User prompt
make the enemy stay at the middle top of the screen
User prompt
make the wall count to 1
User prompt
make the enemy to the top of the screen
User prompt
make the wall longer to y
User prompt
make the wall chilling at the top of the screen and bottom of the enemy
User prompt
make the red flash is displayed longer to 3 seconds
User prompt
make the wall count to 1
User prompt
make the enemy chilling at the top of the screen
User prompt
make the enemy to 1
User prompt
make the enemy count to 1
Initial prompt
BEDROOM OF DOOM
===================================================================
--- original.js
+++ change.js
@@ -1,119 +1,119 @@
-/****
+/****
* Classes
-****/
+****/
// Class for the enemy creatures
var Enemy = Container.expand(function () {
- var self = Container.call(this);
- var enemyGraphics = self.attachAsset('enemy', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 3;
- self.update = function () {
- // Enemy update logic
- };
+ var self = Container.call(this);
+ var enemyGraphics = self.attachAsset('enemy', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 3;
+ self.update = function () {
+ // Enemy update logic
+ };
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for the player character
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- // Player update logic
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ // Player update logic
+ };
});
// Class for the maze walls
var Wall = Container.expand(function () {
- var self = Container.call(this);
- var wallGraphics = self.attachAsset('wall', {
- anchorX: 0.5,
- anchorY: 0.5
- });
+ var self = Container.call(this);
+ var wallGraphics = self.attachAsset('wall', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
+ backgroundColor: 0x000000 // Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize game variables
var player;
var enemies = [];
var walls = [];
var score = 0;
var scoreTxt;
// Function to initialize the game elements
function initGame() {
- // Create player
- player = game.addChild(new Player());
- player.x = 2048 / 2;
- player.y = 2732 - 200;
- // Create enemies
- for (var i = 0; i < 5; i++) {
- var enemy = new Enemy();
- enemy.x = Math.random() * 2048;
- enemy.y = Math.random() * 1000;
- enemies.push(enemy);
- game.addChild(enemy);
- }
- // Create maze walls
- for (var j = 0; j < 10; j++) {
- var wall = new Wall();
- wall.x = Math.random() * 2048;
- wall.y = Math.random() * 2732;
- walls.push(wall);
- game.addChild(wall);
- }
- // Initialize score text
- scoreTxt = new Text2('Score: 0', {
- size: 100,
- fill: "#ffffff"
- });
- scoreTxt.anchor.set(0.5, 0);
- LK.gui.top.addChild(scoreTxt);
+ // Create player
+ player = game.addChild(new Player());
+ player.x = 2048 / 2;
+ player.y = 2732 - 200;
+ // Create enemies
+ for (var i = 0; i < 1; i++) {
+ var enemy = new Enemy();
+ enemy.x = Math.random() * 2048;
+ enemy.y = Math.random() * 1000;
+ enemies.push(enemy);
+ game.addChild(enemy);
+ }
+ // Create maze walls
+ for (var j = 0; j < 10; j++) {
+ var wall = new Wall();
+ wall.x = Math.random() * 2048;
+ wall.y = Math.random() * 2732;
+ walls.push(wall);
+ game.addChild(wall);
+ }
+ // Initialize score text
+ scoreTxt = new Text2('Score: 0', {
+ size: 100,
+ fill: "#ffffff"
+ });
+ scoreTxt.anchor.set(0.5, 0);
+ LK.gui.top.addChild(scoreTxt);
}
// Function to update the game state
game.update = function () {
- // Update player
- player.update();
- // Update enemies
- for (var i = 0; i < enemies.length; i++) {
- enemies[i].update();
- if (player.intersects(enemies[i])) {
- // Handle player collision with enemy
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- // Check for player reaching the exit
- if (player.y < 100) {
- // Player has reached the exit
- score += 100;
- scoreTxt.setText('Score: ' + score);
- LK.effects.flashScreen(0x00ff00, 1000);
- LK.showGameOver();
- }
+ // Update player
+ player.update();
+ // Update enemies
+ for (var i = 0; i < enemies.length; i++) {
+ enemies[i].update();
+ if (player.intersects(enemies[i])) {
+ // Handle player collision with enemy
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ // Check for player reaching the exit
+ if (player.y < 100) {
+ // Player has reached the exit
+ score += 100;
+ scoreTxt.setText('Score: ' + score);
+ LK.effects.flashScreen(0x00ff00, 1000);
+ LK.showGameOver();
+ }
};
// Initialize the game elements
initGame();
// Event listeners for player movement
game.down = function (x, y, obj) {
- player.x = x;
- player.y = y;
+ player.x = x;
+ player.y = y;
};
game.move = function (x, y, obj) {
- player.x = x;
- player.y = y;
+ player.x = x;
+ player.y = y;
};
game.up = function (x, y, obj) {
- // Stop player movement
+ // Stop player movement
};
\ No newline at end of file