User prompt
make the gascan more far from the shed
User prompt
make the gascan red
User prompt
make the player cannot grab shotgun
User prompt
make the gas can near the shed
User prompt
make the generator have number 100/100 and decrease it everytime
User prompt
make the generator
User prompt
Please fix the bug: 'Timeout.tick error: shotgun is not defined' in or related to this line: 'shotgun.update();' Line Number: 339
User prompt
make the shotgun asset gone
User prompt
make the shotgun position to x200
User prompt
move the shotgun at x100
User prompt
move the shotgun away from the house
User prompt
make the shotgun drop after 5 seconds
User prompt
make the shotgun gone when its dropped
User prompt
make the shotgun drop after 10 seconds
User prompt
make the shotgun drop from player after 3 seconds
User prompt
make enemy not died when player grab shotgun
User prompt
make player not grabbing shotgun after 20 seconds
User prompt
decrease the enemy to 1 when the enemy reappear
User prompt
if the enemy touch player when player grab shotgun, enemy died
User prompt
if the player grab shotgun, the enemy disappear and cant killing, and make he appear again and make him killing
User prompt
make the player can grab the shotgun
User prompt
make the shotgun more realistic
User prompt
decrease the shotgun to 1
User prompt
make the shotgun more far from the house
User prompt
make a shotgun at surrounding the house
/**** * Classes ****/ // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); // Attach head var head = self.attachAsset('enemyHead', { anchorX: 0.5, anchorY: 0.5, y: -70 }); // Attach body var body = self.attachAsset('enemyBody', { anchorX: 0.5, anchorY: 0.5 }); // Attach arms var leftArm = self.attachAsset('enemyArm', { anchorX: 0.5, anchorY: 0.5, x: -45, y: -20 }); var rightArm = self.attachAsset('enemyArm', { anchorX: 0.5, anchorY: 0.5, x: 45, y: -20 }); // Attach legs var leftLeg = self.attachAsset('enemyLeg', { anchorX: 0.5, anchorY: 0.5, x: -20, y: 60 }); var rightLeg = self.attachAsset('enemyLeg', { anchorX: 0.5, anchorY: 0.5, x: 20, y: 60 }); self.tired = false; self.energy = 100; // Initial energy level self.update = function () { // Decrease energy over time self.energy -= 0.1; // Decrease energy over time if (self.energy <= 0) { self.tired = true; // Set tired state when energy is depleted } // Logic to make the enemy disappear after getting tired if (self.tired) { self.destroy(); return; } // Enemy movement logic to chase the player var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); var speed = 7; // Speed at which the enemy chases the player if (distance > 0) { var newX = self.x + dx / distance * speed; var newY = self.y + dy / distance * speed; // Check if the new position would intersect with the house if (!self.intersects(house)) { self.x = newX; self.y = newY; } else { // If intersecting, find an alternative path if (Math.abs(dx) > Math.abs(dy)) { // Try moving vertically self.y += (dy > 0 ? 1 : -1) * speed; } else { // Try moving horizontally self.x += (dx > 0 ? 1 : -1) * speed; } } } }; }); // House class var House = Container.expand(function () { var self = Container.call(this); var houseBase = self.attachAsset('houseBase', { anchorX: 0.5, anchorY: 0.5 }); var houseRoof = self.attachAsset('houseRoof', { anchorX: 0.5, anchorY: 1.0, y: -75 }); // Attach door var houseDoor = self.attachAsset('houseBase', { anchorX: 0.5, anchorY: 0.5, width: 80, height: 150, color: 0x654321, y: 75 }); }); // Joystick class var Joystick = Container.expand(function () { var self = Container.call(this); var joystickButton = self.attachAsset('joystickButton', { anchorX: 0.5, anchorY: 0.5 }); self.active = false; self.startX = 0; self.startY = 0; self.down = function (x, y, obj) { self.active = true; self.startX = x; self.startY = y; }; self.move = function (x, y, obj) { if (self.active) { var dx = x - self.startX; var dy = y - self.startY; player.x += dx; player.y += dy; self.startX = x; self.startY = y; } }; self.up = function (x, y, obj) { self.active = false; }; }); // Joystick controls // The game engine will automatically load the required assets // Player class var Player = Container.expand(function () { var self = Container.call(this); // Attach head var head = self.attachAsset('playerHead', { anchorX: 0.5, anchorY: 0.5, y: -60 }); // Attach body var body = self.attachAsset('playerBody', { anchorX: 0.5, anchorY: 0.5 }); // Attach arms var leftArm = self.attachAsset('playerArm', { anchorX: 0.5, anchorY: 0.5, x: -25, y: -20 }); var rightArm = self.attachAsset('playerArm', { anchorX: 0.5, anchorY: 0.5, x: 25, y: -20 }); // Attach legs var leftLeg = self.attachAsset('playerLeg', { anchorX: 0.5, anchorY: 0.5, x: -10, y: 40 }); var rightLeg = self.attachAsset('playerLeg', { anchorX: 0.5, anchorY: 0.5, x: 10, y: 40 }); self.update = function () { // Player movement logic goes here }; }); // Shed class var Shed = Container.expand(function () { var self = Container.call(this); var shedBase = self.attachAsset('houseBase', { anchorX: 0.5, anchorY: 0.5 }); var generator = self.attachAsset('playerBody', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 50 }); }); // Shotgun class var Shotgun = Container.expand(function () { var self = Container.call(this); var shotgunGraphic = self.attachAsset('playerBody', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Logic for shotgun behavior can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Blood texture color // Blood texture color // Blood texture color // Initialize joystick var joystick = game.addChild(new Joystick()); joystick.x = 150; // Position joystick on the screen joystick.y = 2582; // Near the bottom of the screen // Add player to the game var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Add mouse movement control for player game.move = function (x, y, obj) { player.x = x; player.y = y; }; var enemies = []; var enemy = game.addChild(new Enemy()); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); // Game update function game.update = function () { // Game logic goes here // Check if player is inside the house if (player.intersects(house)) { // Logic to make the player feel cold // For example, decrease player's health or display a message console.log("Player feels cold inside the house!"); // Implement logic to encourage player to leave the house // This could be a visual effect, sound, or health decrease } // Check for collisions between player and enemies for (var i = 0; i < enemies.length; i++) { if (player.intersects(enemies[i])) { // Flash screen red for 1 second (1000ms) to show player is killed LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); break; } } }; // Add a house to the game var house = game.addChild(new House()); house.x = 2048 / 2; house.y = 2732 / 2; // Add a shed with a generator inside to the game var shed = game.addChild(new Shed()); shed.x = 500; // Position the shed at a specific location shed.y = 2000; // Position the shed at a specific location // Add a single shotgun near the house var shotguns = []; var shotgun = game.addChild(new Shotgun()); shotgun.x = house.x + 400; // Position the shotgun at a specific location shotgun.y = house.y - 400; // Position the shotgun at a specific location shotguns.push(shotgun); // Keyboard controls for WASD movement are not supported in this environment
===================================================================
--- original.js
+++ change.js
@@ -262,26 +262,11 @@
// Add a shed with a generator inside to the game
var shed = game.addChild(new Shed());
shed.x = 500; // Position the shed at a specific location
shed.y = 2000; // Position the shed at a specific location
-// Add shotguns surrounding the house
+// Add a single shotgun near the house
var shotguns = [];
-var positions = [{
- x: house.x - 400,
- y: house.y - 400
-}, {
- x: house.x + 400,
- y: house.y - 400
-}, {
- x: house.x - 400,
- y: house.y + 400
-}, {
- x: house.x + 400,
- y: house.y + 400
-}];
-positions.forEach(function (pos) {
- var shotgun = game.addChild(new Shotgun());
- shotgun.x = pos.x;
- shotgun.y = pos.y;
- shotguns.push(shotgun);
-});
+var shotgun = game.addChild(new Shotgun());
+shotgun.x = house.x + 400; // Position the shotgun at a specific location
+shotgun.y = house.y - 400; // Position the shotgun at a specific location
+shotguns.push(shotgun);
// Keyboard controls for WASD movement are not supported in this environment
\ No newline at end of file