Code edit (1 edits merged)
Please save this source code
User prompt
Fix Bug: 'Uncaught ReferenceError: CountdownTimer is not defined' in or related to this line: 'var countdownTimer = game.addChild(new CountdownTimer());' Line Number: 296
Code edit (7 edits merged)
Please save this source code
User prompt
Remove countdown timeand next shape text
User prompt
Fix Bug: 'Uncaught TypeError: self.attachAsset is not a function' in this line: 'var tileGraphics = self.attachAsset('tile', {});' Line Number: 263
User prompt
Fix Bug: 'Uncaught TypeError: self.attachAsset is not a function' in this line: 'var tileGraphics = self.attachAsset('tile', {});' Line Number: 262
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'flipColor')' in this line: 'tile.flipColor();' Line Number: 55
Code edit (5 edits merged)
Please save this source code
User prompt
Fix Bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'color')' in this line: 'if (tileArray[i][j].color === 0xFFFFFF) {' Line Number: 68
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'highlight')' in this line: 'tileToFlip.highlight(0xff0000);' Line Number: 49
User prompt
Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'color')' in this line: 'if (tileArray[i][j].color !== firstColor) {' Line Number: 87
Code edit (1 edits merged)
Please save this source code
User prompt
on grid arrange rows with each row having 1 more cell that the previous row. Start with 1 cell at top
Code edit (1 edits merged)
Please save this source code
Initial prompt
Copy Reversed
===================================================================
--- original.js
+++ change.js
@@ -3,9 +3,9 @@
****/
// Grid class to manage the puzzle grid
var Grid = Container.expand(function () {
var self = Container.call(this);
- this.gridSize = 9; // Gridsize control - 9 x 9
+ this.gridSize = 7; // Gridsize control - 9 x 9
var tileArray = []; // Array to hold the tiles
// Initialize the grid with tiles
self.initGrid = function () {
var tileWidth = 180;
beautiful landscape. starry sky, pastel colours, high definition, alien world. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
beautiful expansive landscape. starry sky, pastel colours, high definition, alien world.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A little cube person. 2 legs. back to viewer. facing 45 degrees to the right. multicoloured skin, cartoon style. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle. metallic. light bevel on edge. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Round furry, cute alien ball with big eyes. vivid colours, looking at 45 degrees to the right. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bright 3d present with bow, vivd colours. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Change to be vivid multicoloured cube
A simple Triangle, flat shaded, bevelled edges. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Speech bubble with expletive word in it. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
parachute. multicoloured. cartoon style.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white circle with a single thin black border. flat shade. simple graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
small star shape, vivid metallic blue, varying length spikes on star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.