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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(explosion).to({' Line Number: 167 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'ReferenceError: tween is not defined' in or related to this line: 'tween(explosion).to({' Line Number: 162 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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make bazooka that can shoot by clicking the bazooka and the bullet go toward the enemy an make range attack
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make a sound when heal and take ammo
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in endless nightmare, do not let the boss appear
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at 06:00 make the boss appear, and after the boss defeated, game over, btw the boss health will be 100000 and show it when boss fight start
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make a sound when shooting
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make a music for menu
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add a music to in game
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not fast enough
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make the enemy faster
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let the bullets go toward the enemy and let enemy down in one hit
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'healthText.style.fill = player.health > 30 ? 0x00ff00 : 0xff0000;' Line Number: 644
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create a function of each mode by your own
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make a choosing mode screen after pressing the start button
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make a menu screen
Code edit (1 edits merged)
Please save this source code
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remove all codes and assets
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remove the pickup
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Please fix the bug: 'TypeError: player.getBounds(...).intersects is not a function' in or related to this line: 'if (player.getBounds().intersects(pickup.getBounds())) {' Line Number: 653
Code edit (1 edits merged)
Please save this source code
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Night of the Massacre 3: Blood Moon Rising
Initial prompt
the 3rd game of my game series called the night of the massacre
/**** * Classes ****/ var MenuScreen = Container.expand(function () { var self = Container.call(this); // Dark background var background = self.attachAsset('menuBackground', { x: 0, y: 0 }); // Blood moon effect in top right var moon = self.attachAsset('moonGlow', { x: 1600, y: 300, alpha: 0.7, anchorX: 0.5, anchorY: 0.5 }); // Blood splatter decorations var splatter1 = self.attachAsset('bloodSplatter', { x: 200, y: 500, alpha: 0.6, anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 1.2 }); var splatter2 = self.attachAsset('bloodSplatter', { x: 1700, y: 1800, alpha: 0.4, anchorX: 0.5, anchorY: 0.5, scaleX: 1.5, scaleY: 0.7 }); // Main title var titleText = new Text2('NIGHT OF THE\nMASSACRE 3', { size: 120, fill: 0xFF4444, align: 'center' }); titleText.anchor.set(0.5, 0.5); titleText.x = 1024; titleText.y = 800; self.addChild(titleText); // Subtitle var subtitleText = new Text2('BLOOD MOON RISING', { size: 60, fill: 0xFFFFFF, align: 'center' }); subtitleText.anchor.set(0.5, 0.5); subtitleText.x = 1024; subtitleText.y = 1000; self.addChild(subtitleText); // Start instruction var startText = new Text2('TAP ANYWHERE TO BEGIN', { size: 40, fill: 0xCCCCCC, align: 'center' }); startText.anchor.set(0.5, 0.5); startText.x = 1024; startText.y = 1800; self.addChild(startText); // Pulsing effect for start text self.pulseTimer = 0; self.update = function () { self.pulseTimer += 0.1; startText.alpha = 0.5 + Math.sin(self.pulseTimer) * 0.3; // Subtle moon glow animation moon.alpha = 0.5 + Math.sin(self.pulseTimer * 0.5) * 0.2; }; // Handle tap to start self.down = function (x, y, obj) { // Transition to game (this will be handled by destroying menu and starting game) self.destroy(); startGame(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x0400ff }); /**** * Game Code ****/ var menuScreen = null; var gameStarted = false; function startGame() { gameStarted = true; // Game will start here - placeholder for actual game implementation console.log("Game starting..."); } function showMenu() { if (!menuScreen) { menuScreen = new MenuScreen(); game.addChild(menuScreen); } } // Show menu on game start showMenu(); game.update = function () { // Menu handles its own updates when active if (!gameStarted && menuScreen) { // Menu is active, no additional game logic needed } };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,115 @@
-/****
+/****
+* Classes
+****/
+var MenuScreen = Container.expand(function () {
+ var self = Container.call(this);
+ // Dark background
+ var background = self.attachAsset('menuBackground', {
+ x: 0,
+ y: 0
+ });
+ // Blood moon effect in top right
+ var moon = self.attachAsset('moonGlow', {
+ x: 1600,
+ y: 300,
+ alpha: 0.7,
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Blood splatter decorations
+ var splatter1 = self.attachAsset('bloodSplatter', {
+ x: 200,
+ y: 500,
+ alpha: 0.6,
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.8,
+ scaleY: 1.2
+ });
+ var splatter2 = self.attachAsset('bloodSplatter', {
+ x: 1700,
+ y: 1800,
+ alpha: 0.4,
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 1.5,
+ scaleY: 0.7
+ });
+ // Main title
+ var titleText = new Text2('NIGHT OF THE\nMASSACRE 3', {
+ size: 120,
+ fill: 0xFF4444,
+ align: 'center'
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.x = 1024;
+ titleText.y = 800;
+ self.addChild(titleText);
+ // Subtitle
+ var subtitleText = new Text2('BLOOD MOON RISING', {
+ size: 60,
+ fill: 0xFFFFFF,
+ align: 'center'
+ });
+ subtitleText.anchor.set(0.5, 0.5);
+ subtitleText.x = 1024;
+ subtitleText.y = 1000;
+ self.addChild(subtitleText);
+ // Start instruction
+ var startText = new Text2('TAP ANYWHERE TO BEGIN', {
+ size: 40,
+ fill: 0xCCCCCC,
+ align: 'center'
+ });
+ startText.anchor.set(0.5, 0.5);
+ startText.x = 1024;
+ startText.y = 1800;
+ self.addChild(startText);
+ // Pulsing effect for start text
+ self.pulseTimer = 0;
+ self.update = function () {
+ self.pulseTimer += 0.1;
+ startText.alpha = 0.5 + Math.sin(self.pulseTimer) * 0.3;
+ // Subtle moon glow animation
+ moon.alpha = 0.5 + Math.sin(self.pulseTimer * 0.5) * 0.2;
+ };
+ // Handle tap to start
+ self.down = function (x, y, obj) {
+ // Transition to game (this will be handled by destroying menu and starting game)
+ self.destroy();
+ startGame();
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0xff0000
-});
\ No newline at end of file
+ backgroundColor: 0x0400ff
+});
+
+/****
+* Game Code
+****/
+var menuScreen = null;
+var gameStarted = false;
+function startGame() {
+ gameStarted = true;
+ // Game will start here - placeholder for actual game implementation
+ console.log("Game starting...");
+}
+function showMenu() {
+ if (!menuScreen) {
+ menuScreen = new MenuScreen();
+ game.addChild(menuScreen);
+ }
+}
+// Show menu on game start
+showMenu();
+game.update = function () {
+ // Menu handles its own updates when active
+ if (!gameStarted && menuScreen) {
+ // Menu is active, no additional game logic needed
+ }
+};
\ No newline at end of file