = game.addChild(new ShapeDisplay());
shapeDisplay.updateShape();
-// Initialize the CountdownTimer and add it to the game
-var countdownTimer = game.addChild(new CountdownTimer());
+// CountdownTimer class is not defined, hence the instance creation is removed
// Initialize the TileColorCounter and add it to the game
var tileColorCounter;
function initializeTileColorCounter() {
tileColorCounter = game.addChild(new TileColorCounter());
beautiful landscape. starry sky, pastel colours, high definition, alien world. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A little cube person. 2 legs. back to viewer. facing 45 degrees to the right. multicoloured skin, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle. metallic. light bevel on edge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Round furry, cute alien ball with big eyes. vivid colours, looking at 45 degrees to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bright 3d present with bow, vivd colours. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Change to be vivid multicoloured cube
A simple Triangle, flat shaded, bevelled edges. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Speech bubble with expletive word in it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
parachute. multicoloured. cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle with a single thin black border. flat shade. simple graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
small star shape, vivid metallic blue, varying length spikes on star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.