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Please fix the bug: 'Uncaught ReferenceError: auto is not defined' in or related to this line: 'var bulletGraphics = auto.attachAsset('bullet', {' Line Number: 15
Code edit (1 edits merged)
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User prompt
Please fix the bug: 'ReferenceError: rockets is not defined' in or related to this line: 'while (rockets.length < 5) {' Line Number: 124
Code edit (1 edits merged)
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Initial prompt
king kohli
/**** * Classes ****/ // Define the Bullet class var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -15; self.update = function () { self.y += self.speed; if (self.y < -self.height) { self.destroy(); } }; }); // Define the Enemy class var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.y = -self.height; self.x = Math.random() * 2048; } }; }); //<Assets used in the game will automatically appear here> // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Player update logic }; self.move = function (x, y) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize enemies var enemies = []; for (var i = 0; i < 5; i++) { var enemy = new Enemy(); enemy.x = Math.random() * 2048; enemy.y = Math.random() * -2732; enemies.push(enemy); game.addChild(enemy); } // Initialize bullets array var bullets = []; // Initialize rockets array var rockets = []; // Handle player movement game.move = function (x, y, obj) { player.move(x, y); }; // Handle shooting game.down = function (x, y, obj) { var bullet = new Bullet(); bullet.x = player.x; bullet.y = player.y; bullets.push(bullet); game.addChild(bullet); }; // Update game state game.update = function () { // Update player player.update(); // Update enemies for (var i = 0; i < enemies.length; i++) { enemies[i].update(); if (player.intersects(enemies[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Update bullets for (var j = bullets.length - 1; j >= 0; j--) { bullets[j].update(); for (var k = enemies.length - 1; k >= 0; k--) { if (bullets[j].intersects(enemies[k])) { bullets[j].destroy(); bullets.splice(j, 1); enemies[k].destroy(); enemies.splice(k, 1); break; } } } // Spawn new enemies if needed while (enemies.length < 5) { var newEnemy = new Enemy(); newEnemy.x = Math.random() * 2048; newEnemy.y = Math.random() * -2732; enemies.push(newEnemy); game.addChild(newEnemy); } };
===================================================================
--- original.js
+++ change.js
@@ -3,9 +3,9 @@
****/
// Define the Bullet class
var Bullet = Container.expand(function () {
var self = Container.call(this);
- var bulletGraphics = auto.attachAsset('bullet', {
+ var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -15;