User prompt
make enemy not died when player grab shotgun
User prompt
make player not grabbing shotgun after 20 seconds
User prompt
decrease the enemy to 1 when the enemy reappear
User prompt
if the enemy touch player when player grab shotgun, enemy died
User prompt
if the player grab shotgun, the enemy disappear and cant killing, and make he appear again and make him killing
User prompt
make the player can grab the shotgun
User prompt
make the shotgun more realistic
User prompt
decrease the shotgun to 1
User prompt
make the shotgun more far from the house
User prompt
make a shotgun at surrounding the house
User prompt
make the enemy tired
User prompt
make the enemy gone after he is tired
User prompt
if the player at inside the house, he feel cold and need to get out of the house
User prompt
make the door for the house
User prompt
make the enemy find a way to keep chasing player
User prompt
make the enemy keep chasing player
User prompt
make the shed with generator inside
User prompt
make the enemy not stuck at the house
User prompt
increase the enemy speed to 7
User prompt
make the enemy cant enter the house
User prompt
make the house bigger
User prompt
make the house to shape like house
User prompt
decrease the enemy to 1
User prompt
make the mouse movement for player
User prompt
delete the click movement
/**** * Classes ****/ // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); // Attach head var head = self.attachAsset('enemyHead', { anchorX: 0.5, anchorY: 0.5, y: -70 }); // Attach body var body = self.attachAsset('enemyBody', { anchorX: 0.5, anchorY: 0.5 }); // Attach arms var leftArm = self.attachAsset('enemyArm', { anchorX: 0.5, anchorY: 0.5, x: -45, y: -20 }); var rightArm = self.attachAsset('enemyArm', { anchorX: 0.5, anchorY: 0.5, x: 45, y: -20 }); // Attach legs var leftLeg = self.attachAsset('enemyLeg', { anchorX: 0.5, anchorY: 0.5, x: -20, y: 60 }); var rightLeg = self.attachAsset('enemyLeg', { anchorX: 0.5, anchorY: 0.5, x: 20, y: 60 }); self.update = function () { // Enemy movement logic to chase the player var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); var speed = 7; // Speed at which the enemy chases the player if (distance > 0) { var newX = self.x + dx / distance * speed; var newY = self.y + dy / distance * speed; // Check if the new position would intersect with the house if (!self.intersects(house)) { self.x = newX; self.y = newY; } else { // If intersecting, find an alternative path if (Math.abs(dx) > Math.abs(dy)) { // Try moving vertically self.y += (dy > 0 ? 1 : -1) * speed; } else { // Try moving horizontally self.x += (dx > 0 ? 1 : -1) * speed; } } } }; }); // House class var House = Container.expand(function () { var self = Container.call(this); var houseBase = self.attachAsset('houseBase', { anchorX: 0.5, anchorY: 0.5 }); var houseRoof = self.attachAsset('houseRoof', { anchorX: 0.5, anchorY: 1.0, y: -75 }); // Attach door var houseDoor = self.attachAsset('houseBase', { anchorX: 0.5, anchorY: 0.5, width: 80, height: 150, color: 0x654321, y: 75 }); }); // Joystick class var Joystick = Container.expand(function () { var self = Container.call(this); var joystickButton = self.attachAsset('joystickButton', { anchorX: 0.5, anchorY: 0.5 }); self.active = false; self.startX = 0; self.startY = 0; self.down = function (x, y, obj) { self.active = true; self.startX = x; self.startY = y; }; self.move = function (x, y, obj) { if (self.active) { var dx = x - self.startX; var dy = y - self.startY; player.x += dx; player.y += dy; self.startX = x; self.startY = y; } }; self.up = function (x, y, obj) { self.active = false; }; }); // Joystick controls // The game engine will automatically load the required assets // Player class var Player = Container.expand(function () { var self = Container.call(this); // Attach head var head = self.attachAsset('playerHead', { anchorX: 0.5, anchorY: 0.5, y: -60 }); // Attach body var body = self.attachAsset('playerBody', { anchorX: 0.5, anchorY: 0.5 }); // Attach arms var leftArm = self.attachAsset('playerArm', { anchorX: 0.5, anchorY: 0.5, x: -25, y: -20 }); var rightArm = self.attachAsset('playerArm', { anchorX: 0.5, anchorY: 0.5, x: 25, y: -20 }); // Attach legs var leftLeg = self.attachAsset('playerLeg', { anchorX: 0.5, anchorY: 0.5, x: -10, y: 40 }); var rightLeg = self.attachAsset('playerLeg', { anchorX: 0.5, anchorY: 0.5, x: 10, y: 40 }); self.update = function () { // Player movement logic goes here }; }); // Shed class var Shed = Container.expand(function () { var self = Container.call(this); var shedBase = self.attachAsset('houseBase', { anchorX: 0.5, anchorY: 0.5 }); var generator = self.attachAsset('playerBody', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 50 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Blood texture color // Blood texture color // Blood texture color // Initialize joystick var joystick = game.addChild(new Joystick()); joystick.x = 150; // Position joystick on the screen joystick.y = 2582; // Near the bottom of the screen // Add player to the game var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Add mouse movement control for player game.move = function (x, y, obj) { player.x = x; player.y = y; }; var enemies = []; var enemy = game.addChild(new Enemy()); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); // Game update function game.update = function () { // Game logic goes here // Check if player is inside the house if (player.intersects(house)) { // Logic to make the player feel cold // For example, decrease player's health or display a message console.log("Player feels cold inside the house!"); // Implement logic to encourage player to leave the house // This could be a visual effect, sound, or health decrease } // Check for collisions between player and enemies for (var i = 0; i < enemies.length; i++) { if (player.intersects(enemies[i])) { // Flash screen red for 1 second (1000ms) to show player is killed LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); break; } } }; // Add a house to the game var house = game.addChild(new House()); house.x = 2048 / 2; house.y = 2732 / 2; // Add a shed with a generator inside to the game var shed = game.addChild(new Shed()); shed.x = 500; // Position the shed at a specific location shed.y = 2000; // Position the shed at a specific location // Keyboard controls for WASD movement are not supported in this environment
===================================================================
--- original.js
+++ change.js
@@ -212,8 +212,16 @@
enemies.push(enemy);
// Game update function
game.update = function () {
// Game logic goes here
+ // Check if player is inside the house
+ if (player.intersects(house)) {
+ // Logic to make the player feel cold
+ // For example, decrease player's health or display a message
+ console.log("Player feels cold inside the house!");
+ // Implement logic to encourage player to leave the house
+ // This could be a visual effect, sound, or health decrease
+ }
// Check for collisions between player and enemies
for (var i = 0; i < enemies.length; i++) {
if (player.intersects(enemies[i])) {
// Flash screen red for 1 second (1000ms) to show player is killed