User prompt
tahtayı temizle butonu gözükmüyor skorun yanında olsun
User prompt
birde oyuna sadece tek seferlik kullanılabilen bir özellik ekleyelim bu özellike tıklandığında ekranı temizlesin oyun yeniden başlatılmış gibi olsun ama skor değişmesin ekranın sağ alt köşsinde olsun
User prompt
bu oyunun alıntı olduğunu belli etmemek içiin farklı bişey ekleyelim bence
User prompt
var tutorialTxt = new Text2('Swipe to merge & merge', ve var winMessage = new Text2('Congratulations\n you win!', { mesajlarını 1. mesaj olmasın 2. mesajta sadece 'Kazandınız' yazsın
User prompt
Migrate to the latest version of LK
Remix started
Copy 2048
/****
* Classes
****/
var Tile = Container.expand(function (value) {
var self = Container.call(this);
self.alpha = 0;
var fadeIn = function fadeIn() {
if (self.alpha < 1) {
self.alpha = Math.min(self.alpha + 0.24, 1);
self.scale.set(self.alpha);
LK.setTimeout(fadeIn, 16.67);
} else {
self.alpha = 1;
self.scale.set(1);
}
};
fadeIn();
self.value = value || 2;
var tileGraphics = self.attachAsset('tile', {
anchorX: 0.5,
anchorY: 0.5
});
var hsvToRgb = function hsvToRgb(h, s, v) {
var r, g, b;
var i = Math.floor(h * 6);
var f = h * 6 - i;
var p = v * (1 - s);
var q = v * (1 - f * s);
var t = v * (1 - (1 - f) * s);
switch (i % 6) {
case 0:
r = v, g = t, b = p;
break;
case 1:
r = q, g = v, b = p;
break;
case 2:
r = p, g = v, b = t;
break;
case 3:
r = p, g = q, b = v;
break;
case 4:
r = t, g = p, b = v;
break;
case 5:
r = v, g = p, b = q;
break;
}
return (Math.round(r * 255) << 16) + (Math.round(g * 255) << 8) + Math.round(b * 255);
};
self.setTint = function () {
var hue = (Math.log2(self.value) + 6) % 20 / 20;
tileGraphics.tint = hsvToRgb(hue, 0.3, 1);
};
self.setTint();
var tileLabel = new Text2(self.value.toString(), {
size: 300,
fill: '#332d28',
font: 'Sans-Serif',
weight: '800',
strokeThickness: 0
});
tileLabel.anchor.set(0.5, 0.5);
tileLabel.x = 0;
tileLabel.y = -40;
self.addChild(tileLabel);
self.setValue = function (value) {
self.newValue = value;
};
self.updateToRealValue = function () {
if (self.newValue) {
self.value = self.newValue;
tileLabel.setText(self.value.toString());
var textScale = Math.min(1, 350 / (tileLabel.width / tileLabel.scale.x));
tileLabel.scale.set(textScale);
self.setTint();
self.newValue = null;
self.scale.set(1.2);
var scaleDown = function scaleDown() {
if (self.scale.x > 1) {
self.scale.x -= 0.02;
self.scale.y -= 0.02;
LK.setTimeout(scaleDown, 16.67);
} else {
self.scale.set(1);
}
};
scaleDown();
}
};
self.targetX = 0;
self.targetY = 0;
self.isMoving = false;
self.merged = false;
self.setPosition = function (x, y, instant) {
self.targetX = x * 500 + 250;
self.targetY = y * 500 + 250;
if (instant) {
self.x = self.targetX;
self.y = self.targetY;
}
};
self._move_migrated = function () {
var dx = self.targetX - self.x;
var dy = self.targetY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 150) {
self.isMoving = true;
self.x += dx / distance * 150;
self.y += dy / distance * 150;
return false;
}
self.isMoving = false;
self.x = self.targetX;
self.y = self.targetY;
return true;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
game.checkPossibleMoves = function () {
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
if (squares[i][j] === null) {
return true;
}
if (i < gridSize - 1 && squares[i][j] !== null && squares[i + 1][j] !== null && squares[i][j].value === squares[i + 1][j].value) {
return true;
}
if (j < gridSize - 1 && squares[i][j] !== null && squares[i][j + 1] !== null && squares[i][j].value === squares[i][j + 1].value) {
return true;
}
}
}
return false;
};
var scoreTxt = new Text2('2', {
size: 220,
fill: '#000000',
font: 'Impact',
strokeThickness: 0
});
scoreTxt.anchor.set(.5, 0);
LK.gui.top.addChild(scoreTxt);
var comboTxt = new Text2('', {
size: 120,
fill: '#ff6b00',
font: 'Impact',
strokeThickness: 0,
weight: '800'
});
comboTxt.anchor.set(0.5, 0.5);
LK.gui.center.addChild(comboTxt);
var comboCounter = 0;
var lastMergeTime = 0;
var comboWindow = 500;
var tutorialTxt = null;
var toBeRemoved = [];
game.addRandomTile = function () {
var emptyPositions = [];
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
if (squares[i][j] === null) {
emptyPositions.push({
x: i,
y: j
});
}
}
}
if (emptyPositions.length > 0) {
var randomPosition = emptyPositions[Math.floor(Math.random() * emptyPositions.length)];
var square = new Tile(Math.random() < 0.5 ? 2 : 4);
square.setPosition(randomPosition.x, randomPosition.y, true);
squares[randomPosition.x][randomPosition.y] = square;
gridContainer.addChild(square);
}
};
game.mergeTiles = function (x1, y1, x2, y2) {
if (squares[x1][y1] !== null && squares[x2][y2] !== null && squares[x1][y1].value === squares[x2][y2].value && !squares[x1][y1].merged && !squares[x2][y2].merged) {
var currentTime = Date.now();
if (currentTime - lastMergeTime < comboWindow) {
comboCounter++;
} else {
comboCounter = 1;
}
lastMergeTime = currentTime;
comboTxt.setText(comboCounter > 1 ? 'COMBO x' + comboCounter : '');
squares[x2][y2].setValue(squares[x2][y2].value * 2, true);
squares[x2][y2].merged = true;
squares[x1][y1].targetX = squares[x2][y2].targetX;
squares[x1][y1].targetY = squares[x2][y2].targetY;
toBeRemoved.push(squares[x1][y1]);
squares[x1][y1] = null;
gridContainer.removeChild(squares[x2][y2]);
gridContainer.addChild(squares[x2][y2]);
return true;
}
return false;
};
var gridSize = 4;
game.setBackgroundColor(0xD3D3D3);
var gridContainer = new Container();
gridContainer.x = 44;
gridContainer.y = 400;
game.addChild(gridContainer);
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
var gridTile = gridContainer.attachAsset('gridTile', {
anchorX: 0.5,
anchorY: 0.5
});
gridTile.x = i * 500 + 250;
gridTile.y = j * 500 + 250;
gridTile.alpha = .1;
}
}
var squares = new Array(gridSize).fill().map(function () {
return new Array(gridSize).fill(null);
});
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
squares[i][j] = null;
}
}
var initialTiles = 2;
for (var i = 0; i < initialTiles; i++) {
var x, y;
do {
x = Math.floor(Math.random() * gridSize);
y = Math.floor(Math.random() * gridSize);
} while (squares[x][y] !== null);
var square = new Tile();
square.setPosition(x, y, true);
square.alpha = 1;
square.scale.set(1);
squares[x][y] = square;
gridContainer.addChild(square);
}
var swipeStart = {
x: 0,
y: 0
};
var swipeEnd = {
x: 0,
y: 0
};
var boardChanged = false;
var winMessageShown = false;
game.moveTiles = function (direction) {
var dx = (direction === 'right') - (direction === 'left');
var dy = (direction === 'down') - (direction === 'up');
var moved = false;
do {
moved = false;
var iStart = dx > 0 ? gridSize - 1 : 0;
var iEnd = dx > 0 ? -1 : gridSize;
var iStep = dx > 0 ? -1 : 1;
var jStart = dy > 0 ? gridSize - 1 : 0;
var jEnd = dy > 0 ? -1 : gridSize;
var jStep = dy > 0 ? -1 : 1;
for (var i = iStart; i !== iEnd; i += iStep) {
for (var j = jStart; j !== jEnd; j += jStep) {
var x = i + dx;
var y = j + dy;
if (x >= 0 && x < gridSize && y >= 0 && y < gridSize && squares[i][j] !== null) {
if (squares[x][y] === null) {
squares[x][y] = squares[i][j];
squares[i][j] = null;
squares[x][y].setPosition(x, y);
moved = true;
boardChanged = true;
} else if (squares[x][y] !== null && squares[i][j] !== null && squares[x][y].value === squares[i][j].value) {
moved = game.mergeTiles(i, j, x, y);
if (moved) {
boardChanged = true;
}
}
}
}
}
} while (moved);
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
if (squares[i][j] !== null) {
squares[i][j].merged = false;
}
}
}
};
game.on('down', function (x, y, obj) {
var anyTileMoving = squares.some(function (row) {
return row.some(function (tile) {
return tile && tile.isMoving;
});
});
if (!anyTileMoving) {
var pos = game.toLocal(obj.global);
swipeStart = {
x: pos.x,
y: pos.y
};
}
});
game.on('up', function (x, y, obj) {
var pos = game.toLocal(obj.global);
swipeEnd = {
x: pos.x,
y: pos.y
};
var dx = swipeEnd.x - swipeStart.x;
var dy = swipeEnd.y - swipeStart.y;
var threshold = 50;
if (Math.abs(dx) > threshold || Math.abs(dy) > threshold) {
if (Math.abs(dx) > Math.abs(dy)) {
if (dx > 0) {
game.moveTiles('right');
} else {
game.moveTiles('left');
}
} else {
if (dy > 0) {
game.moveTiles('down');
} else {
game.moveTiles('up');
}
}
if (tutorialTxt) {
LK.gui.bottom.removeChild(tutorialTxt);
tutorialTxt = null;
}
}
});
LK.on('tick', function () {
var allTilesStopped = true;
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
if (squares[i][j] !== null) {
if (!squares[i][j]._move_migrated()) {
allTilesStopped = false;
}
}
}
}
for (var i = 0; i < toBeRemoved.length; i++) {
if (!toBeRemoved[i]._move_migrated()) {
allTilesStopped = false;
} else {
toBeRemoved[i].destroy();
toBeRemoved.splice(i, 1);
i--;
}
}
if (allTilesStopped) {
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
if (squares[i][j] !== null && squares[i][j].newValue) {
squares[i][j].updateToRealValue();
if (squares[i][j].value === 2048 && !winMessageShown) {
var winMessage = new Text2('Kazandınız', {
size: 150,
fill: '#ffffff',
font: 'Sans-Serif',
weight: '800',
stroke: '#000000',
strokeThickness: 25,
align: 'center'
});
winMessage.anchor.set(0.5, 0.5);
LK.gui.center.addChild(winMessage);
winMessageShown = true;
LK.setTimeout(function () {
LK.gui.center.removeChild(winMessage);
}, 5000);
}
}
}
}
if (boardChanged) {
game.addRandomTile();
boardChanged = false;
var maxTileValue = Math.max.apply(Math, squares.map(function (row) {
return Math.max.apply(Math, row.map(function (tile) {
return tile ? tile.value : 0;
}));
}));
var newScore = maxTileValue;
LK.setScore(newScore);
scoreTxt.setText(newScore.toString());
}
if (!game.checkPossibleMoves()) {
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
if (squares[i][j] !== null) {
squares[i][j].alpha = 1;
squares[i][j].scale.set(1);
}
}
}
LK.showGameOver();
}
}
}); ===================================================================
--- original.js
+++ change.js
@@ -151,8 +151,20 @@
strokeThickness: 0
});
scoreTxt.anchor.set(.5, 0);
LK.gui.top.addChild(scoreTxt);
+var comboTxt = new Text2('', {
+ size: 120,
+ fill: '#ff6b00',
+ font: 'Impact',
+ strokeThickness: 0,
+ weight: '800'
+});
+comboTxt.anchor.set(0.5, 0.5);
+LK.gui.center.addChild(comboTxt);
+var comboCounter = 0;
+var lastMergeTime = 0;
+var comboWindow = 500;
var tutorialTxt = null;
var toBeRemoved = [];
game.addRandomTile = function () {
var emptyPositions = [];
@@ -175,8 +187,16 @@
}
};
game.mergeTiles = function (x1, y1, x2, y2) {
if (squares[x1][y1] !== null && squares[x2][y2] !== null && squares[x1][y1].value === squares[x2][y2].value && !squares[x1][y1].merged && !squares[x2][y2].merged) {
+ var currentTime = Date.now();
+ if (currentTime - lastMergeTime < comboWindow) {
+ comboCounter++;
+ } else {
+ comboCounter = 1;
+ }
+ lastMergeTime = currentTime;
+ comboTxt.setText(comboCounter > 1 ? 'COMBO x' + comboCounter : '');
squares[x2][y2].setValue(squares[x2][y2].value * 2, true);
squares[x2][y2].merged = true;
squares[x1][y1].targetX = squares[x2][y2].targetX;
squares[x1][y1].targetY = squares[x2][y2].targetY;