User prompt
make a music for menu
User prompt
add a music to in game
User prompt
not fast enough
User prompt
make the enemy faster
User prompt
let the bullets go toward the enemy and let enemy down in one hit
User prompt
Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'healthText.style.fill = player.health > 30 ? 0x00ff00 : 0xff0000;' Line Number: 644
User prompt
create a function of each mode by your own
User prompt
make a choosing mode screen after pressing the start button
User prompt
make a menu screen
Code edit (1 edits merged)
Please save this source code
User prompt
remove all codes and assets
User prompt
remove the pickup
User prompt
Please fix the bug: 'TypeError: player.getBounds(...).intersects is not a function' in or related to this line: 'if (player.getBounds().intersects(pickup.getBounds())) {' Line Number: 653
Code edit (1 edits merged)
Please save this source code
User prompt
Night of the Massacre 3: Blood Moon Rising
Initial prompt
the 3rd game of my game series called the night of the massacre
/**** * Classes ****/ var MenuScreen = Container.expand(function () { var self = Container.call(this); // Dark background var background = self.attachAsset('menuBackground', { x: 0, y: 0 }); // Blood moon effect in top right var moon = self.attachAsset('moonGlow', { x: 1600, y: 300, alpha: 0.7, anchorX: 0.5, anchorY: 0.5 }); // Blood splatter decorations var splatter1 = self.attachAsset('bloodSplatter', { x: 200, y: 500, alpha: 0.6, anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 1.2 }); var splatter2 = self.attachAsset('bloodSplatter', { x: 1700, y: 1800, alpha: 0.4, anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 0.7 }); // Main title var titleText = new Text2('NIGHT OF THE\nMASSACRE 3', { size: 120, fill: 0xFF4444, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 800; self.addChild(titleText); // Subtitle var subtitleText = new Text2('BLOOD MOON RISING', { size: 60, fill: 0xFFFFFF, align: 'center' }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 1024; subtitleText.y = 1000; self.addChild(subtitleText); // Start instruction var startText = new Text2('TAP ANYWHERE TO BEGIN', { size: 40, fill: 0xCCCCCC, align: 'center' }); startText.anchor.set(0.5, 0.5); startText.x = 1024; startText.y = 1800; self.addChild(startText); // Pulsing effect for start text self.pulseTimer = 0; self.update = function () { self.pulseTimer += 0.1; startText.alpha = 0.5 + Math.sin(self.pulseTimer) * 0.3; // Subtle moon glow animation moon.alpha = 0.5 + Math.sin(self.pulseTimer * 0.5) * 0.2; }; // Handle tap to start self.down = function (x, y, obj) { // Transition to game (this will be handled by destroying menu and starting game) self.destroy(); startGame(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0400ff }); /**** * Game Code ****/ var menuScreen = null; var gameStarted = false; function startGame() { gameStarted = true; // Game will start here - placeholder for actual game implementation console.log("Game starting..."); } function showMenu() { if (!menuScreen) { menuScreen = new MenuScreen(); game.addChild(menuScreen); } } // Show menu on game start showMenu(); game.update = function () { // Menu handles its own updates when active if (!gameStarted && menuScreen) { // Menu is active, no additional game logic needed } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,115 @@
-/****
+/****
+* Classes
+****/
+var MenuScreen = Container.expand(function () {
+ var self = Container.call(this);
+ // Dark background
+ var background = self.attachAsset('menuBackground', {
+ x: 0,
+ y: 0
+ });
+ // Blood moon effect in top right
+ var moon = self.attachAsset('moonGlow', {
+ x: 1600,
+ y: 300,
+ alpha: 0.7,
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Blood splatter decorations
+ var splatter1 = self.attachAsset('bloodSplatter', {
+ x: 200,
+ y: 500,
+ alpha: 0.6,
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.8,
+ scaleY: 1.2
+ });
+ var splatter2 = self.attachAsset('bloodSplatter', {
+ x: 1700,
+ y: 1800,
+ alpha: 0.4,
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1.5,
+ scaleY: 0.7
+ });
+ // Main title
+ var titleText = new Text2('NIGHT OF THE\nMASSACRE 3', {
+ size: 120,
+ fill: 0xFF4444,
+ align: 'center'
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.x = 1024;
+ titleText.y = 800;
+ self.addChild(titleText);
+ // Subtitle
+ var subtitleText = new Text2('BLOOD MOON RISING', {
+ size: 60,
+ fill: 0xFFFFFF,
+ align: 'center'
+ });
+ subtitleText.anchor.set(0.5, 0.5);
+ subtitleText.x = 1024;
+ subtitleText.y = 1000;
+ self.addChild(subtitleText);
+ // Start instruction
+ var startText = new Text2('TAP ANYWHERE TO BEGIN', {
+ size: 40,
+ fill: 0xCCCCCC,
+ align: 'center'
+ });
+ startText.anchor.set(0.5, 0.5);
+ startText.x = 1024;
+ startText.y = 1800;
+ self.addChild(startText);
+ // Pulsing effect for start text
+ self.pulseTimer = 0;
+ self.update = function () {
+ self.pulseTimer += 0.1;
+ startText.alpha = 0.5 + Math.sin(self.pulseTimer) * 0.3;
+ // Subtle moon glow animation
+ moon.alpha = 0.5 + Math.sin(self.pulseTimer * 0.5) * 0.2;
+ };
+ // Handle tap to start
+ self.down = function (x, y, obj) {
+ // Transition to game (this will be handled by destroying menu and starting game)
+ self.destroy();
+ startGame();
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0xff0000
-});
\ No newline at end of file
+ backgroundColor: 0x0400ff
+});
+
+/****
+* Game Code
+****/
+var menuScreen = null;
+var gameStarted = false;
+function startGame() {
+ gameStarted = true;
+ // Game will start here - placeholder for actual game implementation
+ console.log("Game starting...");
+}
+function showMenu() {
+ if (!menuScreen) {
+ menuScreen = new MenuScreen();
+ game.addChild(menuScreen);
+ }
+}
+// Show menu on game start
+showMenu();
+game.update = function () {
+ // Menu handles its own updates when active
+ if (!gameStarted && menuScreen) {
+ // Menu is active, no additional game logic needed
+ }
+};
\ No newline at end of file