User prompt
make the enemy stay at the middle top of the screen
User prompt
make the wall count to 1
User prompt
make the enemy to the top of the screen
User prompt
make the wall longer to y
User prompt
make the wall chilling at the top of the screen and bottom of the enemy
User prompt
make the red flash is displayed longer to 3 seconds
User prompt
make the wall count to 1
User prompt
make the enemy chilling at the top of the screen
User prompt
make the enemy to 1
User prompt
make the enemy count to 1
Initial prompt
BEDROOM OF DOOM
/****
* Classes
****/
// Class for the enemy creatures
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Enemy update logic
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// Class for the maze walls
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var player;
var enemies = [];
var walls = [];
var score = 0;
var scoreTxt;
// Function to initialize the game elements
function initGame() {
// Create player
player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Create enemies
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 1000;
enemies.push(enemy);
game.addChild(enemy);
}
// Create maze walls
for (var j = 0; j < 10; j++) {
var wall = new Wall();
wall.x = Math.random() * 2048;
wall.y = Math.random() * 2732;
walls.push(wall);
game.addChild(wall);
}
// Initialize score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Function to update the game state
game.update = function () {
// Update player
player.update();
// Update enemies
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
if (player.intersects(enemies[i])) {
// Handle player collision with enemy
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Check for player reaching the exit
if (player.y < 100) {
// Player has reached the exit
score += 100;
scoreTxt.setText('Score: ' + score);
LK.effects.flashScreen(0x00ff00, 1000);
LK.showGameOver();
}
};
// Initialize the game elements
initGame();
// Event listeners for player movement
game.down = function (x, y, obj) {
player.x = x;
player.y = y;
};
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
game.up = function (x, y, obj) {
// Stop player movement
};