/**** * Classes ****/ var Bed = Container.expand(function () { var self = Container.call(this); var bedGraphics = self.attachAsset('bed', { anchorX: 0.5, anchorY: 0.5 }); }); // Class for the enemy creatures var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 30; self.update = function () { // Calculate the direction vector between the enemy and the player var dx = player.x - self.x; var dy = player.y - self.y; var magnitude = Math.sqrt(dx * dx + dy * dy); // Normalize the direction vector dx /= magnitude; dy /= magnitude; // Move the enemy towards the player self.x += dx * self.speed; self.y += dy * self.speed; }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // Class for the maze walls var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var player; var enemies = []; var walls = []; var score = 0; var scoreTxt; var bed; // Function to initialize the game elements function initGame() { // Create player player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Create enemies for (var i = 0; i < 1; i++) { var enemy = new Enemy(); enemy.x = 2048 / 2; enemy.y = 0; enemies.push(enemy); game.addChild(enemy); } // Create maze wall with two doors for (var i = 0; i < 2048; i += 100) { // Skip creating wall blocks at the door positions if (i == 800 || i == 1200) { continue; } var wall = new Wall(); wall.x = i; wall.y = 100; walls.push(wall); game.addChild(wall); // Remove the green flash from the walls LK.effects.flashObject(wall, 0x000000, 0); } // Initialize score text scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create bed bed = game.addChild(new Bed()); bed.x = 2048 / 2; bed.y = 2732 - 50; } // Function to update the game state game.update = function () { // Check if any enemy is touching the player for (var i = 0; i < enemies.length; i++) { if (enemies[i].visible && player.intersects(enemies[i])) { // Flash screen red for 1 second (1000ms) to show player is dead. LK.effects.flashScreen(0xff0000, 1000); // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); } } // Check if the player is touching the bed if (player.intersects(bed)) { // Make the enemy disappear for (var i = 0; i < enemies.length; i++) { enemies[i].visible = false; } // Make the enemy reappear after 10 seconds LK.setTimeout(function () { for (var i = 0; i < enemies.length; i++) { enemies[i].visible = true; } }, 10000); } }; // Initialize the game elements initGame(); // Event listeners for player movement game.down = function (x, y, obj) { player.x = x; player.y = y; }; game.move = function (x, y, obj) { player.x = x; player.y = y; }; game.up = function (x, y, obj) { // Stop player movement };
/****
* Classes
****/
var Bed = Container.expand(function () {
var self = Container.call(this);
var bedGraphics = self.attachAsset('bed', {
anchorX: 0.5,
anchorY: 0.5
});
});
// Class for the enemy creatures
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 30;
self.update = function () {
// Calculate the direction vector between the enemy and the player
var dx = player.x - self.x;
var dy = player.y - self.y;
var magnitude = Math.sqrt(dx * dx + dy * dy);
// Normalize the direction vector
dx /= magnitude;
dy /= magnitude;
// Move the enemy towards the player
self.x += dx * self.speed;
self.y += dy * self.speed;
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// Class for the maze walls
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var player;
var enemies = [];
var walls = [];
var score = 0;
var scoreTxt;
var bed;
// Function to initialize the game elements
function initGame() {
// Create player
player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Create enemies
for (var i = 0; i < 1; i++) {
var enemy = new Enemy();
enemy.x = 2048 / 2;
enemy.y = 0;
enemies.push(enemy);
game.addChild(enemy);
}
// Create maze wall with two doors
for (var i = 0; i < 2048; i += 100) {
// Skip creating wall blocks at the door positions
if (i == 800 || i == 1200) {
continue;
}
var wall = new Wall();
wall.x = i;
wall.y = 100;
walls.push(wall);
game.addChild(wall);
// Remove the green flash from the walls
LK.effects.flashObject(wall, 0x000000, 0);
}
// Initialize score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create bed
bed = game.addChild(new Bed());
bed.x = 2048 / 2;
bed.y = 2732 - 50;
}
// Function to update the game state
game.update = function () {
// Check if any enemy is touching the player
for (var i = 0; i < enemies.length; i++) {
if (enemies[i].visible && player.intersects(enemies[i])) {
// Flash screen red for 1 second (1000ms) to show player is dead.
LK.effects.flashScreen(0xff0000, 1000);
// Show game over. The game will be automatically paused while game over is showing.
LK.showGameOver();
}
}
// Check if the player is touching the bed
if (player.intersects(bed)) {
// Make the enemy disappear
for (var i = 0; i < enemies.length; i++) {
enemies[i].visible = false;
}
// Make the enemy reappear after 10 seconds
LK.setTimeout(function () {
for (var i = 0; i < enemies.length; i++) {
enemies[i].visible = true;
}
}, 10000);
}
};
// Initialize the game elements
initGame();
// Event listeners for player movement
game.down = function (x, y, obj) {
player.x = x;
player.y = y;
};
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
game.up = function (x, y, obj) {
// Stop player movement
};