User prompt
Arka plan görseli olsun
User prompt
Arka plan olarak assetlerle uzay teması oluştur
User prompt
Oyun çok zor biraz kolaylaştır ama çok da kolay olmasın
User prompt
Yukarıdan düşen toplar gibi 2. Asset oluştur
User prompt
background müziği player ball adlı nesneye deydiği anda çalması ve game over olana kadar durmaması lazım
User prompt
Şarkı ilk top yakalandıktan sonra başlasın
User prompt
background adlı müzik çalmıyor
User prompt
Toplar çok daha hızlı düşmeli şarkıyla uyumlu olması gerekiyor
Code edit (1 edits merged)
Please save this source code
User prompt
Ball Catcher
Initial prompt
Yukarıdan toplar düşecek aşağıda bir kup topları yakalayabilirse oyun devam edecek. Arkada şarkı çalacak. Toplar yakalanamazsa şarkı biter oyun biter.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Ball = Container.expand(function () { var self = Container.call(this); var ballGraphics = self.attachAsset('ball', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 12 + Math.random() * 8; // Random speed between 12-20 for music sync self.lastY = 0; self.lastCaught = false; self.update = function () { self.y += self.speed; }; return self; }); var Crystal = Container.expand(function () { var self = Container.call(this); var crystalGraphics = self.attachAsset('crystal', { anchorX: 0.5, anchorY: 0.5 }); crystalGraphics.rotation = Math.PI / 4; // Rotate 45 degrees for visual distinction self.speed = 10 + Math.random() * 6; // Slightly different speed range self.lastY = 0; self.lastCaught = false; self.update = function () { self.y += self.speed; crystalGraphics.rotation += 0.1; // Rotate while falling }; return self; }); var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Game variables var player; var balls = []; var crystals = []; var dragNode = null; var ballSpawnTimer = 0; var ballSpawnInterval = 45; // Spawn every 0.75 seconds at 60fps for faster pace // Background elements var backgroundStars = []; var backgroundNebulae = []; var backgroundPlanets = []; // Create animated starfield background function createBackground() { // Create stars for (var i = 0; i < 150; i++) { var star = game.addChild(LK.getAsset('star', { anchorX: 0.5, anchorY: 0.5 })); star.x = Math.random() * 2048; star.y = Math.random() * 2732; star.alpha = 0.3 + Math.random() * 0.7; star.speed = 0.5 + Math.random() * 2; backgroundStars.push(star); } // Create big stars for (var i = 0; i < 20; i++) { var bigStar = game.addChild(LK.getAsset('bigStar', { anchorX: 0.5, anchorY: 0.5 })); bigStar.x = Math.random() * 2048; bigStar.y = Math.random() * 2732; bigStar.alpha = 0.4 + Math.random() * 0.6; bigStar.speed = 0.3 + Math.random() * 1; backgroundStars.push(bigStar); } // Create nebulae for (var i = 0; i < 8; i++) { var nebula = game.addChild(LK.getAsset('nebula', { anchorX: 0.5, anchorY: 0.5 })); nebula.x = Math.random() * 2048; nebula.y = Math.random() * 2732; nebula.alpha = 0.1 + Math.random() * 0.2; nebula.speed = 0.2 + Math.random() * 0.8; nebula.scaleX = 0.5 + Math.random() * 1.5; nebula.scaleY = 0.5 + Math.random() * 1.5; backgroundNebulae.push(nebula); } // Create planets for (var i = 0; i < 3; i++) { var planet = game.addChild(LK.getAsset(Math.random() > 0.5 ? 'planet1' : 'planet2', { anchorX: 0.5, anchorY: 0.5 })); planet.x = Math.random() * 2048; planet.y = Math.random() * 2732; planet.alpha = 0.3 + Math.random() * 0.4; planet.speed = 0.1 + Math.random() * 0.5; backgroundPlanets.push(planet); } } // Update background animation function updateBackground() { // Animate stars for (var i = 0; i < backgroundStars.length; i++) { var star = backgroundStars[i]; star.y += star.speed; star.alpha += Math.sin(LK.ticks * 0.1 + i) * 0.01; // Reset star position when it goes off screen if (star.y > 2732 + 50) { star.y = -50; star.x = Math.random() * 2048; } } // Animate nebulae for (var i = 0; i < backgroundNebulae.length; i++) { var nebula = backgroundNebulae[i]; nebula.y += nebula.speed; nebula.rotation += 0.005; // Reset nebula position when it goes off screen if (nebula.y > 2732 + 200) { nebula.y = -200; nebula.x = Math.random() * 2048; } } // Animate planets for (var i = 0; i < backgroundPlanets.length; i++) { var planet = backgroundPlanets[i]; planet.y += planet.speed; planet.rotation += 0.002; // Reset planet position when it goes off screen if (planet.y > 2732 + 150) { planet.y = -150; planet.x = Math.random() * 2048; } } } // Initialize background createBackground(); // Score display var scoreTxt = new Text2('0', { size: 120, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create player player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 150; // Near bottom of screen // Music will start after first ball is caught var musicStarted = false; // Move handler function handleMove(x, y, obj) { if (dragNode) { dragNode.x = x; // Keep player within screen bounds if (dragNode.x < 60) dragNode.x = 60; if (dragNode.x > 2048 - 60) dragNode.x = 2048 - 60; } } // Event handlers game.move = handleMove; game.down = function (x, y, obj) { dragNode = player; handleMove(x, y, obj); }; game.up = function (x, y, obj) { dragNode = null; }; // Main game update loop game.update = function () { // Update animated background updateBackground(); // Spawn balls and crystals ballSpawnTimer++; if (ballSpawnTimer >= ballSpawnInterval) { ballSpawnTimer = 0; // Randomly spawn either a ball or crystal if (Math.random() < 0.7) { // 70% chance for ball var newBall = new Ball(); newBall.x = 100 + Math.random() * (2048 - 200); // Random x position newBall.y = -50; // Start above screen newBall.lastY = newBall.y; balls.push(newBall); game.addChild(newBall); } else { // 30% chance for crystal var newCrystal = new Crystal(); newCrystal.x = 100 + Math.random() * (2048 - 200); // Random x position newCrystal.y = -50; // Start above screen newCrystal.lastY = newCrystal.y; crystals.push(newCrystal); game.addChild(newCrystal); } } // Update balls and check collisions for (var i = balls.length - 1; i >= 0; i--) { var ball = balls[i]; // Check if ball touches player var currentCaught = ball.intersects(player); if (!ball.lastCaught && currentCaught) { // Start music when ball first touches player if (!musicStarted) { LK.playMusic('background'); musicStarted = true; } // Ball just got caught LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); LK.getSound('catch').play(); ball.destroy(); balls.splice(i, 1); continue; } // Check if ball hit the ground (missed) if (ball.lastY < 2732 && ball.y >= 2732) { // Ball just hit the ground - game over LK.stopMusic(); LK.showGameOver(); return; } // Remove balls that are way off screen if (ball.y > 2732 + 100) { ball.destroy(); balls.splice(i, 1); continue; } // Update last states ball.lastY = ball.y; ball.lastCaught = currentCaught; } // Update crystals and check collisions for (var j = crystals.length - 1; j >= 0; j--) { var crystal = crystals[j]; // Check if crystal touches player var currentCrystalCaught = crystal.intersects(player); if (!crystal.lastCaught && currentCrystalCaught) { // Start music when crystal first touches player if (!musicStarted) { LK.playMusic('background'); musicStarted = true; } // Crystal just got caught - worth more points LK.setScore(LK.getScore() + 2); scoreTxt.setText(LK.getScore()); LK.getSound('catch').play(); crystal.destroy(); crystals.splice(j, 1); continue; } // Check if crystal hit the ground (missed) if (crystal.lastY < 2732 && crystal.y >= 2732) { // Crystal just hit the ground - game over LK.stopMusic(); LK.showGameOver(); return; } // Remove crystals that are way off screen if (crystal.y > 2732 + 100) { crystal.destroy(); crystals.splice(j, 1); continue; } // Update last states crystal.lastY = crystal.y; crystal.lastCaught = currentCrystalCaught; } };
===================================================================
--- original.js
+++ change.js
@@ -11,9 +11,9 @@
var ballGraphics = self.attachAsset('ball', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 8 + Math.random() * 4; // Random speed between 8-12 for easier gameplay
+ self.speed = 12 + Math.random() * 8; // Random speed between 12-20 for music sync
self.lastY = 0;
self.lastCaught = false;
self.update = function () {
self.y += self.speed;
@@ -26,70 +26,25 @@
anchorX: 0.5,
anchorY: 0.5
});
crystalGraphics.rotation = Math.PI / 4; // Rotate 45 degrees for visual distinction
- self.speed = 7 + Math.random() * 3; // Slower speed range for easier gameplay
+ self.speed = 10 + Math.random() * 6; // Slightly different speed range
self.lastY = 0;
self.lastCaught = false;
self.update = function () {
self.y += self.speed;
crystalGraphics.rotation += 0.1; // Rotate while falling
};
return self;
});
-var Nebula = Container.expand(function () {
- var self = Container.call(this);
- var nebulaGraphics = self.attachAsset('nebula', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- nebulaGraphics.alpha = 0.2;
- self.pulseTimer = 0;
- self.update = function () {
- self.pulseTimer += 0.02;
- nebulaGraphics.alpha = 0.1 + Math.sin(self.pulseTimer) * 0.1;
- };
- return self;
-});
-var Planet = Container.expand(function () {
- var self = Container.call(this);
- var planetType = Math.random() < 0.5 ? 'planet1' : 'planet2';
- var planetGraphics = self.attachAsset(planetType, {
- anchorX: 0.5,
- anchorY: 0.5
- });
- planetGraphics.alpha = 0.6;
- self.rotationSpeed = 0.005 + Math.random() * 0.01;
- self.update = function () {
- planetGraphics.rotation += self.rotationSpeed;
- };
- return self;
-});
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
return self;
});
-var Star = Container.expand(function () {
- var self = Container.call(this);
- var starType = Math.random() < 0.8 ? 'star' : 'bigStar';
- var starGraphics = self.attachAsset(starType, {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.twinkleTimer = Math.random() * 120;
- self.update = function () {
- self.twinkleTimer++;
- if (self.twinkleTimer >= 120) {
- self.twinkleTimer = 0;
- starGraphics.alpha = 0.3 + Math.random() * 0.7;
- }
- };
- return self;
-});
/****
* Initialize Game
****/
@@ -105,35 +60,104 @@
var balls = [];
var crystals = [];
var dragNode = null;
var ballSpawnTimer = 0;
-var ballSpawnInterval = 75; // Spawn every 1.25 seconds at 60fps for easier pace
-// Space background elements
-var stars = [];
-var planets = [];
-var nebulae = [];
-// Create space background
-// Add nebulae first (background layer)
-for (var n = 0; n < 3; n++) {
- var nebula = game.addChild(new Nebula());
- nebula.x = Math.random() * 2048;
- nebula.y = Math.random() * 2732;
- nebulae.push(nebula);
+var ballSpawnInterval = 45; // Spawn every 0.75 seconds at 60fps for faster pace
+// Background elements
+var backgroundStars = [];
+var backgroundNebulae = [];
+var backgroundPlanets = [];
+// Create animated starfield background
+function createBackground() {
+ // Create stars
+ for (var i = 0; i < 150; i++) {
+ var star = game.addChild(LK.getAsset('star', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ star.x = Math.random() * 2048;
+ star.y = Math.random() * 2732;
+ star.alpha = 0.3 + Math.random() * 0.7;
+ star.speed = 0.5 + Math.random() * 2;
+ backgroundStars.push(star);
+ }
+ // Create big stars
+ for (var i = 0; i < 20; i++) {
+ var bigStar = game.addChild(LK.getAsset('bigStar', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ bigStar.x = Math.random() * 2048;
+ bigStar.y = Math.random() * 2732;
+ bigStar.alpha = 0.4 + Math.random() * 0.6;
+ bigStar.speed = 0.3 + Math.random() * 1;
+ backgroundStars.push(bigStar);
+ }
+ // Create nebulae
+ for (var i = 0; i < 8; i++) {
+ var nebula = game.addChild(LK.getAsset('nebula', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ nebula.x = Math.random() * 2048;
+ nebula.y = Math.random() * 2732;
+ nebula.alpha = 0.1 + Math.random() * 0.2;
+ nebula.speed = 0.2 + Math.random() * 0.8;
+ nebula.scaleX = 0.5 + Math.random() * 1.5;
+ nebula.scaleY = 0.5 + Math.random() * 1.5;
+ backgroundNebulae.push(nebula);
+ }
+ // Create planets
+ for (var i = 0; i < 3; i++) {
+ var planet = game.addChild(LK.getAsset(Math.random() > 0.5 ? 'planet1' : 'planet2', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ planet.x = Math.random() * 2048;
+ planet.y = Math.random() * 2732;
+ planet.alpha = 0.3 + Math.random() * 0.4;
+ planet.speed = 0.1 + Math.random() * 0.5;
+ backgroundPlanets.push(planet);
+ }
}
-// Add planets
-for (var p = 0; p < 2; p++) {
- var planet = game.addChild(new Planet());
- planet.x = Math.random() * 2048;
- planet.y = Math.random() * 2732;
- planets.push(planet);
+// Update background animation
+function updateBackground() {
+ // Animate stars
+ for (var i = 0; i < backgroundStars.length; i++) {
+ var star = backgroundStars[i];
+ star.y += star.speed;
+ star.alpha += Math.sin(LK.ticks * 0.1 + i) * 0.01;
+ // Reset star position when it goes off screen
+ if (star.y > 2732 + 50) {
+ star.y = -50;
+ star.x = Math.random() * 2048;
+ }
+ }
+ // Animate nebulae
+ for (var i = 0; i < backgroundNebulae.length; i++) {
+ var nebula = backgroundNebulae[i];
+ nebula.y += nebula.speed;
+ nebula.rotation += 0.005;
+ // Reset nebula position when it goes off screen
+ if (nebula.y > 2732 + 200) {
+ nebula.y = -200;
+ nebula.x = Math.random() * 2048;
+ }
+ }
+ // Animate planets
+ for (var i = 0; i < backgroundPlanets.length; i++) {
+ var planet = backgroundPlanets[i];
+ planet.y += planet.speed;
+ planet.rotation += 0.002;
+ // Reset planet position when it goes off screen
+ if (planet.y > 2732 + 150) {
+ planet.y = -150;
+ planet.x = Math.random() * 2048;
+ }
+ }
}
-// Add stars (foreground layer)
-for (var s = 0; s < 50; s++) {
- var star = game.addChild(new Star());
- star.x = Math.random() * 2048;
- star.y = Math.random() * 2732;
- stars.push(star);
-}
+// Initialize background
+createBackground();
// Score display
var scoreTxt = new Text2('0', {
size: 120,
fill: 0xFFFFFF
@@ -150,10 +174,10 @@
function handleMove(x, y, obj) {
if (dragNode) {
dragNode.x = x;
// Keep player within screen bounds
- if (dragNode.x < 80) dragNode.x = 80;
- if (dragNode.x > 2048 - 80) dragNode.x = 2048 - 80;
+ if (dragNode.x < 60) dragNode.x = 60;
+ if (dragNode.x > 2048 - 60) dragNode.x = 2048 - 60;
}
}
// Event handlers
game.move = handleMove;
@@ -165,8 +189,10 @@
dragNode = null;
};
// Main game update loop
game.update = function () {
+ // Update animated background
+ updateBackground();
// Spawn balls and crystals
ballSpawnTimer++;
if (ballSpawnTimer >= ballSpawnInterval) {
ballSpawnTimer = 0;