User prompt
make the enemy cant killing when they're dissappear
User prompt
Please fix the bug: 'ReferenceError: bed is not defined' in or related to this line: 'break;' Line Number: 128
User prompt
Please fix the bug: 'ReferenceError: bed is not defined' in or related to this line: 'if (player.intersects(bed)) {' Line Number: 131
User prompt
when player touch bed, make the enemy gone and reappear after 10 seconds
User prompt
make a bed at the bottom of the screen
User prompt
make the enemy can killing
User prompt
make the enemy 10X faster
User prompt
make the enemy chase player
User prompt
clear the game
User prompt
Make the enemy and player cannot collide to the wall.
User prompt
make the player can collide with the wall
User prompt
make the wall cant collide
User prompt
remove the green flash from the walls
User prompt
make the wall cant killing
User prompt
make a 2 door at the wall
User prompt
make the wall longer to x
User prompt
make the wall stay at the top of the screen and below the enemy
/****
* Classes
****/
// Class for the enemy creatures
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Enemy update logic
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// Class for the maze walls
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var player;
var enemies = [];
var walls = [];
var score = 0;
var scoreTxt;
// Function to initialize the game elements
function initGame() {
// Create player
player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Create enemies
for (var i = 0; i < 1; i++) {
var enemy = new Enemy();
enemy.x = 2048 / 2;
enemy.y = 0;
enemies.push(enemy);
game.addChild(enemy);
}
// Create maze wall
var wall = new Wall();
wall.x = 2048 / 2;
wall.y = 100;
walls.push(wall);
game.addChild(wall);
// Initialize score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Function to update the game state
game.update = function () {
// Update player
player.update();
// Update enemies
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
if (player.intersects(enemies[i])) {
// Handle player collision with enemy
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Check for player reaching the exit
if (player.y < 100) {
// Player has reached the exit
score += 100;
scoreTxt.setText('Score: ' + score);
LK.effects.flashScreen(0x00ff00, 1000);
LK.showGameOver();
}
};
// Initialize the game elements
initGame();
// Event listeners for player movement
game.down = function (x, y, obj) {
player.x = x;
player.y = y;
};
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
game.up = function (x, y, obj) {
// Stop player movement
};