User prompt
make the player move by tap on the screen
User prompt
delete the arrow movement control
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 165
User prompt
make the player move with arrow for computer
User prompt
make the player move with joystick for mobile
User prompt
maek the enemy have a blood texture
User prompt
make the enemy shape like a monster
User prompt
make the player shape like human
User prompt
increase enemy speed to 5
User prompt
decrease enemy speed to 3
User prompt
make the enemy chase player 10X faster
User prompt
make the enmy chase player
User prompt
remove the joystick button
User prompt
make the simple house
User prompt
make the player move with mouse
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 65
User prompt
make the enemy kill player
User prompt
make the player move with arrow keyboard and use joystick button at screen for mobile
User prompt
Please fix the bug: 'Uncaught TypeError: LK.Joystick is not a constructor' in or related to this line: 'var joystick = new LK.Joystick({' Line Number: 68
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 45
User prompt
make the character move with keyboard control
User prompt
make the player move with joystick
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 74
User prompt
make the character move with wasd
Initial prompt
the night of the massacre
/**** * Classes ****/ // Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); // Attach head var head = self.attachAsset('enemyHead', { anchorX: 0.5, anchorY: 0.5, y: -70 }); // Attach body var body = self.attachAsset('enemyBody', { anchorX: 0.5, anchorY: 0.5 }); // Attach arms var leftArm = self.attachAsset('enemyArm', { anchorX: 0.5, anchorY: 0.5, x: -45, y: -20 }); var rightArm = self.attachAsset('enemyArm', { anchorX: 0.5, anchorY: 0.5, x: 45, y: -20 }); // Attach legs var leftLeg = self.attachAsset('enemyLeg', { anchorX: 0.5, anchorY: 0.5, x: -20, y: 60 }); var rightLeg = self.attachAsset('enemyLeg', { anchorX: 0.5, anchorY: 0.5, x: 20, y: 60 }); self.update = function () { // Enemy movement logic to chase the player var dx = player.x - self.x; var dy = player.y - self.y; var distance = Math.sqrt(dx * dx + dy * dy); var speed = 5; // Speed at which the enemy chases the player if (distance > 0) { self.x += dx / distance * speed; self.y += dy / distance * speed; } }; }); // House class var House = Container.expand(function () { var self = Container.call(this); var houseGraphics = self.attachAsset('house', { anchorX: 0.5, anchorY: 0.5 }); }); // Joystick class var Joystick = Container.expand(function () { var self = Container.call(this); var joystickButton = self.attachAsset('joystickButton', { anchorX: 0.5, anchorY: 0.5 }); self.active = false; self.startX = 0; self.startY = 0; self.down = function (x, y, obj) { self.active = true; self.startX = x; self.startY = y; }; self.move = function (x, y, obj) { if (self.active) { var dx = x - self.startX; var dy = y - self.startY; player.x += dx; player.y += dy; self.startX = x; self.startY = y; } }; self.up = function (x, y, obj) { self.active = false; }; }); // Joystick controls // The game engine will automatically load the required assets // Player class var Player = Container.expand(function () { var self = Container.call(this); // Attach head var head = self.attachAsset('playerHead', { anchorX: 0.5, anchorY: 0.5, y: -60 }); // Attach body var body = self.attachAsset('playerBody', { anchorX: 0.5, anchorY: 0.5 }); // Attach arms var leftArm = self.attachAsset('playerArm', { anchorX: 0.5, anchorY: 0.5, x: -25, y: -20 }); var rightArm = self.attachAsset('playerArm', { anchorX: 0.5, anchorY: 0.5, x: 25, y: -20 }); // Attach legs var leftLeg = self.attachAsset('playerLeg', { anchorX: 0.5, anchorY: 0.5, x: -10, y: 40 }); var rightLeg = self.attachAsset('playerLeg', { anchorX: 0.5, anchorY: 0.5, x: 10, y: 40 }); self.update = function () { // Player movement logic goes here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Blood texture color // Blood texture color // Blood texture color // Initialize joystick var joystick = game.addChild(new Joystick()); joystick.x = 150; // Position joystick on the screen joystick.y = 2582; // Near the bottom of the screen // Add player to the game var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; var enemies = []; for (var i = 0; i < 10; i++) { var enemy = game.addChild(new Enemy()); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 2732; enemies.push(enemy); } // Game update function game.update = function () { // Game logic goes here // Check for collisions between player and enemies for (var i = 0; i < enemies.length; i++) { if (player.intersects(enemies[i])) { // Flash screen red for 1 second (1000ms) to show player is killed LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); break; } } }; // Add a house to the game var house = game.addChild(new House()); house.x = 2048 / 2; house.y = 2732 / 2; // Keyboard controls for WASD movement are not supported in this environment
===================================================================
--- original.js
+++ change.js
@@ -146,26 +146,8 @@
/****
* Game Code
****/
-// Keyboard controls for arrow movement
-game.on('keydown', function (event) {
- var speed = 5;
- switch (event.key) {
- case 'ArrowUp':
- player.y -= speed;
- break;
- case 'ArrowDown':
- player.y += speed;
- break;
- case 'ArrowLeft':
- player.x -= speed;
- break;
- case 'ArrowRight':
- player.x += speed;
- break;
- }
-});
// Blood texture color
// Blood texture color
// Blood texture color
// Initialize joystick