User prompt
make the enemy stay at the middle top of the screen
User prompt
make the wall count to 1
User prompt
make the enemy to the top of the screen
User prompt
make the wall longer to y
User prompt
make the wall chilling at the top of the screen and bottom of the enemy
User prompt
make the red flash is displayed longer to 3 seconds
User prompt
make the wall count to 1
User prompt
make the enemy chilling at the top of the screen
User prompt
make the enemy to 1
User prompt
make the enemy count to 1
Initial prompt
BEDROOM OF DOOM
/**** * Classes ****/ // Class for the enemy creatures var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.update = function () { // Enemy update logic }; }); // Assets will be automatically created and loaded by the LK engine based on their usage in the code. // Class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { // Player update logic }; }); // Class for the maze walls var Wall = Container.expand(function () { var self = Container.call(this); var wallGraphics = self.attachAsset('wall', { anchorX: 0.5, anchorY: 0.5 }); }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 // Init game with black background }); /**** * Game Code ****/ // Initialize game variables var player; var enemies = []; var walls = []; var score = 0; var scoreTxt; // Function to initialize the game elements function initGame() { // Create player player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Create enemies for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * 1000; enemies.push(enemy); game.addChild(enemy); } // Create maze walls for (var j = 0; j < 10; j++) { var wall = new Wall(); wall.x = Math.random() * 2048; wall.y = Math.random() * 2732; walls.push(wall); game.addChild(wall); } // Initialize score text scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Function to update the game state game.update = function () { // Update player player.update(); // Update enemies for (var i = 0; i < enemies.length; i++) { enemies[i].update(); if (player.intersects(enemies[i])) { // Handle player collision with enemy LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Check for player reaching the exit if (player.y < 100) { // Player has reached the exit score += 100; scoreTxt.setText('Score: ' + score); LK.effects.flashScreen(0x00ff00, 1000); LK.showGameOver(); } }; // Initialize the game elements initGame(); // Event listeners for player movement game.down = function (x, y, obj) { player.x = x; player.y = y; }; game.move = function (x, y, obj) { player.x = x; player.y = y; }; game.up = function (x, y, obj) { // Stop player movement };
/****
* Classes
****/
// Class for the enemy creatures
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.update = function () {
// Enemy update logic
};
});
// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
// Class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
// Player update logic
};
});
// Class for the maze walls
var Wall = Container.expand(function () {
var self = Container.call(this);
var wallGraphics = self.attachAsset('wall', {
anchorX: 0.5,
anchorY: 0.5
});
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var player;
var enemies = [];
var walls = [];
var score = 0;
var scoreTxt;
// Function to initialize the game elements
function initGame() {
// Create player
player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Create enemies
for (var i = 0; i < 5; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * 1000;
enemies.push(enemy);
game.addChild(enemy);
}
// Create maze walls
for (var j = 0; j < 10; j++) {
var wall = new Wall();
wall.x = Math.random() * 2048;
wall.y = Math.random() * 2732;
walls.push(wall);
game.addChild(wall);
}
// Initialize score text
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
// Function to update the game state
game.update = function () {
// Update player
player.update();
// Update enemies
for (var i = 0; i < enemies.length; i++) {
enemies[i].update();
if (player.intersects(enemies[i])) {
// Handle player collision with enemy
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Check for player reaching the exit
if (player.y < 100) {
// Player has reached the exit
score += 100;
scoreTxt.setText('Score: ' + score);
LK.effects.flashScreen(0x00ff00, 1000);
LK.showGameOver();
}
};
// Initialize the game elements
initGame();
// Event listeners for player movement
game.down = function (x, y, obj) {
player.x = x;
player.y = y;
};
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
game.up = function (x, y, obj) {
// Stop player movement
};