User prompt
make the enemy cant killing when they're dissappear
User prompt
Please fix the bug: 'ReferenceError: bed is not defined' in or related to this line: 'break;' Line Number: 128
User prompt
Please fix the bug: 'ReferenceError: bed is not defined' in or related to this line: 'if (player.intersects(bed)) {' Line Number: 131
User prompt
when player touch bed, make the enemy gone and reappear after 10 seconds
User prompt
make a bed at the bottom of the screen
User prompt
make the enemy can killing
User prompt
make the enemy 10X faster
User prompt
make the enemy chase player
User prompt
clear the game
User prompt
Make the enemy and player cannot collide to the wall.
User prompt
make the player can collide with the wall
User prompt
make the wall cant collide
User prompt
remove the green flash from the walls
User prompt
make the wall cant killing
User prompt
make a 2 door at the wall
User prompt
make the wall longer to x
User prompt
make the wall stay at the top of the screen and below the enemy
/**** 
* Classes
****/ 
var Bed = Container.expand(function () {
	var self = Container.call(this);
	var bedGraphics = self.attachAsset('bed', {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
// Class for the enemy creatures
var Enemy = Container.expand(function () {
	var self = Container.call(this);
	var enemyGraphics = self.attachAsset('enemy', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 30;
	self.update = function () {
		// Calculate the direction vector between the enemy and the player
		var dx = player.x - self.x;
		var dy = player.y - self.y;
		var magnitude = Math.sqrt(dx * dx + dy * dy);
		// Normalize the direction vector
		dx /= magnitude;
		dy /= magnitude;
		// Move the enemy towards the player
		self.x += dx * self.speed;
		self.y += dy * self.speed;
	};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for the player character
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('player', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		// Player update logic
	};
});
// Class for the maze walls
var Wall = Container.expand(function () {
	var self = Container.call(this);
	var wallGraphics = self.attachAsset('wall', {
		anchorX: 0.5,
		anchorY: 0.5
	});
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x000000 // Init game with black background
});
/**** 
* Game Code
****/ 
// Initialize game variables
var player;
var enemies = [];
var walls = [];
var score = 0;
var scoreTxt;
var bed;
// Function to initialize the game elements
function initGame() {
	// Create player
	player = game.addChild(new Player());
	player.x = 2048 / 2;
	player.y = 2732 - 200;
	// Create enemies
	for (var i = 0; i < 1; i++) {
		var enemy = new Enemy();
		enemy.x = 2048 / 2;
		enemy.y = 0;
		enemies.push(enemy);
		game.addChild(enemy);
	}
	// Create maze wall with two doors
	for (var i = 0; i < 2048; i += 100) {
		// Skip creating wall blocks at the door positions
		if (i == 800 || i == 1200) {
			continue;
		}
		var wall = new Wall();
		wall.x = i;
		wall.y = 100;
		walls.push(wall);
		game.addChild(wall);
		// Remove the green flash from the walls
		LK.effects.flashObject(wall, 0x000000, 0);
	}
	// Initialize score text
	scoreTxt = new Text2('Score: 0', {
		size: 100,
		fill: "#ffffff"
	});
	scoreTxt.anchor.set(0.5, 0);
	LK.gui.top.addChild(scoreTxt);
	// Create bed
	bed = game.addChild(new Bed());
	bed.x = 2048 / 2;
	bed.y = 2732 - 50;
}
// Function to update the game state
game.update = function () {
	// Check if any enemy is touching the player
	for (var i = 0; i < enemies.length; i++) {
		if (player.intersects(enemies[i])) {
			// Flash screen red for 1 second (1000ms) to show player is dead.
			LK.effects.flashScreen(0xff0000, 1000);
			// Show game over. The game will be automatically paused while game over is showing.
			LK.showGameOver();
		}
	}
	// Check if the player is touching the bed
	if (player.intersects(bed)) {
		// Make the enemy disappear
		for (var i = 0; i < enemies.length; i++) {
			enemies[i].visible = false;
		}
		// Make the enemy reappear after 10 seconds
		LK.setTimeout(function () {
			for (var i = 0; i < enemies.length; i++) {
				enemies[i].visible = true;
			}
		}, 10000);
	}
};
// Initialize the game elements
initGame();
// Event listeners for player movement
game.down = function (x, y, obj) {
	player.x = x;
	player.y = y;
};
game.move = function (x, y, obj) {
	player.x = x;
	player.y = y;
};
game.up = function (x, y, obj) {
	// Stop player movement
}; ===================================================================
--- original.js
+++ change.js
@@ -116,9 +116,8 @@
 			// Flash screen red for 1 second (1000ms) to show player is dead.
 			LK.effects.flashScreen(0xff0000, 1000);
 			// Show game over. The game will be automatically paused while game over is showing.
 			LK.showGameOver();
-			break;
 		}
 	}
 	// Check if the player is touching the bed
 	if (player.intersects(bed)) {