User prompt
make the enemy stay at the middle top of the screen
User prompt
make the wall count to 1
User prompt
make the enemy to the top of the screen
User prompt
make the wall longer to y
User prompt
make the wall chilling at the top of the screen and bottom of the enemy
User prompt
make the red flash is displayed longer to 3 seconds
User prompt
make the wall count to 1
User prompt
make the enemy chilling at the top of the screen
User prompt
make the enemy to 1
User prompt
make the enemy count to 1
Initial prompt
BEDROOM OF DOOM
===================================================================
--- original.js
+++ change.js
@@ -57,20 +57,23 @@
player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Create enemies
- var enemy = new Enemy();
- enemy.x = 2048 / 2;
- enemy.y = 100;
- enemies.push(enemy);
- game.addChild(enemy);
- // Create a single maze wall
- var wall = new Wall();
- wall.x = enemy.x;
- wall.y = enemy.y + enemy.height + 10;
- wall.height = 2732 - wall.y; // Extend the wall's height to reach the bottom of the screen
- walls.push(wall);
- game.addChild(wall);
+ for (var i = 0; i < 1; i++) {
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = 0;
+ enemies.push(enemy);
+ game.addChild(enemy);
+ }
+ // Create maze walls
+ for (var j = 0; j < 10; j++) {
+ var wall = new Wall();
+ wall.x = Math.random() * 2048;
+ wall.y = Math.random() * 2732;
+ walls.push(wall);
+ game.addChild(wall);
+ }
// Initialize score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
@@ -86,9 +89,9 @@
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
if (player.intersects(enemies[i])) {
// Handle player collision with enemy
- LK.effects.flashScreen(0xff0000, 3000);
+ LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Check for player reaching the exit