User prompt
Arka plan görseli olsun
User prompt
Arka plan olarak assetlerle uzay teması oluştur
User prompt
Oyun çok zor biraz kolaylaştır ama çok da kolay olmasın
User prompt
Yukarıdan düşen toplar gibi 2. Asset oluştur
User prompt
background müziği player ball adlı nesneye deydiği anda çalması ve game over olana kadar durmaması lazım
User prompt
Şarkı ilk top yakalandıktan sonra başlasın
User prompt
background adlı müzik çalmıyor
User prompt
Toplar çok daha hızlı düşmeli şarkıyla uyumlu olması gerekiyor
Code edit (1 edits merged)
Please save this source code
User prompt
Ball Catcher
Initial prompt
Yukarıdan toplar düşecek aşağıda bir kup topları yakalayabilirse oyun devam edecek. Arkada şarkı çalacak. Toplar yakalanamazsa şarkı biter oyun biter.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 12 + Math.random() * 8; // Random speed between 12-20 for music sync self.lastY = 0; self.lastCaught = false; self.update = function () { self.y += self.speed; }; return self; }); var Crystal = Container.expand(function () { var self = Container.call(this); var crystalGraphics = self.attachAsset('crystal', { anchorX: 0.5, anchorY: 0.5 }); crystalGraphics.rotation = Math.PI / 4; // Rotate 45 degrees for visual distinction self.speed = 10 + Math.random() * 6; // Slightly different speed range self.lastY = 0; self.lastCaught = false; self.update = function () { self.y += self.speed; crystalGraphics.rotation += 0.1; // Rotate while falling }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Game variables var player; var balls = []; var crystals = []; var dragNode = null; var ballSpawnTimer = 0; var ballSpawnInterval = 45; // Spawn every 0.75 seconds at 60fps for faster pace // Background elements var backgroundStars = []; var backgroundNebulae = []; var backgroundPlanets = []; // Create animated starfield background function createBackground() { // Create stars for (var i = 0; i < 150; i++) { var star = game.addChild(LK.getAsset('star', { anchorX: 0.5, anchorY: 0.5 })); star.x = Math.random() * 2048; star.y = Math.random() * 2732; star.alpha = 0.3 + Math.random() * 0.7; star.speed = 0.5 + Math.random() * 2; backgroundStars.push(star); } // Create big stars for (var i = 0; i < 20; i++) { var bigStar = game.addChild(LK.getAsset('bigStar', { anchorX: 0.5, anchorY: 0.5 })); bigStar.x = Math.random() * 2048; bigStar.y = Math.random() * 2732; bigStar.alpha = 0.4 + Math.random() * 0.6; bigStar.speed = 0.3 + Math.random() * 1; backgroundStars.push(bigStar); } // Create nebulae for (var i = 0; i < 8; i++) { var nebula = game.addChild(LK.getAsset('nebula', { anchorX: 0.5, anchorY: 0.5 })); nebula.x = Math.random() * 2048; nebula.y = Math.random() * 2732; nebula.alpha = 0.1 + Math.random() * 0.2; nebula.speed = 0.2 + Math.random() * 0.8; nebula.scaleX = 0.5 + Math.random() * 1.5; nebula.scaleY = 0.5 + Math.random() * 1.5; backgroundNebulae.push(nebula); } // Create planets for (var i = 0; i < 3; i++) { var planet = game.addChild(LK.getAsset(Math.random() > 0.5 ? 'planet1' : 'planet2', { anchorX: 0.5, anchorY: 0.5 })); planet.x = Math.random() * 2048; planet.y = Math.random() * 2732; planet.alpha = 0.3 + Math.random() * 0.4; planet.speed = 0.1 + Math.random() * 0.5; backgroundPlanets.push(planet); } } // Update background animation function updateBackground() { // Animate stars for (var i = 0; i < backgroundStars.length; i++) { var star = backgroundStars[i]; star.y += star.speed; star.alpha += Math.sin(LK.ticks * 0.1 + i) * 0.01; // Reset star position when it goes off screen if (star.y > 2732 + 50) { star.y = -50; star.x = Math.random() * 2048; } } // Animate nebulae for (var i = 0; i < backgroundNebulae.length; i++) { var nebula = backgroundNebulae[i]; nebula.y += nebula.speed; nebula.rotation += 0.005; // Reset nebula position when it goes off screen if (nebula.y > 2732 + 200) { nebula.y = -200; nebula.x = Math.random() * 2048; } } // Animate planets for (var i = 0; i < backgroundPlanets.length; i++) { var planet = backgroundPlanets[i]; planet.y += planet.speed; planet.rotation += 0.002; // Reset planet position when it goes off screen if (planet.y > 2732 + 150) { planet.y = -150; planet.x = Math.random() * 2048; } } } // Initialize background createBackground(); // Score display var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create player player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 150; // Near bottom of screen // Music will start after first ball is caught var musicStarted = false; // Move handler function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; // Keep player within screen bounds if (dragNode.x < 60) dragNode.x = 60; if (dragNode.x > 2048 - 60) dragNode.x = 2048 - 60; } } // Event handlers game.move = handleMove; game.down = function (x, y, obj) { dragNode = player; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; // Main game update loop game.update = function () { // Update animated background updateBackground(); // Spawn balls and crystals ballSpawnTimer++; if (ballSpawnTimer >= ballSpawnInterval) { ballSpawnTimer = 0; // Randomly spawn either a ball or crystal if (Math.random() < 0.7) { // 70% chance for ball var newBall = new Ball(); newBall.x = 100 + Math.random() * (2048 - 200); // Random x position newBall.y = -50; // Start above screen newBall.lastY = newBall.y; balls.push(newBall); game.addChild(newBall); } else { // 30% chance for crystal var newCrystal = new Crystal(); newCrystal.x = 100 + Math.random() * (2048 - 200); // Random x position newCrystal.y = -50; // Start above screen newCrystal.lastY = newCrystal.y; crystals.push(newCrystal); game.addChild(newCrystal); } } // Update balls and check collisions for (var i = balls.length - 1; i >= 0; i--) { var ball = balls[i]; // Check if ball touches player var currentCaught = ball.intersects(player); if (!ball.lastCaught && currentCaught) { // Start music when ball first touches player if (!musicStarted) { LK.playMusic('background'); musicStarted = true; } // Ball just got caught LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('catch').play(); ball.destroy(); balls.splice(i, 1); continue; } // Check if ball hit the ground (missed) if (ball.lastY < 2732 && ball.y >= 2732) { // Ball just hit the ground - game over LK.stopMusic(); LK.showGameOver(); return; } // Remove balls that are way off screen if (ball.y > 2732 + 100) { ball.destroy(); balls.splice(i, 1); continue; } // Update last states ball.lastY = ball.y; ball.lastCaught = currentCaught; } // Update crystals and check collisions for (var j = crystals.length - 1; j >= 0; j--) { var crystal = crystals[j]; // Check if crystal touches player var currentCrystalCaught = crystal.intersects(player); if (!crystal.lastCaught && currentCrystalCaught) { // Start music when crystal first touches player if (!musicStarted) { LK.playMusic('background'); musicStarted = true; } // Crystal just got caught - worth more points LK.setScore(LK.getScore() + 2); scoreTxt.setText(LK.getScore()); LK.getSound('catch').play(); crystal.destroy(); crystals.splice(j, 1); continue; } // Check if crystal hit the ground (missed) if (crystal.lastY < 2732 && crystal.y >= 2732) { // Crystal just hit the ground - game over LK.stopMusic(); LK.showGameOver(); return; } // Remove crystals that are way off screen if (crystal.y > 2732 + 100) { crystal.destroy(); crystals.splice(j, 1); continue; } // Update last states crystal.lastY = crystal.y; crystal.lastCaught = currentCrystalCaught; } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Ball = Container.expand(function () {
var self = Container.call(this);
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 12 + Math.random() * 8; // Random speed between 12-20 for music sync
self.lastY = 0;
self.lastCaught = false;
self.update = function () {
self.y += self.speed;
};
return self;
});
var Crystal = Container.expand(function () {
var self = Container.call(this);
var crystalGraphics = self.attachAsset('crystal', {
anchorX: 0.5,
anchorY: 0.5
});
crystalGraphics.rotation = Math.PI / 4; // Rotate 45 degrees for visual distinction
self.speed = 10 + Math.random() * 6; // Slightly different speed range
self.lastY = 0;
self.lastCaught = false;
self.update = function () {
self.y += self.speed;
crystalGraphics.rotation += 0.1; // Rotate while falling
};
return self;
});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
// Game variables
var player;
var balls = [];
var crystals = [];
var dragNode = null;
var ballSpawnTimer = 0;
var ballSpawnInterval = 45; // Spawn every 0.75 seconds at 60fps for faster pace
// Background elements
var backgroundStars = [];
var backgroundNebulae = [];
var backgroundPlanets = [];
// Create animated starfield background
function createBackground() {
// Create stars
for (var i = 0; i < 150; i++) {
var star = game.addChild(LK.getAsset('star', {
anchorX: 0.5,
anchorY: 0.5
}));
star.x = Math.random() * 2048;
star.y = Math.random() * 2732;
star.alpha = 0.3 + Math.random() * 0.7;
star.speed = 0.5 + Math.random() * 2;
backgroundStars.push(star);
}
// Create big stars
for (var i = 0; i < 20; i++) {
var bigStar = game.addChild(LK.getAsset('bigStar', {
anchorX: 0.5,
anchorY: 0.5
}));
bigStar.x = Math.random() * 2048;
bigStar.y = Math.random() * 2732;
bigStar.alpha = 0.4 + Math.random() * 0.6;
bigStar.speed = 0.3 + Math.random() * 1;
backgroundStars.push(bigStar);
}
// Create nebulae
for (var i = 0; i < 8; i++) {
var nebula = game.addChild(LK.getAsset('nebula', {
anchorX: 0.5,
anchorY: 0.5
}));
nebula.x = Math.random() * 2048;
nebula.y = Math.random() * 2732;
nebula.alpha = 0.1 + Math.random() * 0.2;
nebula.speed = 0.2 + Math.random() * 0.8;
nebula.scaleX = 0.5 + Math.random() * 1.5;
nebula.scaleY = 0.5 + Math.random() * 1.5;
backgroundNebulae.push(nebula);
}
// Create planets
for (var i = 0; i < 3; i++) {
var planet = game.addChild(LK.getAsset(Math.random() > 0.5 ? 'planet1' : 'planet2', {
anchorX: 0.5,
anchorY: 0.5
}));
planet.x = Math.random() * 2048;
planet.y = Math.random() * 2732;
planet.alpha = 0.3 + Math.random() * 0.4;
planet.speed = 0.1 + Math.random() * 0.5;
backgroundPlanets.push(planet);
}
}
// Update background animation
function updateBackground() {
// Animate stars
for (var i = 0; i < backgroundStars.length; i++) {
var star = backgroundStars[i];
star.y += star.speed;
star.alpha += Math.sin(LK.ticks * 0.1 + i) * 0.01;
// Reset star position when it goes off screen
if (star.y > 2732 + 50) {
star.y = -50;
star.x = Math.random() * 2048;
}
}
// Animate nebulae
for (var i = 0; i < backgroundNebulae.length; i++) {
var nebula = backgroundNebulae[i];
nebula.y += nebula.speed;
nebula.rotation += 0.005;
// Reset nebula position when it goes off screen
if (nebula.y > 2732 + 200) {
nebula.y = -200;
nebula.x = Math.random() * 2048;
}
}
// Animate planets
for (var i = 0; i < backgroundPlanets.length; i++) {
var planet = backgroundPlanets[i];
planet.y += planet.speed;
planet.rotation += 0.002;
// Reset planet position when it goes off screen
if (planet.y > 2732 + 150) {
planet.y = -150;
planet.x = Math.random() * 2048;
}
}
}
// Initialize background
createBackground();
// Score display
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create player
player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 150; // Near bottom of screen
// Music will start after first ball is caught
var musicStarted = false;
// Move handler
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
// Keep player within screen bounds
if (dragNode.x < 60) dragNode.x = 60;
if (dragNode.x > 2048 - 60) dragNode.x = 2048 - 60;
}
}
// Event handlers
game.move = handleMove;
game.down = function (x, y, obj) {
dragNode = player;
handleMove(x, y, obj);
};
game.up = function (x, y, obj) {
dragNode = null;
};
// Main game update loop
game.update = function () {
// Update animated background
updateBackground();
// Spawn balls and crystals
ballSpawnTimer++;
if (ballSpawnTimer >= ballSpawnInterval) {
ballSpawnTimer = 0;
// Randomly spawn either a ball or crystal
if (Math.random() < 0.7) {
// 70% chance for ball
var newBall = new Ball();
newBall.x = 100 + Math.random() * (2048 - 200); // Random x position
newBall.y = -50; // Start above screen
newBall.lastY = newBall.y;
balls.push(newBall);
game.addChild(newBall);
} else {
// 30% chance for crystal
var newCrystal = new Crystal();
newCrystal.x = 100 + Math.random() * (2048 - 200); // Random x position
newCrystal.y = -50; // Start above screen
newCrystal.lastY = newCrystal.y;
crystals.push(newCrystal);
game.addChild(newCrystal);
}
}
// Update balls and check collisions
for (var i = balls.length - 1; i >= 0; i--) {
var ball = balls[i];
// Check if ball touches player
var currentCaught = ball.intersects(player);
if (!ball.lastCaught && currentCaught) {
// Start music when ball first touches player
if (!musicStarted) {
LK.playMusic('background');
musicStarted = true;
}
// Ball just got caught
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
LK.getSound('catch').play();
ball.destroy();
balls.splice(i, 1);
continue;
}
// Check if ball hit the ground (missed)
if (ball.lastY < 2732 && ball.y >= 2732) {
// Ball just hit the ground - game over
LK.stopMusic();
LK.showGameOver();
return;
}
// Remove balls that are way off screen
if (ball.y > 2732 + 100) {
ball.destroy();
balls.splice(i, 1);
continue;
}
// Update last states
ball.lastY = ball.y;
ball.lastCaught = currentCaught;
}
// Update crystals and check collisions
for (var j = crystals.length - 1; j >= 0; j--) {
var crystal = crystals[j];
// Check if crystal touches player
var currentCrystalCaught = crystal.intersects(player);
if (!crystal.lastCaught && currentCrystalCaught) {
// Start music when crystal first touches player
if (!musicStarted) {
LK.playMusic('background');
musicStarted = true;
}
// Crystal just got caught - worth more points
LK.setScore(LK.getScore() + 2);
scoreTxt.setText(LK.getScore());
LK.getSound('catch').play();
crystal.destroy();
crystals.splice(j, 1);
continue;
}
// Check if crystal hit the ground (missed)
if (crystal.lastY < 2732 && crystal.y >= 2732) {
// Crystal just hit the ground - game over
LK.stopMusic();
LK.showGameOver();
return;
}
// Remove crystals that are way off screen
if (crystal.y > 2732 + 100) {
crystal.destroy();
crystals.splice(j, 1);
continue;
}
// Update last states
crystal.lastY = crystal.y;
crystal.lastCaught = currentCrystalCaught;
}
};