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Fix Bug: 'Uncaught ReferenceError: CountdownTimer is not defined' in or related to this line: 'var countdownTimer = game.addChild(new CountdownTimer());' Line Number: 296
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Remove countdown timeand next shape text
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Fix Bug: 'Uncaught TypeError: self.attachAsset is not a function' in this line: 'var tileGraphics = self.attachAsset('tile', {});' Line Number: 263
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Fix Bug: 'Uncaught TypeError: self.attachAsset is not a function' in this line: 'var tileGraphics = self.attachAsset('tile', {});' Line Number: 262
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'flipColor')' in this line: 'tile.flipColor();' Line Number: 55
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Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'color')' in this line: 'if (tileArray[i][j].color === 0xFFFFFF) {' Line Number: 68
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'highlight')' in this line: 'tileToFlip.highlight(0xff0000);' Line Number: 49
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'color')' in this line: 'if (tileArray[i][j].color !== firstColor) {' Line Number: 87
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on grid arrange rows with each row having 1 more cell that the previous row. Start with 1 cell at top
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Copy Reversed
===================================================================
--- original.js
+++ change.js
@@ -104,9 +104,12 @@
var shapeGraphics = [];
for (var row = 0; row < 3; row++) {
shapeGraphics[row] = [];
for (var col = 0; col < 3; col++) {
- shapeGraphics[row][col] = self.createAsset('shapeTile', 'Shape Tile Graphics', 0.5, 0.5);
+ shapeGraphics[row][col] = self.attachAsset('shapeTile', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
shapeGraphics[row][col].width = 100;
shapeGraphics[row][col].height = 120;
shapeGraphics[row][col].x = col * 100 + row % 2 * 50;
shapeGraphics[row][col].y = row * (120 - 25);
@@ -128,9 +131,9 @@
var ShapeDisplay = Container.expand(function () {
var self = Container.call(this);
this.shape = null;
// Create a background for the ShapeDisplay
- var shapeDisplayBackground = self.createAsset('shapeDisplayBackground', 'ShapeDisplay Background', 0, 0);
+ var shapeDisplayBackground = self.attachAsset('shapeDisplayBackground', {});
shapeDisplayBackground.width = 2048;
shapeDisplayBackground.height = 2732;
shapeDisplayBackground.tint = 0xffffff;
shapeDisplayBackground.alpha = 0.4;
@@ -159,9 +162,13 @@
});
var Tile = Container.expand(function (gridX, gridY, width, height) {
var self = Container.call(this);
self.color = Math.random() < 0.5 ? 0xFFFFFF : 0x33d62a; // Randomly set the tile color to white or green
- var tileGraphics = self.createAsset('tile', 'Tile Graphics', 0.5, 0.5);
+ var tileGraphics = LK.getAsset('tile', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.addChild(tileGraphics);
tileGraphics.width = width;
tileGraphics.height = height;
tileGraphics.tint = self.color;
// Function to highlight the tile
@@ -252,9 +259,9 @@
// TileCounter class to manage the display of each tile type count
var TileCounter = Container.expand(function (color) {
var self = Container.call(this);
this.color = color;
- var tileGraphics = self.createAsset('tile', 'Tile Counter Graphics', 0, 0);
+ var tileGraphics = self.attachAsset('tile', {});
tileGraphics.width = 500;
tileGraphics.height = 600;
tileGraphics.tint = this.color;
this.countText = new Text2('0', {
@@ -293,9 +300,9 @@
if (game.background) {
game.removeChild(game.background);
}
// Create a new background asset based on the provided number
- game.background = game.createAsset('backgroundImage' + backgroundNumber, 'Background Image ' + backgroundNumber, 0, 0);
+ game.background = game.createAsset('backgroundImage' + backgroundNumber, {});
game.background.width = 3000;
game.background.height = 3000;
game.background.x = 2048 / 2 - game.background.width / 2;
game.background.y = 2732 / 2 - game.background.height / 2;
beautiful landscape. starry sky, pastel colours, high definition, alien world. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A little cube person. 2 legs. back to viewer. facing 45 degrees to the right. multicoloured skin, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle. metallic. light bevel on edge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Round furry, cute alien ball with big eyes. vivid colours, looking at 45 degrees to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bright 3d present with bow, vivd colours. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Change to be vivid multicoloured cube
A simple Triangle, flat shaded, bevelled edges. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Speech bubble with expletive word in it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
parachute. multicoloured. cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle with a single thin black border. flat shade. simple graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
small star shape, vivid metallic blue, varying length spikes on star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.