User prompt
2x2lik hareketsiz kayalar sabit kalmalı. Hareket etmemeli.
User prompt
Please fix the bug: 'Timeout.tick error: grid[writeY][x].animateToGridPosition is not a function' in or related to this line: 'grid[writeY][x].animateToGridPosition(x, writeY, function () {' Line Number: 449 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
4. ve 5. satıra, soldan 2x2 ve sağdan 2x2 hareket ettirilemez duvar koy.
User prompt
Bombanın patlamasına efekt koy ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'colorIndex')' in or related to this line: 'if (grid[y][x].colorIndex === currentColor && !grid[y][x].isBomb && !currentIsBomb) {' Line Number: 214
User prompt
Aralara nadir gelen bomba koy. Bomba hareket ederse 3x3 alanındaki topları patlatsın. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Patlamaya ses efekti koy.
User prompt
Topların patlamasına patlama efekti koy. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Ball Blast Match
Initial prompt
Bana Candy Crush benzeri match3 bir oyun yap. Şeker yerine top koy.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Ball = Container.expand(function (colorIndex) { var self = Container.call(this); self.colorIndex = colorIndex; self.gridX = 0; self.gridY = 0; self.isAnimating = false; var ballColors = ['redBall', 'blueBall', 'greenBall', 'yellowBall', 'purpleBall']; var ballGraphics = self.attachAsset(ballColors[colorIndex], { anchorX: 0.5, anchorY: 0.5 }); self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; var targetX = gridOffsetX + gridX * cellSize + cellSize * 0.5; var targetY = gridOffsetY + gridY * cellSize + cellSize * 0.5; self.x = targetX; self.y = targetY; }; self.animateToGridPosition = function (gridX, gridY, onComplete) { self.gridX = gridX; self.gridY = gridY; var targetX = gridOffsetX + gridX * cellSize + cellSize * 0.5; var targetY = gridOffsetY + gridY * cellSize + cellSize * 0.5; self.isAnimating = true; tween(self, { x: targetX, y: targetY }, { duration: 300, easing: tween.easeOut, onFinish: function onFinish() { self.isAnimating = false; if (onComplete) onComplete(); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ var gridSize = 8; var cellSize = 200; var gridOffsetX = (2048 - gridSize * cellSize) * 0.5; var gridOffsetY = (2732 - gridSize * cellSize) * 0.5 - 200; var grid = []; var selectedBall = null; var isProcessing = false; var movesLeft = 30; var targetScore = 5000; var animatingBalls = 0; // Create grid background var background = game.attachAsset('gridBackground', { anchorX: 0.5, anchorY: 0.5, x: 2048 * 0.5, y: gridOffsetY + 800 }); // Initialize UI var scoreText = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); var movesText = new Text2('Moves: ' + movesLeft, { size: 60, fill: 0xFFFFFF }); movesText.anchor.set(1, 0); movesText.x = -50; movesText.y = 100; LK.gui.topRight.addChild(movesText); var targetText = new Text2('Target: ' + targetScore, { size: 60, fill: 0xFFFF00 }); targetText.anchor.set(0, 0); targetText.x = 50; targetText.y = 100; LK.gui.topLeft.addChild(targetText); // Initialize grid function initializeGrid() { grid = []; for (var y = 0; y < gridSize; y++) { grid[y] = []; for (var x = 0; x < gridSize; x++) { var colorIndex = Math.floor(Math.random() * 5); var ball = new Ball(colorIndex); ball.setGridPosition(x, y); grid[y][x] = ball; game.addChild(ball); } } // Remove initial matches var hasMatches = true; while (hasMatches) { var matches = findMatches(); if (matches.length > 0) { for (var i = 0; i < matches.length; i++) { var match = matches[i]; var newColorIndex = Math.floor(Math.random() * 5); grid[match.y][match.x].colorIndex = newColorIndex; // Update ball graphics var ball = grid[match.y][match.x]; ball.removeChildren(); var ballColors = ['redBall', 'blueBall', 'greenBall', 'yellowBall', 'purpleBall']; ball.attachAsset(ballColors[newColorIndex], { anchorX: 0.5, anchorY: 0.5 }); } } else { hasMatches = false; } } } function getBallAt(x, y) { if (x < 0 || x >= gridSize || y < 0 || y >= gridSize) return null; return grid[y][x]; } function isAdjacent(ball1, ball2) { var dx = Math.abs(ball1.gridX - ball2.gridX); var dy = Math.abs(ball1.gridY - ball2.gridY); return dx === 1 && dy === 0 || dx === 0 && dy === 1; } function swapBalls(ball1, ball2) { var tempX = ball1.gridX; var tempY = ball1.gridY; // Update grid positions grid[ball1.gridY][ball1.gridX] = ball2; grid[ball2.gridY][ball2.gridX] = ball1; // Animate to new positions animatingBalls += 2; ball1.animateToGridPosition(ball2.gridX, ball2.gridY, function () { animatingBalls--; }); ball2.animateToGridPosition(tempX, tempY, function () { animatingBalls--; }); } function findMatches() { var matches = []; var checked = []; // Initialize checked array for (var y = 0; y < gridSize; y++) { checked[y] = []; for (var x = 0; x < gridSize; x++) { checked[y][x] = false; } } // Check horizontal matches for (var y = 0; y < gridSize; y++) { var count = 1; var currentColor = grid[y][0].colorIndex; for (var x = 1; x < gridSize; x++) { if (grid[y][x].colorIndex === currentColor) { count++; } else { if (count >= 3) { for (var i = x - count; i < x; i++) { if (!checked[y][i]) { matches.push({ x: i, y: y }); checked[y][i] = true; } } } count = 1; currentColor = grid[y][x].colorIndex; } } if (count >= 3) { for (var i = gridSize - count; i < gridSize; i++) { if (!checked[y][i]) { matches.push({ x: i, y: y }); checked[y][i] = true; } } } } // Check vertical matches for (var x = 0; x < gridSize; x++) { var count = 1; var currentColor = grid[0][x].colorIndex; for (var y = 1; y < gridSize; y++) { if (grid[y][x].colorIndex === currentColor) { count++; } else { if (count >= 3) { for (var i = y - count; i < y; i++) { if (!checked[i][x]) { matches.push({ x: x, y: i }); checked[i][x] = true; } } } count = 1; currentColor = grid[y][x].colorIndex; } } if (count >= 3) { for (var i = gridSize - count; i < gridSize; i++) { if (!checked[i][x]) { matches.push({ x: x, y: i }); checked[i][x] = true; } } } } return matches; } function removeMatches(matches) { var points = 0; if (matches.length >= 5) { points += 400; } else if (matches.length === 4) { points += 200; } else if (matches.length >= 3) { points += 100; } for (var i = 0; i < matches.length; i++) { var match = matches[i]; var ball = grid[match.y][match.x]; if (ball) { tween(ball, { alpha: 0, scaleX: 0, scaleY: 0 }, { duration: 200, easing: tween.easeIn }); ball.destroy(); grid[match.y][match.x] = null; } } LK.setScore(LK.getScore() + points); scoreText.setText('Score: ' + LK.getScore()); if (matches.length > 0) { LK.getSound('match').play(); } } function dropBalls() { var dropsHappened = false; for (var x = 0; x < gridSize; x++) { var writeY = gridSize - 1; for (var y = gridSize - 1; y >= 0; y--) { if (grid[y][x] !== null) { if (y !== writeY) { grid[writeY][x] = grid[y][x]; grid[y][x] = null; animatingBalls++; grid[writeY][x].animateToGridPosition(x, writeY, function () { animatingBalls--; }); dropsHappened = true; } writeY--; } } // Fill empty spaces at top for (var y = writeY; y >= 0; y--) { var colorIndex = Math.floor(Math.random() * 5); var ball = new Ball(colorIndex); ball.setGridPosition(x, y - gridSize); grid[y][x] = ball; game.addChild(ball); animatingBalls++; ball.animateToGridPosition(x, y, function () { animatingBalls--; }); dropsHappened = true; } } return dropsHappened; } function processMatches() { if (isProcessing || animatingBalls > 0) return; var matches = findMatches(); if (matches.length > 0) { isProcessing = true; removeMatches(matches); LK.setTimeout(function () { dropBalls(); LK.setTimeout(function () { isProcessing = false; }, 400); }, 300); } } function checkGameEnd() { if (movesLeft <= 0) { if (LK.getScore() >= targetScore) { LK.showYouWin(); } else { LK.showGameOver(); } } } game.down = function (x, y, obj) { if (isProcessing || animatingBalls > 0) return; // Convert to grid coordinates var gridX = Math.floor((x - gridOffsetX) / cellSize); var gridY = Math.floor((y - gridOffsetY) / cellSize); var clickedBall = getBallAt(gridX, gridY); if (!clickedBall) return; if (selectedBall === null) { selectedBall = clickedBall; tween(selectedBall, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut }); } else if (selectedBall === clickedBall) { tween(selectedBall, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeOut }); selectedBall = null; } else if (isAdjacent(selectedBall, clickedBall)) { // Attempt swap var tempGrid = []; for (var ty = 0; ty < gridSize; ty++) { tempGrid[ty] = []; for (var tx = 0; tx < gridSize; tx++) { tempGrid[ty][tx] = grid[ty][tx]; } } // Temporarily swap in grid tempGrid[selectedBall.gridY][selectedBall.gridX] = clickedBall; tempGrid[clickedBall.gridY][clickedBall.gridX] = selectedBall; // Check if this creates matches var tempMatches = []; // Simplified match check for the swapped positions var ball1Color = selectedBall.colorIndex; var ball2Color = clickedBall.colorIndex; var hasValidMatch = false; // Check around first ball's new position var newX1 = clickedBall.gridX; var newY1 = clickedBall.gridY; // Check horizontal var count = 1; for (var i = newX1 - 1; i >= 0 && getBallAt(i, newY1) && getBallAt(i, newY1).colorIndex === ball1Color; i--) count++; for (var i = newX1 + 1; i < gridSize && getBallAt(i, newY1) && getBallAt(i, newY1).colorIndex === ball1Color; i++) count++; if (count >= 3) hasValidMatch = true; // Check vertical count = 1; for (var i = newY1 - 1; i >= 0 && getBallAt(newX1, i) && getBallAt(newX1, i).colorIndex === ball1Color; i--) count++; for (var i = newY1 + 1; i < gridSize && getBallAt(newX1, i) && getBallAt(newX1, i).colorIndex === ball1Color; i++) count++; if (count >= 3) hasValidMatch = true; // Check around second ball's new position var newX2 = selectedBall.gridX; var newY2 = selectedBall.gridY; // Check horizontal count = 1; for (var i = newX2 - 1; i >= 0 && getBallAt(i, newY2) && getBallAt(i, newY2).colorIndex === ball2Color; i--) count++; for (var i = newX2 + 1; i < gridSize && getBallAt(i, newY2) && getBallAt(i, newY2).colorIndex === ball2Color; i++) count++; if (count >= 3) hasValidMatch = true; // Check vertical count = 1; for (var i = newY2 - 1; i >= 0 && getBallAt(newX2, i) && getBallAt(newX2, i).colorIndex === ball2Color; i--) count++; for (var i = newY2 + 1; i < gridSize && getBallAt(newX2, i) && getBallAt(newX2, i).colorIndex === ball2Color; i++) count++; if (count >= 3) hasValidMatch = true; if (hasValidMatch) { // Valid move movesLeft--; movesText.setText('Moves: ' + movesLeft); LK.getSound('swap').play(); swapBalls(selectedBall, clickedBall); LK.setTimeout(function () { processMatches(); }, 400); } tween(selectedBall, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeOut }); selectedBall = null; } else { tween(selectedBall, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeOut }); selectedBall = clickedBall; tween(selectedBall, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200, easing: tween.easeOut }); } }; game.update = function () { processMatches(); checkGameEnd(); }; // Initialize the game initializeGrid();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,439 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Ball = Container.expand(function (colorIndex) {
+ var self = Container.call(this);
+ self.colorIndex = colorIndex;
+ self.gridX = 0;
+ self.gridY = 0;
+ self.isAnimating = false;
+ var ballColors = ['redBall', 'blueBall', 'greenBall', 'yellowBall', 'purpleBall'];
+ var ballGraphics = self.attachAsset(ballColors[colorIndex], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.setGridPosition = function (gridX, gridY) {
+ self.gridX = gridX;
+ self.gridY = gridY;
+ var targetX = gridOffsetX + gridX * cellSize + cellSize * 0.5;
+ var targetY = gridOffsetY + gridY * cellSize + cellSize * 0.5;
+ self.x = targetX;
+ self.y = targetY;
+ };
+ self.animateToGridPosition = function (gridX, gridY, onComplete) {
+ self.gridX = gridX;
+ self.gridY = gridY;
+ var targetX = gridOffsetX + gridX * cellSize + cellSize * 0.5;
+ var targetY = gridOffsetY + gridY * cellSize + cellSize * 0.5;
+ self.isAnimating = true;
+ tween(self, {
+ x: targetX,
+ y: targetY
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.isAnimating = false;
+ if (onComplete) onComplete();
+ }
+ });
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x222222
+});
+
+/****
+* Game Code
+****/
+var gridSize = 8;
+var cellSize = 200;
+var gridOffsetX = (2048 - gridSize * cellSize) * 0.5;
+var gridOffsetY = (2732 - gridSize * cellSize) * 0.5 - 200;
+var grid = [];
+var selectedBall = null;
+var isProcessing = false;
+var movesLeft = 30;
+var targetScore = 5000;
+var animatingBalls = 0;
+// Create grid background
+var background = game.attachAsset('gridBackground', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 2048 * 0.5,
+ y: gridOffsetY + 800
+});
+// Initialize UI
+var scoreText = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+var movesText = new Text2('Moves: ' + movesLeft, {
+ size: 60,
+ fill: 0xFFFFFF
+});
+movesText.anchor.set(1, 0);
+movesText.x = -50;
+movesText.y = 100;
+LK.gui.topRight.addChild(movesText);
+var targetText = new Text2('Target: ' + targetScore, {
+ size: 60,
+ fill: 0xFFFF00
+});
+targetText.anchor.set(0, 0);
+targetText.x = 50;
+targetText.y = 100;
+LK.gui.topLeft.addChild(targetText);
+// Initialize grid
+function initializeGrid() {
+ grid = [];
+ for (var y = 0; y < gridSize; y++) {
+ grid[y] = [];
+ for (var x = 0; x < gridSize; x++) {
+ var colorIndex = Math.floor(Math.random() * 5);
+ var ball = new Ball(colorIndex);
+ ball.setGridPosition(x, y);
+ grid[y][x] = ball;
+ game.addChild(ball);
+ }
+ }
+ // Remove initial matches
+ var hasMatches = true;
+ while (hasMatches) {
+ var matches = findMatches();
+ if (matches.length > 0) {
+ for (var i = 0; i < matches.length; i++) {
+ var match = matches[i];
+ var newColorIndex = Math.floor(Math.random() * 5);
+ grid[match.y][match.x].colorIndex = newColorIndex;
+ // Update ball graphics
+ var ball = grid[match.y][match.x];
+ ball.removeChildren();
+ var ballColors = ['redBall', 'blueBall', 'greenBall', 'yellowBall', 'purpleBall'];
+ ball.attachAsset(ballColors[newColorIndex], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ }
+ } else {
+ hasMatches = false;
+ }
+ }
+}
+function getBallAt(x, y) {
+ if (x < 0 || x >= gridSize || y < 0 || y >= gridSize) return null;
+ return grid[y][x];
+}
+function isAdjacent(ball1, ball2) {
+ var dx = Math.abs(ball1.gridX - ball2.gridX);
+ var dy = Math.abs(ball1.gridY - ball2.gridY);
+ return dx === 1 && dy === 0 || dx === 0 && dy === 1;
+}
+function swapBalls(ball1, ball2) {
+ var tempX = ball1.gridX;
+ var tempY = ball1.gridY;
+ // Update grid positions
+ grid[ball1.gridY][ball1.gridX] = ball2;
+ grid[ball2.gridY][ball2.gridX] = ball1;
+ // Animate to new positions
+ animatingBalls += 2;
+ ball1.animateToGridPosition(ball2.gridX, ball2.gridY, function () {
+ animatingBalls--;
+ });
+ ball2.animateToGridPosition(tempX, tempY, function () {
+ animatingBalls--;
+ });
+}
+function findMatches() {
+ var matches = [];
+ var checked = [];
+ // Initialize checked array
+ for (var y = 0; y < gridSize; y++) {
+ checked[y] = [];
+ for (var x = 0; x < gridSize; x++) {
+ checked[y][x] = false;
+ }
+ }
+ // Check horizontal matches
+ for (var y = 0; y < gridSize; y++) {
+ var count = 1;
+ var currentColor = grid[y][0].colorIndex;
+ for (var x = 1; x < gridSize; x++) {
+ if (grid[y][x].colorIndex === currentColor) {
+ count++;
+ } else {
+ if (count >= 3) {
+ for (var i = x - count; i < x; i++) {
+ if (!checked[y][i]) {
+ matches.push({
+ x: i,
+ y: y
+ });
+ checked[y][i] = true;
+ }
+ }
+ }
+ count = 1;
+ currentColor = grid[y][x].colorIndex;
+ }
+ }
+ if (count >= 3) {
+ for (var i = gridSize - count; i < gridSize; i++) {
+ if (!checked[y][i]) {
+ matches.push({
+ x: i,
+ y: y
+ });
+ checked[y][i] = true;
+ }
+ }
+ }
+ }
+ // Check vertical matches
+ for (var x = 0; x < gridSize; x++) {
+ var count = 1;
+ var currentColor = grid[0][x].colorIndex;
+ for (var y = 1; y < gridSize; y++) {
+ if (grid[y][x].colorIndex === currentColor) {
+ count++;
+ } else {
+ if (count >= 3) {
+ for (var i = y - count; i < y; i++) {
+ if (!checked[i][x]) {
+ matches.push({
+ x: x,
+ y: i
+ });
+ checked[i][x] = true;
+ }
+ }
+ }
+ count = 1;
+ currentColor = grid[y][x].colorIndex;
+ }
+ }
+ if (count >= 3) {
+ for (var i = gridSize - count; i < gridSize; i++) {
+ if (!checked[i][x]) {
+ matches.push({
+ x: x,
+ y: i
+ });
+ checked[i][x] = true;
+ }
+ }
+ }
+ }
+ return matches;
+}
+function removeMatches(matches) {
+ var points = 0;
+ if (matches.length >= 5) {
+ points += 400;
+ } else if (matches.length === 4) {
+ points += 200;
+ } else if (matches.length >= 3) {
+ points += 100;
+ }
+ for (var i = 0; i < matches.length; i++) {
+ var match = matches[i];
+ var ball = grid[match.y][match.x];
+ if (ball) {
+ tween(ball, {
+ alpha: 0,
+ scaleX: 0,
+ scaleY: 0
+ }, {
+ duration: 200,
+ easing: tween.easeIn
+ });
+ ball.destroy();
+ grid[match.y][match.x] = null;
+ }
+ }
+ LK.setScore(LK.getScore() + points);
+ scoreText.setText('Score: ' + LK.getScore());
+ if (matches.length > 0) {
+ LK.getSound('match').play();
+ }
+}
+function dropBalls() {
+ var dropsHappened = false;
+ for (var x = 0; x < gridSize; x++) {
+ var writeY = gridSize - 1;
+ for (var y = gridSize - 1; y >= 0; y--) {
+ if (grid[y][x] !== null) {
+ if (y !== writeY) {
+ grid[writeY][x] = grid[y][x];
+ grid[y][x] = null;
+ animatingBalls++;
+ grid[writeY][x].animateToGridPosition(x, writeY, function () {
+ animatingBalls--;
+ });
+ dropsHappened = true;
+ }
+ writeY--;
+ }
+ }
+ // Fill empty spaces at top
+ for (var y = writeY; y >= 0; y--) {
+ var colorIndex = Math.floor(Math.random() * 5);
+ var ball = new Ball(colorIndex);
+ ball.setGridPosition(x, y - gridSize);
+ grid[y][x] = ball;
+ game.addChild(ball);
+ animatingBalls++;
+ ball.animateToGridPosition(x, y, function () {
+ animatingBalls--;
+ });
+ dropsHappened = true;
+ }
+ }
+ return dropsHappened;
+}
+function processMatches() {
+ if (isProcessing || animatingBalls > 0) return;
+ var matches = findMatches();
+ if (matches.length > 0) {
+ isProcessing = true;
+ removeMatches(matches);
+ LK.setTimeout(function () {
+ dropBalls();
+ LK.setTimeout(function () {
+ isProcessing = false;
+ }, 400);
+ }, 300);
+ }
+}
+function checkGameEnd() {
+ if (movesLeft <= 0) {
+ if (LK.getScore() >= targetScore) {
+ LK.showYouWin();
+ } else {
+ LK.showGameOver();
+ }
+ }
+}
+game.down = function (x, y, obj) {
+ if (isProcessing || animatingBalls > 0) return;
+ // Convert to grid coordinates
+ var gridX = Math.floor((x - gridOffsetX) / cellSize);
+ var gridY = Math.floor((y - gridOffsetY) / cellSize);
+ var clickedBall = getBallAt(gridX, gridY);
+ if (!clickedBall) return;
+ if (selectedBall === null) {
+ selectedBall = clickedBall;
+ tween(selectedBall, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ } else if (selectedBall === clickedBall) {
+ tween(selectedBall, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ selectedBall = null;
+ } else if (isAdjacent(selectedBall, clickedBall)) {
+ // Attempt swap
+ var tempGrid = [];
+ for (var ty = 0; ty < gridSize; ty++) {
+ tempGrid[ty] = [];
+ for (var tx = 0; tx < gridSize; tx++) {
+ tempGrid[ty][tx] = grid[ty][tx];
+ }
+ }
+ // Temporarily swap in grid
+ tempGrid[selectedBall.gridY][selectedBall.gridX] = clickedBall;
+ tempGrid[clickedBall.gridY][clickedBall.gridX] = selectedBall;
+ // Check if this creates matches
+ var tempMatches = [];
+ // Simplified match check for the swapped positions
+ var ball1Color = selectedBall.colorIndex;
+ var ball2Color = clickedBall.colorIndex;
+ var hasValidMatch = false;
+ // Check around first ball's new position
+ var newX1 = clickedBall.gridX;
+ var newY1 = clickedBall.gridY;
+ // Check horizontal
+ var count = 1;
+ for (var i = newX1 - 1; i >= 0 && getBallAt(i, newY1) && getBallAt(i, newY1).colorIndex === ball1Color; i--) count++;
+ for (var i = newX1 + 1; i < gridSize && getBallAt(i, newY1) && getBallAt(i, newY1).colorIndex === ball1Color; i++) count++;
+ if (count >= 3) hasValidMatch = true;
+ // Check vertical
+ count = 1;
+ for (var i = newY1 - 1; i >= 0 && getBallAt(newX1, i) && getBallAt(newX1, i).colorIndex === ball1Color; i--) count++;
+ for (var i = newY1 + 1; i < gridSize && getBallAt(newX1, i) && getBallAt(newX1, i).colorIndex === ball1Color; i++) count++;
+ if (count >= 3) hasValidMatch = true;
+ // Check around second ball's new position
+ var newX2 = selectedBall.gridX;
+ var newY2 = selectedBall.gridY;
+ // Check horizontal
+ count = 1;
+ for (var i = newX2 - 1; i >= 0 && getBallAt(i, newY2) && getBallAt(i, newY2).colorIndex === ball2Color; i--) count++;
+ for (var i = newX2 + 1; i < gridSize && getBallAt(i, newY2) && getBallAt(i, newY2).colorIndex === ball2Color; i++) count++;
+ if (count >= 3) hasValidMatch = true;
+ // Check vertical
+ count = 1;
+ for (var i = newY2 - 1; i >= 0 && getBallAt(newX2, i) && getBallAt(newX2, i).colorIndex === ball2Color; i--) count++;
+ for (var i = newY2 + 1; i < gridSize && getBallAt(newX2, i) && getBallAt(newX2, i).colorIndex === ball2Color; i++) count++;
+ if (count >= 3) hasValidMatch = true;
+ if (hasValidMatch) {
+ // Valid move
+ movesLeft--;
+ movesText.setText('Moves: ' + movesLeft);
+ LK.getSound('swap').play();
+ swapBalls(selectedBall, clickedBall);
+ LK.setTimeout(function () {
+ processMatches();
+ }, 400);
+ }
+ tween(selectedBall, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ selectedBall = null;
+ } else {
+ tween(selectedBall, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ selectedBall = clickedBall;
+ tween(selectedBall, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 200,
+ easing: tween.easeOut
+ });
+ }
+};
+game.update = function () {
+ processMatches();
+ checkGameEnd();
+};
+// Initialize the game
+initializeGrid();
\ No newline at end of file
dumb smiley blue face, perfect round. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
perfectly round, red angry face. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
perfectly round, yellow surprised face. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
perfectly round, pink clever poker face. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
perfectly round, green sad face. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
a bomb, perfectly round. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
perfect square, concrete wall. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat