User prompt
make a music for menu
User prompt
add a music to in game
User prompt
not fast enough
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make the enemy faster
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let the bullets go toward the enemy and let enemy down in one hit
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'healthText.style.fill = player.health > 30 ? 0x00ff00 : 0xff0000;' Line Number: 644
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create a function of each mode by your own
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make a choosing mode screen after pressing the start button
User prompt
make a menu screen
Code edit (1 edits merged)
Please save this source code
User prompt
remove all codes and assets
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remove the pickup
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Please fix the bug: 'TypeError: player.getBounds(...).intersects is not a function' in or related to this line: 'if (player.getBounds().intersects(pickup.getBounds())) {' Line Number: 653
Code edit (1 edits merged)
Please save this source code
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Night of the Massacre 3: Blood Moon Rising
Initial prompt
the 3rd game of my game series called the night of the massacre
/**** * Classes ****/ var MenuScreen = Container.expand(function () { var self = Container.call(this); // Dark background var background = self.attachAsset('menuBackground', { x: 0, y: 0 }); // Blood moon effect in top right var moon = self.attachAsset('moonGlow', { x: 1600, y: 300, alpha: 0.7, anchorX: 0.5, anchorY: 0.5 }); // Blood splatter decorations var splatter1 = self.attachAsset('bloodSplatter', { x: 200, y: 500, alpha: 0.6, anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 1.2 }); var splatter2 = self.attachAsset('bloodSplatter', { x: 1700, y: 1800, alpha: 0.4, anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 0.7 }); // Main title var titleText = new Text2('NIGHT OF THE\nMASSACRE 3', { size: 120, fill: 0xFF4444, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 800; self.addChild(titleText); // Subtitle var subtitleText = new Text2('BLOOD MOON RISING', { size: 60, fill: 0xFFFFFF, align: 'center' }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 1024; subtitleText.y = 1000; self.addChild(subtitleText); // Start instruction var startText = new Text2('TAP ANYWHERE TO BEGIN', { size: 40, fill: 0xCCCCCC, align: 'center' }); startText.anchor.set(0.5, 0.5); startText.x = 1024; startText.y = 1800; self.addChild(startText); // Pulsing effect for start text self.pulseTimer = 0; self.update = function () { self.pulseTimer += 0.1; startText.alpha = 0.5 + Math.sin(self.pulseTimer) * 0.3; // Subtle moon glow animation moon.alpha = 0.5 + Math.sin(self.pulseTimer * 0.5) * 0.2; }; // Handle tap to start self.down = function (x, y, obj) { // Transition to game (this will be handled by destroying menu and starting game) self.destroy(); startGame(); }; return self; }); var ModeSelectionScreen = Container.expand(function () { var self = Container.call(this); // Dark background var background = self.attachAsset('menuBackground', { x: 0, y: 0 }); // Blood moon effect in top right var moon = self.attachAsset('moonGlow', { x: 1600, y: 300, alpha: 0.7, anchorX: 0.5, anchorY: 0.5 }); // Main title var titleText = new Text2('CHOOSE YOUR NIGHTMARE', { size: 80, fill: 0xFF4444, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 600; self.addChild(titleText); // Mode 1 - Classic Survival var mode1Text = new Text2('CLASSIC SURVIVAL', { size: 60, fill: 0xFFFFFF, align: 'center' }); mode1Text.anchor.set(0.5, 0.5); mode1Text.x = 1024; mode1Text.y = 1000; self.addChild(mode1Text); var mode1Desc = new Text2('Survive until dawn with limited resources', { size: 30, fill: 0xCCCCCC, align: 'center' }); mode1Desc.anchor.set(0.5, 0.5); mode1Desc.x = 1024; mode1Desc.y = 1080; self.addChild(mode1Desc); // Mode 2 - Endless Nightmare var mode2Text = new Text2('ENDLESS NIGHTMARE', { size: 60, fill: 0xFFFFFF, align: 'center' }); mode2Text.anchor.set(0.5, 0.5); mode2Text.x = 1024; mode2Text.y = 1300; self.addChild(mode2Text); var mode2Desc = new Text2('Face endless waves of increasing horror', { size: 30, fill: 0xCCCCCC, align: 'center' }); mode2Desc.anchor.set(0.5, 0.5); mode2Desc.x = 1024; mode2Desc.y = 1380; self.addChild(mode2Desc); // Mode 3 - Blood Eclipse var mode3Text = new Text2('BLOOD ECLIPSE', { size: 60, fill: 0xFFFFFF, align: 'center' }); mode3Text.anchor.set(0.5, 0.5); mode3Text.x = 1024; mode3Text.y = 1600; self.addChild(mode3Text); var mode3Desc = new Text2('Ultimate challenge with eclipse phases', { size: 30, fill: 0xCCCCCC, align: 'center' }); mode3Desc.anchor.set(0.5, 0.5); mode3Desc.x = 1024; mode3Desc.y = 1680; self.addChild(mode3Desc); // Back instruction var backText = new Text2('TAP TO SELECT MODE', { size: 40, fill: 0xFF6666, align: 'center' }); backText.anchor.set(0.5, 0.5); backText.x = 1024; backText.y = 2000; self.addChild(backText); // Pulsing effect self.pulseTimer = 0; self.update = function () { self.pulseTimer += 0.1; backText.alpha = 0.5 + Math.sin(self.pulseTimer) * 0.3; moon.alpha = 0.5 + Math.sin(self.pulseTimer * 0.5) * 0.2; }; // Handle mode selection self.down = function (x, y, obj) { var selectedMode = 1; if (y > 1200 && y < 1400) { selectedMode = 2; // Endless Nightmare } else if (y > 1500 && y < 1700) { selectedMode = 3; // Blood Eclipse } self.destroy(); startGameWithMode(selectedMode); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0400ff }); /**** * Game Code ****/ var menuScreen = null; var modeSelectionScreen = null; var gameStarted = false; var selectedGameMode = 1; function startGame() { // Show mode selection screen instead of starting game directly showModeSelection(); } function showMenu() { if (!menuScreen) { menuScreen = new MenuScreen(); game.addChild(menuScreen); } } function showModeSelection() { if (!modeSelectionScreen) { modeSelectionScreen = new ModeSelectionScreen(); game.addChild(modeSelectionScreen); } } function startGameWithMode(mode) { selectedGameMode = mode; gameStarted = true; console.log("Starting game with mode:", mode); // Actual game implementation will go here } // Show menu on game start showMenu(); game.update = function () { // Menu handles its own updates when active if (!gameStarted && menuScreen) { // Menu is active, no additional game logic needed } };
===================================================================
--- original.js
+++ change.js
@@ -80,8 +80,120 @@
startGame();
};
return self;
});
+var ModeSelectionScreen = Container.expand(function () {
+ var self = Container.call(this);
+ // Dark background
+ var background = self.attachAsset('menuBackground', {
+ x: 0,
+ y: 0
+ });
+ // Blood moon effect in top right
+ var moon = self.attachAsset('moonGlow', {
+ x: 1600,
+ y: 300,
+ alpha: 0.7,
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Main title
+ var titleText = new Text2('CHOOSE YOUR NIGHTMARE', {
+ size: 80,
+ fill: 0xFF4444,
+ align: 'center'
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.x = 1024;
+ titleText.y = 600;
+ self.addChild(titleText);
+ // Mode 1 - Classic Survival
+ var mode1Text = new Text2('CLASSIC SURVIVAL', {
+ size: 60,
+ fill: 0xFFFFFF,
+ align: 'center'
+ });
+ mode1Text.anchor.set(0.5, 0.5);
+ mode1Text.x = 1024;
+ mode1Text.y = 1000;
+ self.addChild(mode1Text);
+ var mode1Desc = new Text2('Survive until dawn with limited resources', {
+ size: 30,
+ fill: 0xCCCCCC,
+ align: 'center'
+ });
+ mode1Desc.anchor.set(0.5, 0.5);
+ mode1Desc.x = 1024;
+ mode1Desc.y = 1080;
+ self.addChild(mode1Desc);
+ // Mode 2 - Endless Nightmare
+ var mode2Text = new Text2('ENDLESS NIGHTMARE', {
+ size: 60,
+ fill: 0xFFFFFF,
+ align: 'center'
+ });
+ mode2Text.anchor.set(0.5, 0.5);
+ mode2Text.x = 1024;
+ mode2Text.y = 1300;
+ self.addChild(mode2Text);
+ var mode2Desc = new Text2('Face endless waves of increasing horror', {
+ size: 30,
+ fill: 0xCCCCCC,
+ align: 'center'
+ });
+ mode2Desc.anchor.set(0.5, 0.5);
+ mode2Desc.x = 1024;
+ mode2Desc.y = 1380;
+ self.addChild(mode2Desc);
+ // Mode 3 - Blood Eclipse
+ var mode3Text = new Text2('BLOOD ECLIPSE', {
+ size: 60,
+ fill: 0xFFFFFF,
+ align: 'center'
+ });
+ mode3Text.anchor.set(0.5, 0.5);
+ mode3Text.x = 1024;
+ mode3Text.y = 1600;
+ self.addChild(mode3Text);
+ var mode3Desc = new Text2('Ultimate challenge with eclipse phases', {
+ size: 30,
+ fill: 0xCCCCCC,
+ align: 'center'
+ });
+ mode3Desc.anchor.set(0.5, 0.5);
+ mode3Desc.x = 1024;
+ mode3Desc.y = 1680;
+ self.addChild(mode3Desc);
+ // Back instruction
+ var backText = new Text2('TAP TO SELECT MODE', {
+ size: 40,
+ fill: 0xFF6666,
+ align: 'center'
+ });
+ backText.anchor.set(0.5, 0.5);
+ backText.x = 1024;
+ backText.y = 2000;
+ self.addChild(backText);
+ // Pulsing effect
+ self.pulseTimer = 0;
+ self.update = function () {
+ self.pulseTimer += 0.1;
+ backText.alpha = 0.5 + Math.sin(self.pulseTimer) * 0.3;
+ moon.alpha = 0.5 + Math.sin(self.pulseTimer * 0.5) * 0.2;
+ };
+ // Handle mode selection
+ self.down = function (x, y, obj) {
+ var selectedMode = 1;
+ if (y > 1200 && y < 1400) {
+ selectedMode = 2; // Endless Nightmare
+ } else if (y > 1500 && y < 1700) {
+ selectedMode = 3; // Blood Eclipse
+ }
+ self.destroy();
+ startGameWithMode(selectedMode);
+ };
+ return self;
+});
/****
* Initialize Game
****/
@@ -92,20 +204,33 @@
/****
* Game Code
****/
var menuScreen = null;
+var modeSelectionScreen = null;
var gameStarted = false;
+var selectedGameMode = 1;
function startGame() {
- gameStarted = true;
- // Game will start here - placeholder for actual game implementation
- console.log("Game starting...");
+ // Show mode selection screen instead of starting game directly
+ showModeSelection();
}
function showMenu() {
if (!menuScreen) {
menuScreen = new MenuScreen();
game.addChild(menuScreen);
}
}
+function showModeSelection() {
+ if (!modeSelectionScreen) {
+ modeSelectionScreen = new ModeSelectionScreen();
+ game.addChild(modeSelectionScreen);
+ }
+}
+function startGameWithMode(mode) {
+ selectedGameMode = mode;
+ gameStarted = true;
+ console.log("Starting game with mode:", mode);
+ // Actual game implementation will go here
+}
// Show menu on game start
showMenu();
game.update = function () {
// Menu handles its own updates when active